Hello I'm new. First let me just say that I'm not very good at programming. I can do simple stuff just to get my ideas across, but when it comes to putting something elaborate together and making it run smooth, I'm very bad at that. I'm more of a visionary. Most of the programming I do is mostly from tinkering around with existing samples until I get something working to my liking. So if I come across very noobish or ask silly questions, please excuse me, thanks.
With that being said, for the past week I've been working on a homebrew for the Atari 2600. I'm not very familiar with the Atari, matter of fact I never owned one and I played my first Atari game a week ago through a emulator. However I'm growing a big interest in retrogaming. I feel that working with limitations bring out creativity and imagination and the thought of making something like a RPG on there is very exciting to me.
So here's the game I've been working on so far, it's not much but I plan to keep working on it. In the game I used a missile to represent a enemy. I was wondering is there a way to stretch it to make it wider? Or better yet, is it possible to manipulate missiles and turn it into a character? I also notice when I use no_blank_lines the missile is not visible. Is there any other ways to represent a character sprite on screen?
I got a ton of questions, but I'll ask them while I come across a problem XD