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Source code release "Blinky Goes Up"


9 replies to this topic

#1 Jan Hermanns OFFLINE  

Jan Hermanns

    Star Raider

  • 93 posts

Posted Wed Oct 2, 2013 4:10 PM

Hi Guys,

here is the source code of "Blinky Goes Up". I hope this may help some future 2600 homebrewers.

Have fun!

Jan

Attached Files



#2 Tjoppen OFFLINE  

Tjoppen

    Chopper Commander

  • 204 posts

Posted Fri Oct 4, 2013 12:03 AM

Cool. German comments :D

#3 Sprybug OFFLINE  

Sprybug

    Dragonstomper

  • 519 posts

Posted Sun Oct 13, 2013 6:39 PM

Hi Guys,

here is the source code of "Blinky Goes Up". I hope this may help some future 2600 homebrewers.

Have fun!

Jan

Thanks dude.  Even though I can't read German, maybe this will help me figure out Assembly and might have me graduate from Batari one day.



#4 Jan Hermanns OFFLINE  

Jan Hermanns

    Star Raider

  • Topic Starter
  • 93 posts

Posted Wed Oct 16, 2013 10:08 AM

Thanks dude.  Even though I can't read German, maybe this will help me figure out Assembly and might have me graduate from Batari one day.


You're welcome! I really think you should start learning Assembly language. You're very creative with Batari - but imagine how nice it would be if you had total control over the VCS ;-)

Please let me know, if I can help you in any way.

#5 adamchevy OFFLINE  

adamchevy

    Stargunner

  • 1,094 posts
  • Location:Duchesne, Utah

Posted Wed Oct 16, 2013 11:37 AM

I have a lot of respect for anyone who can write assembly. Thanks for the source code. I am trying my best to learn assembler from what I can find on atariage and YouTube. I also think you are very creative Mr spry!

#6 DoctorTom OFFLINE  

DoctorTom

    Moonsweeper

  • 304 posts
  • John 3:36
  • Location:Florida

Posted Thu Oct 17, 2013 6:58 PM

Any chance of some new levels on ROM now?  The game could use more levels. :)



#7 Jan Hermanns OFFLINE  

Jan Hermanns

    Star Raider

  • Topic Starter
  • 93 posts

Posted Sun Oct 20, 2013 4:52 AM

Any chance of some new levels on ROM now?  The game could use more levels. :)

Maybe, if my plan works. Here it is:

1. I'll program a level-editor and release it
2. Hope that a little community gathers and that those people design new levels
3. I release a 32k Version with those levels

#8 dubxcube OFFLINE  

dubxcube

    Chopper Commander

  • 177 posts
  • Location:Napa, CA

Posted Fri Jan 10, 2014 4:11 PM

Just got my copy... If this is 4k, then you could conceivably get 30-40 levels on a 32k. (That's my basic math.. Not even close to understanding the programming world)

Awesome game.. Very fun to play!

#9 Jan Hermanns OFFLINE  

Jan Hermanns

    Star Raider

  • Topic Starter
  • 93 posts

Posted Fri Jan 10, 2014 5:22 PM

Just got my copy... If this is 4k, then you could conceivably get 30-40 levels on a 32k. (That's my basic math.. Not even close to understanding the programming world)

Awesome game.. Very fun to play!

 

Thank you! 

 

Btw, big levels like level 3 need aprox. 160 Bytes, so a 32k ROM could easily have 150 big levels...



#10 dubxcube OFFLINE  

dubxcube

    Chopper Commander

  • 177 posts
  • Location:Napa, CA

Posted Fri Jan 10, 2014 5:39 PM

Thank you! 
 
Btw, big levels like level 3 need aprox. 160 Bytes, so a 32k ROM could easily have 150 big levels...


That would be awesome... This is one of the most enjoyable games I have ever played. Frustrating sometimes, but laughably. Absolutely love it!




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