GadgetUK Posted May 27, 2013 Share Posted May 27, 2013 (edited) Hi, Here's a quick WIP, only spent a few hours yesterday. I would say around 60% of the mechanics are there, just need to fix a bug relating to jumping and pushing blocks. Get the bitmap text working - I am not using the 'text out' method for this game due to RAM used and the general look being too big. That 63 is just coordinate debug info. I've done the gfx for all the sprite, just need to put some additional code to make them move - they are effectively just other blocks that move (logically). Edited May 27, 2013 by GadgetUK 3 Quote Link to comment Share on other sites More sharing options...
108 Stars Posted May 27, 2013 Share Posted May 27, 2013 Very cool, you are fast! Good choice to get rid of the Lynx own text display, it just looks better with your own letters. Not much I can say about this now, only that the sprite should be a big Jack-Tramiel-head on legs. Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted May 27, 2013 Author Share Posted May 27, 2013 Thanks, it's far simpler than Alien, I think the longest bit i've to do is the 100 levels. If you want you can do a + for this as well , there's something like 10 sprites in total lol. Quote Link to comment Share on other sites More sharing options...
108 Stars Posted May 27, 2013 Share Posted May 27, 2013 (edited) Sure thing, you can prepare the program for a mode with enhanced graphics then. Should be more simple than Alien.^^ And maybe this time there's even room for background music. Edited May 27, 2013 by 108 Stars Quote Link to comment Share on other sites More sharing options...
Atari_afternoon Posted May 27, 2013 Share Posted May 27, 2013 Sweet Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted May 28, 2013 Share Posted May 28, 2013 100 Levels = 100 Tunes ??? ... Help ... ^^ 1 Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted May 28, 2013 Author Share Posted May 28, 2013 100 Levels = 100 Tunes ??? ... Help ... ^^ LOL!! Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted May 28, 2013 Author Share Posted May 28, 2013 100 Levels = 100 Tunes ??? ... Help ... ^^ LOL!! Quote Link to comment Share on other sites More sharing options...
gambler172 Posted May 30, 2013 Share Posted May 30, 2013 Hi Gadget cannot wait to see a playable version greetings Walter Quote Link to comment Share on other sites More sharing options...
Guitari Posted June 10, 2013 Share Posted June 10, 2013 Well done Gadget on the speed you work. I can't keep up with all the updates but are you still planning an eventual release on PCB for these conversions or did I dream it? Someone commenting recently on the cost of the flash card made me think of this. Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted June 10, 2013 Author Share Posted June 10, 2013 (edited) Hi, I was considering a PCB release where the costs and postage would be the only costs - ie. cost of PCB, EPROM and postage but nothing for profit at all. I've reconsidered this and feel it would be wrong to do this for these particular games. That said I won't stop anyone else wanting to do that, provided they don't start trying to make profit from it. Edited June 10, 2013 by GadgetUK Quote Link to comment Share on other sites More sharing options...
Guitari Posted June 10, 2013 Share Posted June 10, 2013 'tis a shame Gadget..but one can only do so much. I'd like to think anyone doing that would be for personal use only. Some people out there, as we know, have no morals. Anyway I wouldn't know how to do that. I'm toying with the idea of a flashcard, but frankly, I'd need to justify time over expense! So may just stick with good old Handy! Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted June 10, 2013 Author Share Posted June 10, 2013 (edited) If I can get some PCB's made up I might just get a few done for friends (at cost). I will talk to Lynxman and see how much he can do PCB's for. EDIT: I just don't want to be seen as doing this to make any money - I am not in this for money... Edited June 10, 2013 by GadgetUK Quote Link to comment Share on other sites More sharing options...
Guitari Posted June 10, 2013 Share Posted June 10, 2013 Fully understood and am happy to be considered your friend! Quote Link to comment Share on other sites More sharing options...
gambler172 Posted June 10, 2013 Share Posted June 10, 2013 Hi Gadget count me in.....I collect all new releases for the LYNX.But you should earn a little bit too,cause you do such a lot for the LYNX Maybe you could accept a donation? greetings Walter Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted June 10, 2013 Author Share Posted June 10, 2013 Nice of you to offer but I couldnt accept donations. If I do a cart it will be materials and postage cost only, but thanks for the kind offer! 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted June 11, 2013 Share Posted June 11, 2013 Hi Gadget would be great,if you could make a cart for me greetings Walter Quote Link to comment Share on other sites More sharing options...
AtariLynx Lover Posted October 2, 2013 Share Posted October 2, 2013 Bump. Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted November 9, 2013 Author Share Posted November 9, 2013 I will get back on with JackAttack and Lynx Ops at some point. Jack Attack progressed pretty well, I was having some trouble with block movement when falling / jumping etc, the ability to move blocks around is all in there, the blocks fall off the bonus platforms when bonus expires, and the bonus platform decreased thickness like its supposed to do as time decreases. I also implemented a sprite text output system so the scores, live, timers displayed etc are all in their own tiny font, making better use of the screen and making it look like the C64 version. The only things to do are implement options / demo mode, add the enemy sprite movement in and then script up the levels and segment levels into blocks of 10 in ROM. Finally I would need to add a few sound effects - probably not much effort. DerLuchs already provided a great intro tune for it. Quote Link to comment Share on other sites More sharing options...
spudmanno5 Posted May 24, 2015 Share Posted May 24, 2015 BUMP Quote Link to comment Share on other sites More sharing options...
Sapicco Posted May 27, 2017 Share Posted May 27, 2017 Count me in if/ when this is released. Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted May 28, 2017 Share Posted May 28, 2017 Count me in top, whenever this gets released. Quote Link to comment Share on other sites More sharing options...
Guitari Posted May 28, 2017 Share Posted May 28, 2017 You should know that Gadget doesn't necessarily intend on releasing his games physically. Although I'd say an association with Luchs would help with that! Quote Link to comment Share on other sites More sharing options...
Der Luchs Posted May 28, 2017 Share Posted May 28, 2017 I'm out. GadgetUK only have ports and not originals. Sorry. Quote Link to comment Share on other sites More sharing options...
GadgetUK Posted May 28, 2017 Author Share Posted May 28, 2017 Yeah, any ports I do shouldn't be sold. Quite happy for it to just be used on SD cart or other ROM cart. 1 Quote Link to comment Share on other sites More sharing options...
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