thevnaguy Posted February 7, 2014 Share Posted February 7, 2014 Awesome!!! this would be a great addition to the ColecoVision library! Quote Link to comment Share on other sites More sharing options...
hardhat Posted February 7, 2014 Share Posted February 7, 2014 Very nice -- looks like a fun play. It doesn't look like death is implemented yet? I'm hoping you'll make that status bar across the top have icons for the various stats to make it easier to take in with a glance. Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted February 7, 2014 Author Share Posted February 7, 2014 The game is coming along great! Does it use the keypad? Just wondering. Just for showing inventory and "stats" i think (not yep implemented). Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted February 7, 2014 Author Share Posted February 7, 2014 Very nice -- looks like a fun play. It doesn't look like death is implemented yet? I'm hoping you'll make that status bar across the top have icons for the various stats to make it easier to take in with a glance. No, i can't die for the moment It's important because i want to know if the game is reachable to the end After that i'll can die, just to balance the difficulty For the status bar, yes icons would be nicer. 1 Quote Link to comment Share on other sites More sharing options...
ten-four Posted February 7, 2014 Share Posted February 7, 2014 Also if the GOLD text could be a gold bar instead. 1 Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted February 8, 2014 Author Share Posted February 8, 2014 Also if the GOLD text could be a gold bar instead. It's juste that i haven't the GOLD gfx or SHIELD gfx So to vizualize if this bonus work, i've change the missing GFX by text. It's a Work in progress, don't worry 1 Quote Link to comment Share on other sites More sharing options...
hardhat Posted February 8, 2014 Share Posted February 8, 2014 We're not worried. Just thinking aloud I guess. Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted February 15, 2014 Author Share Posted February 15, 2014 Some changes : http://youtu.be/Uy4JoBLSnxo 7 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted February 15, 2014 Share Posted February 15, 2014 Very nice. So what's the difference between the characters aside from their appearance? Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted February 15, 2014 Author Share Posted February 15, 2014 (edited) Very nice. So what's the difference between the characters aside from their appearance? Not only. Warrior has 150 life point at start and a sword who can't be throw, so shoot are really shot for example. The sorcerer has lot of speel but not powerfull at start and not a lot life point for example Edited February 15, 2014 by bfg.gamepassion Quote Link to comment Share on other sites More sharing options...
+grips03 Posted February 15, 2014 Share Posted February 15, 2014 will the player have different graphic when going north and south, so they will know which way they are facing for shot? Quote Link to comment Share on other sites More sharing options...
NIAD Posted February 15, 2014 Share Posted February 15, 2014 Another great update bfg! Switching to a black background versus the blue really makes for a big improvement. Even though we are talking about TnT, this WIP game reminds me a lot of the games Gateway to Apshai and Venture and if using the TnT name ever becomes an issue something on the lines of Venture II or Venture - Super Game would seem appropriate. Look forward to further update videos! 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted February 15, 2014 Share Posted February 15, 2014 Even though we are talking about TnT, this WIP game reminds me a lot of the games Gateway to Apshai and Venture and if using the TnT name ever becomes an issue something on the lines of Venture II or Venture - Super Game would seem appropriate. Venture Super Game? Now that would be interesting if it were to be done with a MegaCart. The number of different rooms would be staggering. But then again, a game like that would probably get too big for a single homebrewer and would stay stuck in development hell. Quote Link to comment Share on other sites More sharing options...
Crapahute Posted February 15, 2014 Share Posted February 15, 2014 Bfg renamed the game as "Dungeons and Trolls" as far as I know. Quote Link to comment Share on other sites More sharing options...
Centurion Posted February 15, 2014 Share Posted February 15, 2014 This looks really cool! Keep up the great work! Quote Link to comment Share on other sites More sharing options...
Ikrananka Posted February 15, 2014 Share Posted February 15, 2014 Very nice looking game - looking forward to seeing the direction you'll be taking it next. BTW - you were playing so well until towards the end when frankly you sucked Quote Link to comment Share on other sites More sharing options...
retroillucid Posted February 16, 2014 Share Posted February 16, 2014 It's just getting better and better! My suggestions: - Having staircases - more doors - different color scheme for dungeon - all directions for sprites - fireplace - torches - bones - death pit 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted February 16, 2014 Share Posted February 16, 2014 (edited) please leave dungeon background black, it looks so nice that way Edited February 16, 2014 by grips03 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted February 16, 2014 Share Posted February 16, 2014 It's just getting better and better! My suggestions: - Having staircases - more doors - different color scheme for dungeon - all directions for sprites - fireplace - torches - bones - death pit It would be nice to have some special "extra" items that would be used to solve puzzles within the game. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted February 16, 2014 Share Posted February 16, 2014 please leave dungeon background black, it looks so nice that way I agree Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted February 16, 2014 Share Posted February 16, 2014 (edited) Game is looking good so far , I wonder though if your character is a little to big ? Edited February 16, 2014 by AtariBrian Quote Link to comment Share on other sites More sharing options...
NIAD Posted February 16, 2014 Share Posted February 16, 2014 Game is looking good so far , I wonder though if your character is a little to big ? Hey J-F, here we go again about being to big!!! I think the last conversation we had on here came to the conclusion that... BIGGER IS BETTER!! Quote Link to comment Share on other sites More sharing options...
youki Posted February 16, 2014 Share Posted February 16, 2014 (edited) Hey J-F, here we go again about being to big!!! I think the last conversation we had on here came to the conclusion that... BIGGER IS BETTER!! It is not the size that count , it is the way we use it.... BTW...you have strange conversation with J-F... Edited February 16, 2014 by youki 1 Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted February 16, 2014 Author Share Posted February 16, 2014 It would be nice to have some special "extra" items that would be used to solve puzzles within the game. It's already the case But first you must find them Quote Link to comment Share on other sites More sharing options...
retroillucid Posted February 16, 2014 Share Posted February 16, 2014 It is not the size that count , it is the way we use it.... BTW...you have strange conversation with J-F... Quote Link to comment Share on other sites More sharing options...
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