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What video game do you want to see ported over?

Coleco Games

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#1 --- Ω --- OFFLINE  

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Posted Sun Sep 1, 2013 5:09 PM

One I'd like see is:

Bejeweled


Edited by Kevan, Sun Oct 20, 2013 5:46 PM.


#2 retroillucid OFFLINE  

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Posted Sun Sep 1, 2013 6:11 PM

Wich kind of box design would you like to have for TI-99 homebrews?
Any scans of originals?

Edited by retroillucid, Sun Sep 1, 2013 6:17 PM.


#3 Ksarul OFFLINE  

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Posted Sun Sep 1, 2013 6:30 PM

Probably your best bet for boxes would be the Atarisoft style, the Parker Brothers style, or the ones that Funware used.  Most other TI vendors weren't too imaginative with their boxes--especially TI!  On manuals, the later color releases from TI are pretty much the gold standard (Texas Instruments followed a pretty good formula), with a lot of the 3rd party stuff much less interesting.  Navarone would be the exception there, or the color manuals from Scott Foresman.



#4 retroillucid OFFLINE  

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Posted Sun Sep 1, 2013 6:42 PM

Probably your best bet for boxes would be the Atarisoft style, the Parker Brothers style, or the ones that Funware used.  Most other TI vendors weren't too imaginative with their boxes--especially TI!  On manuals, the later color releases from TI are pretty much the gold standard (Texas Instruments followed a pretty good formula), with a lot of the 3rd party stuff much less interesting.  Navarone would be the exception there, or the color manuals from Scott Foresman.


Noted, thanks :)

I will do my best to have great boxes/manuals for the TI
I will use the same materials as we do for our CV releases

I will also do my very best to get you more CV ports for the TI

Looks like I need a TI-99 now...

#5 senior_falcon OFFLINE  

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Posted Sun Sep 1, 2013 7:14 PM

 

One I'd like see is:

Bejeweled

 

I agree!  I always liked Bejeweled.  A clever programmer could probably write it XB, then run it through the compiler it for adequate speed.  The jewels would be four characters or 16x16 pixels which should give decent resolution. 



#6 --- Ω --- OFFLINE  

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Posted Sun Sep 1, 2013 7:48 PM

I agree!  I always liked Bejeweled.  A clever programmer could probably write it XB, then run it through the compiler it for adequate speed.  The jewels would be four characters or 16x16 pixels which should give decent resolution. 

 

This is a screenshot of the Coleco version of the program:

Bejeweled.png

 

It makes me wonder what an F18A version would look like.

I'm thinking the TI might be coming into it's second GOLDEN AGE with all these new programs!



#7 RXB OFFLINE  

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Posted Mon Sep 2, 2013 4:07 AM

I am working on a game that seems addictive. Everyone I have tested it on seems to think so.

 

It has similarities to Bejeweled but does not require a fast processor for it to work.



#8 Pixelboy ONLINE  

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Posted Mon Sep 2, 2013 7:03 AM

I agree!  I always liked Bejeweled.  A clever programmer could probably write it XB, then run it through the compiler it for adequate speed.  The jewels would be four characters or 16x16 pixels which should give decent resolution. 

 

Daniel Bienvenu's Bejeweled will be re-released on ColecoVision in 2014, by Team Pixelboy, under the name Jewel Panic.

 

Since this is the TI board, one TI game I would like to see ported to the CV is Microsurgeon. Somehow, the TI version seems slightly more advanced than the Intellivision version. Given that the TI uses the same graphic chip as the ColecoVision, I'm guessing porting it should be technically possible, although I am aware that the TI is not a Z80 machine.

 

 

EDIT: Oh, wait, it's the other way around, isn't it? This thread is about CV games to be ported to the TI. My bad.  :P



#9 mäsäxi OFFLINE  

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Posted Tue Oct 1, 2013 1:26 AM

If anyone would like to see more colourful clone of Bejeweled!, then check MSX conversion of Sinclair Spectrum homebrew Be Tiled!. :) I like the looks of this Bejeweled!, but as I said, there exists more colourful version for our dear VDP.



#10 --- Ω --- OFFLINE  

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Posted Sun Oct 20, 2013 5:45 PM

Okay, now that you Uber Programmer's have shown us that you have the 'stones' to port over some really cool stuff, I wonder... does anyone have what it takes to port THIS game over to the TI with F18A support?

 

<DANGEROUS DAVE -- Video>

 

The gauntlet has been thrown....



#11 Manic1975 OFFLINE  

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Posted Sun Oct 20, 2013 11:57 PM

Here is one sugesstion: Boulderdash.

Version on Commodre 64 was very good.

 

There was also Pooyan! Arcade version.

 

All these games are now possible to port for TI 99/4a with F18A support.



#12 sometimes99er OFFLINE  

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Posted Mon Oct 21, 2013 12:15 AM

Here is one sugesstion: Boulderdash.


 

There's an pretty good version in the Gamebase.
 

boulderdash.gif



#13 sometimes99er OFFLINE  

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Posted Mon Oct 21, 2013 12:33 AM

There was also Pooyan! Arcade version.

 

 

There's an okay version in the Gamebase.

 

pooyan.gif



#14 Willsy OFFLINE  

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Posted Mon Oct 21, 2013 3:51 AM

A good driving game. We really only have Pole Position, which is pretty poor, although it is at least on a par with other PP conversions.



#15 OX. OFFLINE  

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Posted Mon Oct 21, 2013 10:43 AM

Maziacs!

 



#16 --- Ω --- OFFLINE  

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Posted Mon Oct 21, 2013 12:01 PM

post-98-125403844858_thumb.jpg     This one should be possible...

post-98-125403876299_thumb.gifpost-98-125403878504_thumb.gif

... it was originally a Coleco Vision game, and we know they can ported over.

This was a true classic!  I bet it would look real good on the F18A too!

 

The only problem with this game is that I really SUCKED  at it!


Edited by Kevan, Mon Oct 21, 2013 12:09 PM.


#17 Asmusr OFFLINE  

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Posted Mon Oct 21, 2013 12:12 PM

There's an pretty good version in the Gamebase.


It has a vague resemblance to Rock Runner  :)



#18 matthew180 OFFLINE  

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Posted Mon Oct 21, 2013 12:22 PM

MSX1 Hydlide 1, 2, or 3 (check out the dungeon part around 2:40).
 


#19 save2600 ONLINE  

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Posted Mon Oct 21, 2013 12:35 PM

I'd love to see the likes of:

Pinball Construction Set
Commando / Ikari Warriors
Donkey Kong Jr. / Donkey Kong 3
Wizard of Wor w/ speech
Zoo Keeper
Bomberman
Bombjack
Bagman


...all in cart form please! :)

#20 InsaneMultitasker OFFLINE  

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Posted Mon Oct 21, 2013 1:14 PM

post-98-125403844858_thumb.jpg     This one should be possible...

post-98-125403876299_thumb.gifpost-98-125403878504_thumb.gif

... it was originally a Coleco Vision game, and we know they can ported over.

This was a true classic!  I bet it would look real good on the F18A too!

 

The only problem with this game is that I really SUCKED  at it!

 

Have you tried Arcturus?  Very similar  :)



#21 --- Ω --- OFFLINE  

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Posted Mon Oct 21, 2013 1:17 PM

 

Have you tried Arcturus?  Very similar  :)

 

 Yeah, I suck at that one too!  :(



#22 retroillucid OFFLINE  

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Posted Mon Oct 21, 2013 1:21 PM

Mario Bros :D

#23 RobertLM78 OFFLINE  

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Posted Mon Oct 21, 2013 1:33 PM

MSX1 Hydlide 1, 2, or 3 (check out the dungeon part around 2:40).

 

+1 - this one looks great!  (I've never played it, but it reminds me of Owen's Beryl adventure game).



#24 RobertLM78 OFFLINE  

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Posted Mon Oct 21, 2013 1:35 PM

Mario Bros :D

Can't disagree with that suggestion, either :D.



#25 Asmusr OFFLINE  

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Posted Mon Oct 21, 2013 1:37 PM

I wouldn't want to struggle with Zaxxon on the 9918A. The graphics in the Colecovision version looks quite impressive, but slow, and the gameplay should be awful. You could probably make a really nice Zaxxon using the F18A.

 

Commando actually seems more a reasonable project for the 9918A although it's 3 years younger than Zaxxon.







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