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LZ (de)compression

Compression

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#1 Asmusr OFFLINE  

Asmusr

    River Patroller

  • 2,531 posts
  • Location:Denmark

Posted Fri Sep 6, 2013 12:59 AM

Has anyone written an assembly language LZ decompression routine for the TI? I'm thinking about compressing some game maps on the PC and decompressing them on the TI (to avoid in-game loading), so if it had a PC compression counterpart that would be great. The only utility I know about is Barry Boone's archiver, but I don't suppose that would be easy to integrate into a game?

#2 retroclouds OFFLINE  

retroclouds

    Stargunner

  • 1,559 posts
  • Location:Germany

Posted Fri Sep 6, 2013 4:35 AM

Perhaps you can make something along the lines of Pletter

 

http://home.wanadoo....jn/pletter.html



#3 sometimes99er OFFLINE  

sometimes99er

    River Patroller

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Posted Fri Sep 6, 2013 9:10 AM

http://atariage.com/...-bitmap-256x192





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