bogax Posted September 8, 2013 Share Posted September 8, 2013 For my own purposes I'm creating an editor(in javascript) for sort of arbitrary playfieldspaces. (for one thing I want to play withscrollng routines)I'm just wondering if anyone else has aninterest in such a thing or thoughts onwhat it should do.What it will do is allow editing of spacesin more or less arbitray widths (in bytes)and heights and then produce bB data statements.(no doubt that will be refined as I get a betteridea of what I want or need)As I said it's for my own purposes buteg I don't care about decimal but if some loon thougt they would use it but wanteddata statements in decimal I wouldn't be averseto adding that.(no I'm not picking on theloon that's just a recentexample) Quote Link to comment Share on other sites More sharing options...
iesposta Posted September 8, 2013 Share Posted September 8, 2013 Interested! Add anything you come up with to: http://atariage.com/forums/topic/216314-playfield-procedural-drawing-compression/ Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted September 8, 2013 Share Posted September 8, 2013 PLEASE PICK ON ME!!! The bane of my existence has been scrolling routines even as a teen. One of my "must do" projects is to back port Super Pitfall to the 2600. The more code with scrolling routines the more chances I get to understand them Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted September 8, 2013 Share Posted September 8, 2013 Oops! I was so excite that I completely forgot my suggestion: Instead of a new editor why not just use Mappy and make a lua export script for bB DATA statements http://www.tilemap.co.uk/mappy.php Quote Link to comment Share on other sites More sharing options...
iesposta Posted September 24, 2013 Share Posted September 24, 2013 Oh, and please make a preview window with 4X long pixels so it looks like what will be displayed. The one in Visual batari Basic is ridiculous being so short and tall! (Unless I am missing something to change the preview display?) Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 24, 2013 Share Posted September 24, 2013 Oh, and please make a preview window with 4X long pixels so it looks like what will be displayed. The one in Visual batari Basic is ridiculous being so short and tall! (Unless I am missing something to change the preview display?) Seems to look the way it should to me: http://www.randomterrain.com/atari-2600-memories-batari-basic-vbb.html#playfielded Quote Link to comment Share on other sites More sharing options...
bogax Posted September 24, 2013 Author Share Posted September 24, 2013 Oh, and please make a preview window with 4X long pixels so it looks like what will be displayed. The one in Visual batari Basic is ridiculous being so short and tall! (Unless I am missing something to change the preview display?) I expected to make that a setting with a default to standard kernel proportions Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted September 25, 2013 Share Posted September 25, 2013 This would be awesome! I'm thinking of making a game that would have several levels with high-resolution playfields. It would be nice if the editor had playfield colors and could create the pfcolors code for you too. Speaking of pfcolors, I've been wondering if there is a way to compress pfcolors statements. These can take up a lot of graphics bank memory (88 bytes per screen at the highest resolution I believe), especially if the game has multiple screens of different colors. Is there a way to compress the pfcolors statement too? For example, if there is the same color in several consecutive rows. Quote Link to comment Share on other sites More sharing options...
Byte Knight Posted October 28, 2013 Share Posted October 28, 2013 For my own purposes I'm creating an editor (in javascript) for sort of arbitrary playfield spaces. (for one thing I want to play with scrollng routines) Any progress with this project? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 28, 2013 Share Posted October 28, 2013 I've queried batari on making/cleaning up another 4 way scrolling example but I have a feeling he's way too busy with other projects. Since 4 way scrolling is something I need for an upcoming RPG writing a map editor and sharing it wouldn't be any trouble for me to do. 1 Quote Link to comment Share on other sites More sharing options...
bogax Posted November 2, 2013 Author Share Posted November 2, 2013 Any progress with this project? I've been too busy recently to play around much. I haven't quite ground to a halt, but I haven't progressed much either. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted November 3, 2013 Share Posted November 3, 2013 I've been too busy recently to play around much. I haven't quite ground to a halt, but I haven't progressed much either. You've probably seen my progress in at least getting vertical scrolling working from DATA statements. It could use your touch (and sanity) when things get less busy for you I'm almost certain horizontal scrolling could be added to it. Quote Link to comment Share on other sites More sharing options...
bogax Posted February 28, 2014 Author Share Posted February 28, 2014 This is very preliminary.I've been doing this in Opera.If someone wants to try it andreport how it works for them(and in what browser) I'd be interestedarbitrary_playfield_05.htmlColumns are in bytes not playfield pixels.For the moment it's limited to 32 columns (bytes) by 32 rows.Minimum is 4 columns x 11 rows.And the data table is in rows of 16 hex bytes.If you change the size of world the (columns or rows).you lose whatever you've done and start over. 1 Quote Link to comment Share on other sites More sharing options...
bogax Posted March 13, 2014 Author Share Posted March 13, 2014 Oops! I was so excite that I completely forgot my suggestion: Instead of a new editor why not just use Mappy and make a lua export script for bB DATA statements http://www.tilemap.co.uk/mappy.php Along those lines, I don't think it would be too difficult to use javascript to convert a picture into bB data. Given javascript's limitations you'd have to go through some gyrations but you could use anything to edit your picture. The gyrations would be saving your picture as .png or .gif (I don't think you'ld want to use jpeg's) with some particular name that the javascript was written to look for This would have the disadvantage of not having pixels of the proper proportions while editing the picture in your favorite graphics editor. But then I haven't figured out a simple way to get all the proportions you might want using tables in javascript Conversion would basically be done using an HTML canvas in javascript Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 13, 2014 Share Posted March 13, 2014 Your byte reversing code has been ENORMOUSLY helpful in map editing. Now I don't have to worry about such things when modifying the DATA statements that contain the playfield. I really appreciate your help, man! Quote Link to comment Share on other sites More sharing options...
pacgreg Posted March 14, 2014 Share Posted March 14, 2014 If you do what iesposta said and make a more functional playfield editor, I'd love to see something that lets you see different df#fracinc values, and maybe an easier/faster way to edit the colors of each row. Now that I think of it a sprite editor like this would also be amazing, but that might be greedy Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 14, 2014 Share Posted March 14, 2014 If you do what iesposta said and make a more functional playfield editor, I'd love to see something that lets you see different df#fracinc values, and maybe an easier/faster way to edit the colors of each row. Now that I think of it a sprite editor like this would also be amazing, but that might be greedy Wouldn't that be something for VisualbB? Quote Link to comment Share on other sites More sharing options...
bogax Posted March 20, 2014 Author Share Posted March 20, 2014 If you do what iesposta said and make a more functional playfield editor, I'd love to see something that lets you see different df#fracinc values, and maybe an easier/faster way to edit the colors of each row. Now that I think of it a sprite editor like this would also be amazing, but that might be greedy I'm not really familiar with DPC+ What are the different df#fracinc values? I don't think it'd be very hard to adapt to sprite editing but I've never done anything but the simplest sprites so I'll have to figure it out. Quote Link to comment Share on other sites More sharing options...
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