Jump to content

Photo

"Xevious" for Atari 5200?

Atari 5200 Xevious

18 replies to this topic

#1 ColecoFan1981 OFFLINE  

ColecoFan1981

    Moonsweeper

  • 353 posts
  • Location:Milwaukie (Oak Grove), OR

Posted Mon Jul 22, 2013 8:00 PM

Is it true that Atari had plans on its drawing board during 1983 to release Xevious for its 5200 Super System, but ultimately dropped it because of declining 5200 sales and the impending video game crash that took hold at the end of that year?

I'm also wondering if they planned to program a port of said game for the ColecoVision?

~Ben

Edited by ColecoFan1981, Mon Jul 22, 2013 8:01 PM.


#2 CPUWIZ OFFLINE  

CPUWIZ

    Commander

  • 34,622 posts
  • I am the one who knocks!
  • Location:SoCal

Posted Mon Jul 22, 2013 8:01 PM

http://www.atariprot...ous/xevious.htm

#3 ColecoFan1981 OFFLINE  

ColecoFan1981

    Moonsweeper

  • Topic Starter
  • 353 posts
  • Location:Milwaukie (Oak Grove), OR

Posted Mon Jul 22, 2013 8:06 PM

Thank you. Having mentioned that, was the prototype really any good like the Atari Protos review says it is?

~Ben

#4 bfollett ONLINE  

bfollett

    Dragonstomper

  • 567 posts

Posted Thu Jul 25, 2013 1:40 PM

I know a couple versions were made available for the Atari 8 bit. One by Glen the 5200 man. I don't know the story behind them. You can use one of the 8 bit emulators to try out the attachments below.

Bob

Attached Files



#5 zylon OFFLINE  

zylon

    Quadrunner

  • 6,828 posts
  • 5200 OE HSC Mod
  • Location:Kennesaw, GA

Posted Thu Jul 25, 2013 3:02 PM

We played the 5200 proto in the HSC some time ago. I found it to be very playable, just some of the graphics seemed unfinished..

#6 Tempest OFFLINE  

Tempest

    Fallen Moderator

  • 27,124 posts
  • Location:Dark Places

Posted Fri Jul 26, 2013 7:32 AM

Thank you. Having mentioned that, was the prototype really any good like the Atari Protos review says it is?

~Ben

Like Zylon said, it's very playable but the colors and graphics are a little 'rough'. I'm not sure if they were planning on sprucing them up any before releasing it though, I think the final version I have listed was pretty much what was going to be released. If Alan Murphy ever comes back after his move maybe he can shed some light on it.

#7 Lynxpro OFFLINE  

Lynxpro

    River Patroller

  • 3,711 posts
  • Location:Sacramento, CA

Posted Fri Jan 31, 2014 11:57 AM

The Pokey sound is better than the later 7800 version but the graphics are weaker.

#8 thegamezmaster OFFLINE  

thegamezmaster

    River Patroller

  • 2,418 posts

Posted Sun Feb 9, 2014 5:44 PM

Does the .xex need to changed to .bin? Thanks!



#9 Lynxpro OFFLINE  

Lynxpro

    River Patroller

  • 3,711 posts
  • Location:Sacramento, CA

Posted Sun Feb 9, 2014 8:04 PM

It could use some improvement.

#10 davidcalgary29 OFFLINE  

davidcalgary29

    Quadrunner

  • 6,140 posts
  • Location:Peace River, Alberta

Posted Sun Feb 9, 2014 10:57 PM

...but it's still an excellent port, and probably the best of the playable 5200 protos (along with Xari Arena and my fave, Super Pac-Man). I played this many, many times on the A8 in the '80s after it was ported over from the 5200 by Glenn.



#11 Lynxpro OFFLINE  

Lynxpro

    River Patroller

  • 3,711 posts
  • Location:Sacramento, CA

Posted Sun Feb 9, 2014 11:32 PM

It's decent but the 7800 version spanks it. I was expecting them to be similar but they weren't...

#12 kiwilove OFFLINE  

kiwilove

    Dragonstomper

  • 944 posts
  • Location:Dunedin, New Zealand

Posted Fri Mar 21, 2014 2:55 PM

For those keen on playing Xevious like games on the Atari 400/800 etc hardware - can of course try out Flak and Hawkquest - and see how they compare with this Xevious conversion.

 

Harvey



#13 fmh OFFLINE  

fmh

    Star Raider

  • 91 posts
  • Location:Ohio

Posted Sat Jan 9, 2016 8:17 AM

I bought a Xevious Prototype from Video Game Take Out in 1985.  I don't know if this is the same version floating around on Multi Carts or not.  Video Game Take Out had a lot of Prototypes for sale for the 2600 and 5200 but I could only afford one title as they weren't cheap and Xevious was my favorite arcade game at the time.  I haven't played the game in about 20 years but from memory it looked complete and played like the arcade.



#14 kiwilove OFFLINE  

kiwilove

    Dragonstomper

  • 944 posts
  • Location:Dunedin, New Zealand

Posted Sat Jan 9, 2016 3:01 PM

Xevious-NES-01.jpg Xevious-7800.jpg Xevious-5200.jpg Xevious-MockUp-01.jpg You can assume that there's only been one 5200 prototype of Xevious that got leaked out and made appearances on the 5200, that got ported across the Atari 8-bit computers as a 16K program - it's size indicating it was a 16K ROM cart.
Playing this you probably get the feeling that it was unfinished/incomplete as such, although the game seems to be there. It is more due to the sparseness of the landscape that it looks unfinished, and that you would want more than what is present.
And like with other prototypes - you get the feeling that this was not the best effort possible.

If you think about - how it may have been at Atari? You have various programmers (etc - being graphics and sound specialists support staff available) who may form different development teams as such. Some can be regarded as being the 'A' team, whereas others may be considered the 'B' team - just like with the movie industry.
Programmers are no different to any other creative activity or hobby/etc. There are those whose work are at the top end - so to speak, and then there are others further down. It's very much like the sports arena - could be a better analogy perhaps. It's rare for someone new to suddenly be the new No.1 in that field, usually they start off gaining the experience which will take them to be No.1. And some will certainly get there, whereas others may end up being in the top 5 but not get to No.1.
There are any number of ways to explain why didn't this game get the proper treatment to become a first class conversion for this system? You can say it required the time and effort to deliver the result. That if you were rushed for time, and had little money available to spend on the effort - you'll get what you paid for. That the company had a certain amount of money available to spend (ie. resources) in the time frame they had.

If you looked at the NES version of Xevious - you can easily say, that they didn't get the forestry part looking right, but did everything else spot on? I think Nintendo had the release date for Xevious spot on - achieving massive sales for this cart title. I did read somewhere, that cart sales were so high - they were able to finance the building of a new building with the profit, such that it became known as the Xevious building. And Nintendo produced a second Xevious cart, which must be their version of Xevious II, hoping to achieve sales like the first?
Nintendo has always been willing to put the necessary resources into producing their software titles for the NES, etc - you have only to play their games to see this. And like any other hardware platform - they also had their lacklustre titles - by their 3rd parties. I don't know if Nintendo produced any crap titles? But with the Virtual Boy release - they did mess up on that hardware.

Anyway - I do think a better Xevious could be done for the 5200 - if there was a capable and willing programmer who would want to spend the time and effort to do this classic game justice. Of course, it will require a lot of know how to push the hardware as much as possible - and using as much memory as possible - like using the space available on a Maxcart via bank switching. Some purists may say this is 'cheating' by using later technology - the counter argument is that you are using an unmodded 5200 - so what is the problem with that? This is the year 2016 - so why not use the resources available today to produce the best possible that you can? Of course, this does mean that it was not possible back in the day - that you cannot squeeze nice looking Xevious graphics into a 16K cart - even decompression was not in use back then, which would have helped also.
It could easily take up to 3? or so years to deliver such an accurate conversion - if there was a keen enough programmer willing to spend that amount of time and effort? This would have to be on the basis of doing it for the 'love' of it as I doubt if you can legally sell it - which would be in such small quantity anyway - because of the licensing problem associated with it.

I've posted here - a NES screenshot, one from the 7800, and the 5200 prototype - and lastly a mockup on A8 hardware of how better it can look? Excuse the non-Xevious sprites/etc in it. I am no programmer, I am simply a graphics guy who likes to tweak pixels around.

And if you thought the 5200 conversion was bad, then take a look at the C64 version - I can't imagine Xevious fans being pleased with that effort.

Harvey

Edited by kiwilove, Sat Jan 9, 2016 3:05 PM.


#15 Lynxpro OFFLINE  

Lynxpro

    River Patroller

  • 3,711 posts
  • Location:Sacramento, CA

Posted Sun Jan 10, 2016 1:17 PM

I detest the ST version.



#16 kiwilove OFFLINE  

kiwilove

    Dragonstomper

  • 944 posts
  • Location:Dunedin, New Zealand

Posted Tue Jan 12, 2016 2:58 PM

I was pretty unimpressed by Xevious for the ST - the repetitious soundtrack got to you, and the small active window was an atrocity. I was not tempted to play it over the long term. Probe also did most of the other conversions (but maybe not the C64 version?).
The best 8-bit version would have to go to the PC Engine version - but a reviewer for this was less than enthusiastic about it because of how late it showed up and did not appreciate how significant a game this was, in it's time.
I was tempted to get a PC Engine for a time, but went for a MegaDrive instead.

In my so-called 'mock-up' A8 version above - it's actually the 7800 graphics of Xevious retweaked with the forest area changed, so it shows how the 7800 version could be improved? maybe?

Another game I liked - was Terra Cresta - I would guess that just maybe this could be a candidate for a 7800? version - but no one is able to work on such a project over there, in the 7800 forum as they seem to sticking to only the early 80s? type games and are a long way from the likes of Plutos/Sirius.

Harvey

Edited by kiwilove, Tue Jan 12, 2016 3:05 PM.


#17 kiwilove OFFLINE  

kiwilove

    Dragonstomper

  • 944 posts
  • Location:Dunedin, New Zealand

Posted Fri Sep 23, 2016 11:34 PM

My so called 'mock-up' screen - was simply the Xevious level in AtariBlast! In which a level of Xevious appears.
It does not play like Xevious - as that was never the intention.

No mothership appears - so I resort to having something large on the ground that acts like the mothership.
I've reused the forestry designs I did for Hawkquest - and they do look fitting here.

Harvey

#18 Lynxpro OFFLINE  

Lynxpro

    River Patroller

  • 3,711 posts
  • Location:Sacramento, CA

Posted Wed Sep 28, 2016 7:07 AM

I'll take the 7800 version over the NES version any day.



#19 Noah98 OFFLINE  

Noah98

    Dragonstomper

  • 634 posts
  • Location:Florida

Posted Sun Oct 2, 2016 7:41 PM

I'll take the 7800 version over the NES version any day.


The rom hacked version of Xevious for the nes is actually the best though:

http://www.romhacking.net/hacks/2615/

Also, the sequal to Xevious for the Famicom is a fun exclusive and cheap.

http://www.videogameden.com/fc.htm?sxe





Also tagged with one or more of these keywords: Atari 5200, Xevious

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users