mad4j Posted September 14, 2013 Author Share Posted September 14, 2013 Not at all. The 2600 is normally only capable of drawing flawless 48 pixel-wide arbitrary images with players. Wider arbitrary images require other trickery, such as flicker or external hardware assistance, and the 96x2 minikernel uses a form of flicker; here's the comment on the 96x2 minikernel from the manual... To display a bitmap this wide, this minikernel employs a flicker technique called flickerblinds. While flickerblinds is not as objectionable to most people as regular flicker is, it can still be distracting. Nothing easily done to do exactly that. You'd need to insert 2 color changes into very specific parts of the kernel, and it's already pretty full. If you're not using the other player, I think if you use NUSIZ# with far copies you can make a border out of the player by positioning it at the far right border and allowing screen wrap to draw the copy in the left border position. IIRC the positioning for that technique works out right, or very close to right. Thanks, very useful clarifications. I will try to use the second player in order to add some colors. See you soon, mad4j Quote Link to comment Share on other sites More sharing options...
mad4j Posted September 14, 2013 Author Share Posted September 14, 2013 Thanks for the update! I just ran the binary using Stella but there was no animation on the title screen. What is it supposed to be doing? eyes closing... but I think that I will update the title screen soon. D Quote Link to comment Share on other sites More sharing options...
TrekMD Posted September 14, 2013 Share Posted September 14, 2013 eyes closing... but I think that I will update the title screen soon. D OK, I don't see that happening on Stella. Quote Link to comment Share on other sites More sharing options...
PFL Posted September 14, 2013 Share Posted September 14, 2013 ^ Me neither. I'll try it out on my Harmony later though. PS: Is it just me or does Ms Snake have more than a passing resemblance to Daisy Duck? Quote Link to comment Share on other sites More sharing options...
mad4j Posted September 22, 2013 Author Share Posted September 22, 2013 ^ Me neither. I'll try it out on my Harmony later though. PS: Is it just me or does Ms Snake have more than a passing resemblance to Daisy Duck? Yes, very similar :-) updated the first post of this thread with the cover art!! I'm updating the titlescreen animation... version 1.0 very soon! Quote Link to comment Share on other sites More sharing options...
mad4j Posted September 22, 2013 Author Share Posted September 22, 2013 Please, find attached to the first topic of this thread the updated release of Ms Snake! Very few changes and two version (NTSC/PAL60 and PAL60). In this release the intro animation should be better but it is bit slow (two seconds eyes open, 1 second eyes closed). Taking into account my notes, your comments and my free time in the next months.... I realized that this is version 1.0!!!! :-) Thanks to all for your comments and suggestions. I will be always pleased to receive your feedbacks, mad4j Quote Link to comment Share on other sites More sharing options...
iesposta Posted September 22, 2013 Share Posted September 22, 2013 Suggestion: Use the other Player to make a "head." Make it black so it is a mask. It will look like the red Player0, but green and on the front of Ms. Snake. Player1: %00100100 %00000000 %00000000 %00100100 end Set it over the front of the snake? Harder. If that works, and you want an eye, you will have to use reflection REFP1 = 8, REFP1 = 0, and a second Player1: define for up / down. Player1: %00100100 %00001000 %00000000 %00100100 end 2ndP1 Player1: %00100100 %00000000 %00001000 %00100100 end Quote Link to comment Share on other sites More sharing options...
TrekMD Posted September 22, 2013 Share Posted September 22, 2013 Thanks for the update! I like ieposta's idea! Quote Link to comment Share on other sites More sharing options...
mad4j Posted November 22, 2013 Author Share Posted November 22, 2013 Hello! Given a constant lack of free time, I decided to finalize the development of Ms Snake! Here the cartridge #0!! One question: what kind of games are eligible to AtariAge store? Thanks to all, mad4j Quote Link to comment Share on other sites More sharing options...
AtariLynx Lover Posted November 22, 2013 Share Posted November 22, 2013 Ms. Snake will be available for purchase? I might just have to get it. Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted November 23, 2013 Share Posted November 23, 2013 I would like one, please! Are you producing the carts yourself or will they be available in the AA store? Quote Link to comment Share on other sites More sharing options...
classiccollector Posted November 26, 2013 Share Posted November 26, 2013 I Just may be in for a cart if this gets released, By the way nice work! Quote Link to comment Share on other sites More sharing options...
mad4j Posted April 20, 2017 Author Share Posted April 20, 2017 Dear all, now Ms Snake! is available as GitHub repository at https://github.com/mad4j/atari-mssnake Daniele 1 Quote Link to comment Share on other sites More sharing options...
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