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Posted Sun Aug 25, 2013 10:31 AM
Posted Mon Aug 26, 2013 1:09 PM
OK, I voted for PAL (50), because according to my experience, it's modern (i.e. flat screen) TVs that have problems with PAL60, not CRTs (their analog electronic is pretty tolerant as I found out when playing around with the Falcon030s screen modes). This is due to the fact that the embedded controllers do not "understand" PAL60, as it is not a standard. They have no problem with NTSC though, so I usully fire up an NTSC console for 60Hz gameplay.
Posted Mon Aug 26, 2013 1:10 PM
Edited by enthusi, Mon Aug 26, 2013 1:11 PM.
Posted Mon Aug 26, 2013 1:38 PM
I have a small 10" LCD TV that displays a fuzzy and b/w picture if I boot an NTSC or PAL60 cart on a PAL VCS. OK, a composite mod mends this, but as I am slow at soldering, this is a very tedious solution.
Posted Mon Aug 26, 2013 5:15 PM
Posted Mon Aug 26, 2013 6:38 PM
Posted Tue Aug 27, 2013 6:49 PM
Posted Thu Sep 5, 2013 8:33 AM
Currently the poll stands at 6:1 in favour of PAL60. I think the takeaway is that pal60 is strongly preferred, but developers should make pal50 an option, if possible, for those with incompatible TVs.
Thanks a lot to those that participated!
Posted Thu Sep 5, 2013 9:02 AM
I would favor PAL50 too, but that often requires a lot of extra work to utilize the extra space and to keep the game play mostly identical.
E.g. if a developer doesn't use factional math for object movements, but instead choses to move them e.g. every 2nd frame, he cannot adapt the speed to PAL50. This is often not lazy programming but simply running out of resources (RAM, ROM, CPU...)
So I voted for PAL60.
Posted Thu Sep 5, 2013 11:23 AM
How come PAL 60 is not a standard? Even the Xbox console officially supports PAL 60. Perhaps, the fact that Atari 2600 only sends this signal via RF might be the source of troubles. Certainly, modern CRTs with AV connections should accept 60 Hz fine.
I personally prefer PAL-50 because the 50 Hz video mode simply looks nicer. The pixels tend to be sharper and crispier. Just my personal experience. So, the ideal game is the one that is correctly coded for 50 Hz (speedwise).
Talking about CRT TV obviously.
Posted Thu Sep 5, 2013 12:08 PM
Pal 60 obviously. Why would you want games running in a shrunk squashed window and slower than intended (only some companies did this I know, Atari made proper speed conversions as I read).
Full screen full speed gameplay at 60hz? What's not to like?
Posted Sun Dec 29, 2013 9:24 AM
How on Earth would 60Hz work on a PAL television? I'm still confused.
Posted Sun Dec 29, 2013 10:09 AM
At least PAL CRTs (probably modern NTSC CRTs too) are quite tolerant to deviating frequencies. Most can adapt easily to 60Hz.
Not sure about LCDs.
Edited by Thomas Jentzsch, Sun Dec 29, 2013 10:11 AM.
Posted Mon Dec 30, 2013 7:40 AM
Posted Tue Dec 18, 2018 4:25 AM
I like PAL60 games - as my monitor supports this format nicely.
I love playing the games at 60hz like they were meant to be played!
My favourites are the trakball version of Centipede and Millipede and Missile Command! So good!
Posted Sun Dec 23, 2018 5:25 PM
PAL 60 for ease of porting and keeping the timings intact.
It's not like the developers cared much for the expanded resolution of regular PAL, better to have games that play the same on both sides of the pond (outside the inevitable color palette approximation).
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