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Castle of Doom


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#76 Karl G OFFLINE  

Karl G

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Posted Tue Oct 2, 2018 8:36 AM

I like the title music.



#77 ZeroPage Homebrew OFFLINE  

ZeroPage Homebrew

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Posted Fri Oct 5, 2018 12:21 PM

Heya atari2600land, we'll be featuring Castle of Doom on today's ZeroPage Homebrew livestream on Twitch at 2PM PT/5PM ET! Really looking forward to seeing how far we'll be able to get in the game. :-)

 

Twitch Stream: https://www.twitch.t...ropagehomebrew/

Other Games Today:
- Kuru Kuru Tsuchinoko (WIP) by mojofltr
- Simple Horizontal Shooter (WIP) by Random Terrain
- Lost Cat (WIP) by Jared Gray West

 

 

EDIT: Here's the YouTube archive video of the live broadcast! We managed to finish EVERY level and it wasn't easy, that's for sure. Great game atari2600land! :-)

 


Edited by cimmerian, Sun Oct 28, 2018 7:03 PM.


#78 atari2600land OFFLINE  

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Posted Mon Oct 8, 2018 1:53 PM

Added level 38. I have 1,005 bytes left in bank 2. I am hoping to have 50 rooms total plus an ending, but I don't know yet.

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#79 atari2600land OFFLINE  

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Posted Wed Oct 17, 2018 6:10 PM

I added a new level but it may be too hard. You tell me.

 

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#80 atari2600land OFFLINE  

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Posted Sat Oct 27, 2018 5:21 PM

Added room #40. I have ten more rooms to design perhaps. I have 942 bytes left in bank 2.

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Edited by atari2600land, Sat Oct 27, 2018 5:22 PM.


#81 Lewis2907 OFFLINE  

Lewis2907

    Moonsweeper

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Posted Wed Oct 31, 2018 5:07 AM

Do you think you are going to make it 50 levels as planned? Nice game hard at times.

#82 atari2600land OFFLINE  

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Posted Thu Nov 1, 2018 11:48 AM

Do you think you are going to make it 50 levels as planned?

I'm not sure. Right now I have 924 bytes in bank 2. I don't know if I have space for 9 rooms there. I added a new room, room #41. These are getting really harder, and I'm the one making the game!

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#83 Lewis2907 OFFLINE  

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Posted Thu Nov 1, 2018 2:31 PM

I understand 🤣. Great game hopefully you will make it to the to rooms.

#84 atari2600land OFFLINE  

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Posted Sun Nov 25, 2018 11:50 PM

I thought to myself when creating this stage "Since the bats go up and down, why not just make the bats be spikes instead?" Hours of crazy progamming ensued, and Room 42 is the result. I had to figure out where to put the spike ends sprite in the game (right after the walking sprites) since it depends on the pointer0. And so anyway, here. I've also put in the code in case you want to know how the spikes were done, but be warned: The code is abut 1,500 lines for the whole game.

 

 

Attached Thumbnails

  • castle47.bas.png

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#85 atari2600land OFFLINE  

atari2600land

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Posted Mon Nov 26, 2018 4:39 PM

Room #43 is back to being bats again. I also put the game info on the title screen after you try or reset the game.

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#86 Johnrh OFFLINE  

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Posted Mon Dec 3, 2018 10:16 PM

Looks great!



#87 atari2600land OFFLINE  

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Posted Wed Dec 19, 2018 2:22 AM

Added a 44th level and a level selection thing. Press the game select switch for the level counter to increase. Also, the huge knives may be in jeopardy of being replaced by bats. I found that adding new playfield data moves around the pointer for the knife data. Something that I need to check often when adding a new level from now on. Which is why I put the level selection thing in.

 

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#88 atari2600land OFFLINE  

atari2600land

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Posted Wed Dec 19, 2018 5:45 PM

The knives had to be replaced with bats. It was very sad to see the knives go, but I had no other alternative. Anyway, I added a 45th level as well.

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#89 atari2600land OFFLINE  

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Posted Thu Dec 20, 2018 12:19 AM

Playing the game on real hardware. What really got me was level 36. I deemed it impossible, so I changed it to be a little easier. I also added a new level here. I got confused and thought level 45 was level 44 for some reason. I changed it and now it has 46 levels.

 

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#90 atari2600land OFFLINE  

atari2600land

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Posted Thu Dec 20, 2018 6:50 PM

One minute I had 440 bytes left in bank 2. All I did was change the data in an already made playfield data block and I have 220 bytes left! So I guess the game will have 47 rooms. I need to put in an ending.

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#91 Karl G OFFLINE  

Karl G

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Posted Sat Dec 22, 2018 9:22 AM

Hmm I'm guessing that the playfield data is aligned with page boundaries, and your data exceeded a page boundary.

Anyway it will be cool to see this one finished. Any plans for a cart?

#92 Stephbmx OFFLINE  

Stephbmx

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Posted Wed Dec 26, 2018 3:31 AM

new rooms are great!

I think it's a good thing you made room 36 easier, it was crazy hard! It took me about 50 tries to pass it :-D






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