Jump to content

Photo

New Tempest game in the works for Atari 8-bit


130 replies to this topic

Poll: New Tempest game in the works for Atari 8-bit (86 member(s) have cast votes)

Would purchase a 2nd Tempest Game if you already own Tempest Xtreem or the Tempest 5200?

  1. I already have Tempest Xtreem and/or Tempest 5200, don't need another one (18 votes [20.93%])

    Percentage of vote: 20.93%

  2. Yes I would buy since it will have new features (68 votes [79.07%])

    Percentage of vote: 79.07%

Would you like to see the 5200 version ported to the 8-bit?

  1. Yes (67 votes [77.91%])

    Percentage of vote: 77.91%

  2. No (19 votes [22.09%])

    Percentage of vote: 22.09%

Vote Guests cannot vote

#126 Keatah OFFLINE  

Keatah

    Quadrunner

  • 16,944 posts

Posted Tue Apr 18, 2017 10:43 AM

 

I agree. It was kind of a let down graphically speaking. Although it would be pretty hard to match the original arcade vector quality with the A8, but as you pointed out the 5200 does a much better job in this regard.

 

- Michael

 

What is different about the 5200 hardware vs the 800 that would allow it to do the vectors better?



#127 Keatah OFFLINE  

Keatah

    Quadrunner

  • 16,944 posts

Posted Tue Apr 18, 2017 10:53 AM

Tempest tops my personal list of favorite games, but I have yet to be wow'd by a conversion of Tempest to Atari's home systems. Tom Hudson's Livewire came really close for me, though. I have to rely on MAME to get my Tempest fixes.

 

--Tim

 

Same here. What would be interesting, if just for the technical demonstration, would be a DPC+ Tempest on the VCS. I'm sure it won't measure up to the original the same way the new Scramble does. But it would be one hella achievement and interesting project wouldn't it?

 

Anyways. I finally got around to playing the Tempest Xtreem demo and was surprised that it made me want to play the PC/Jag version all over again, just like in the 1990's!



#128 Keatah OFFLINE  

Keatah

    Quadrunner

  • 16,944 posts

Posted Tue Apr 18, 2017 10:57 AM

I would love to simply see the 5200 version ported over... Or a way to turn off the music in "Xtreem".

 

Too bad the cpu cycles that go into playing the background music can't be used to improve the fluidness of gameplay.



#129 FifthPlayer OFFLINE  

FifthPlayer

    Moonsweeper

  • 301 posts

Posted Tue Apr 18, 2017 10:03 PM

 

What is different about the 5200 hardware vs the 800 that would allow it to do the vectors better?

 

I think the original message was referring to the port on the 5200 that does the vectors better, not so much the 5200 hardware specifically.



#130 Keatah OFFLINE  

Keatah

    Quadrunner

  • 16,944 posts

Posted Tue Apr 18, 2017 10:31 PM

Ohh..



#131 peteym5 OFFLINE  

peteym5

    Stargunner

  • Topic Starter
  • 1,649 posts
  • Location:Buffalo NY USA

Posted Wed Apr 19, 2017 7:02 AM

I never had plans to do Tempest beyond the Atari 8-bit. I did look at the 7800, but its 4K limit and lack of line drawing mode makes it difficult to work around. May need to do webs made up with characters/tiles instead of a graphics mode. The 5200 would need a bigger cartridge and need to redo the bank switching to play digital sounds. Could do it with no digital sounds, just sound effects. That only has 16K RAM. Tempest Xtreme and Tempest Elite uses the whole 64K RAM area including the RAM under OS ROM.

2600 with DPC+. If those are in someones inventory, I say to it. The only way some games can be done on the 2600 is with some sort of co-processing. I wonder if its possible to change the player/missile hpos, color, shape several times on each line to get 4 or more different players on each scan line.






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users