RKGames Posted November 11, 2013 Author Share Posted November 11, 2013 I test this just now. He can use sprites[0].colour =0xF4; in C to do the early clock. First Hex is F, which will trigger the Early Clock, and second Hex for the color he want to use, which is blue. I was thinking earlier of another solution is to do the plane in char. I think 4 copies of the plane would work. I think either put_frame or series of put_char would work. Put_frame will not wrap around, and will go off screen. Got it working! the plane is scrolling out of the left of the screen and back into the right nice and smooth! took a little tinkering but man with you and nanochess's help about the early clock setting that did the trick! and i didn't have to waste any more sprites / tiles! Thanks again! My code to toggle the 2 modes only added .1k to the previous rom build so i can live with that I'm glad that issue is behind me! Thanks again Guys! Russ 2 Quote Link to comment Share on other sites More sharing options...
RKGames Posted December 15, 2013 Author Share Posted December 15, 2013 Got more work done on Rip Cord. here is the latest YouTube Video update for 12-15-13 Take care, Russ 14 Quote Link to comment Share on other sites More sharing options...
Jordiway Posted December 17, 2013 Share Posted December 17, 2013 Nice Job Russ Quote Link to comment Share on other sites More sharing options...
RKGames Posted September 13, 2014 Author Share Posted September 13, 2014 Finally back working on Rip cord. here is my latest update after starting development back up last week. Russ 9 Quote Link to comment Share on other sites More sharing options...
newcoleco Posted September 13, 2014 Share Posted September 13, 2014 Nice to see progress on this project. Neat idea to make the player disappear after awhile of bouncing. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted September 13, 2014 Share Posted September 13, 2014 This looks really nice! My only (tiny) suggestion would be to make the parachute a little more "deflated" when the player hits a helicopter or a piece of background. See the picture below for a comparison between the arcade version and yours. Also, I hope you will implement the little victory dance of the parachutist when he lands on a white pad. The details in the video are a little blurry so I can't tell if you've already implemented it or not. 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted September 13, 2014 Share Posted September 13, 2014 Also, it's probably too late in the game (pun intended) to add anything to your general game design, but from what I'm seeing here, I'd say you already have all the parts required to implement something like this: http://www.youtube.com/watch?v=nzVSEeiuSgU Just remove the island sitting in the center of the water in your game display, and you're all set. Quote Link to comment Share on other sites More sharing options...
RKGames Posted September 13, 2014 Author Share Posted September 13, 2014 Also, it's probably too late in the game (pun intended) to add anything to your general game design, but from what I'm seeing here, I'd say you already have all the parts required to implement something like this: http://www.youtube.com/watch?v=nzVSEeiuSgU Just remove the island sitting in the center of the water in your game display, and you're all set. Cool. that would make a neat bonus stage for the game! if i have room / time after the game is done! i like it! 2 Quote Link to comment Share on other sites More sharing options...
VGC1612 Posted September 13, 2014 Share Posted September 13, 2014 That look amazing!Cant wait to play this classic Exidy game! 1 Quote Link to comment Share on other sites More sharing options...
Kamshaft Posted September 15, 2014 Share Posted September 15, 2014 Coolness can't wait to see it done! Quote Link to comment Share on other sites More sharing options...
Ransom Posted September 18, 2014 Share Posted September 18, 2014 This is one I'm eagerly anticipating. One of the great ones, and it looks like your port is going to be fantastic. Quote Link to comment Share on other sites More sharing options...
RKGames Posted September 19, 2014 Author Share Posted September 19, 2014 This is one I'm eagerly anticipating. One of the great ones, and it looks like your port is going to be fantastic. Thanks! I got alot of work done on the game this past week! I will hopefully post a new video showing the updates sometime tomorrow. 1 Quote Link to comment Share on other sites More sharing options...
RKGames Posted September 20, 2014 Author Share Posted September 20, 2014 http://www.youtube.com/watch?v=GAaDAsiiOtk&feature=youtu.be Here is the latest update for RIP CORD. including the first ever peek at the new Missions Mode! Enjoy. Russ 15 Quote Link to comment Share on other sites More sharing options...
ColecoDan Posted September 20, 2014 Share Posted September 20, 2014 i never played this game before so maybe that is how it is in the arcade but how come the 20 point is at the easy top and the 10 is at the little bit harder below the 20. Shouldn't they be switched around. Is it possible to get a 50 since that hellicopter never seems to leave the bottom? Quote Link to comment Share on other sites More sharing options...
phattyboombatty Posted September 21, 2014 Share Posted September 21, 2014 Great job RK! I really appreciate the artistic license you took with the Missions Mode. It's a terrific change-up from the arcade original, and looks fun to play! With modern translations like these, I'd love to see a "lost levels" type of implementation as well. Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted September 22, 2014 Share Posted September 22, 2014 This game seems similar to Lunar Rescue. But, with Lunar Rescue you have to land on all the pads to clear the stage. There doesn't appear to be a way to force a player to progress in this game. Why wouldn't a player just keep jumping to the left most pad and accruing 20 points per jump? It seems like a player could marathon the game indefinitely to rack up points. Quote Link to comment Share on other sites More sharing options...
youki Posted September 23, 2014 Share Posted September 23, 2014 I Simply Love what i see! :thumbsup: :thumbsup: Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted September 23, 2014 Share Posted September 23, 2014 This game seems similar to Lunar Rescue. But, with Lunar Rescue you have to land on all the pads to clear the stage. There doesn't appear to be a way to force a player to progress in this game. Why wouldn't a player just keep jumping to the left most pad and accruing 20 points per jump? It seems like a player could marathon the game indefinitely to rack up points. Please respond Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted September 23, 2014 Share Posted September 23, 2014 i never played this game before so maybe that is how it is in the arcade but how come the 20 point is at the easy top and the 10 is at the little bit harder below the 20. Shouldn't they be switched around. Is it possible to get a 50 since that hellicopter never seems to leave the bottom? Please respond Play the arcade game in MAME or watch some youtube videos of it. This game in it's original form is simple, (it is from 1979 after all.) You are entirely correct. There is no real progression, the point placement doesn't make sense and you could dive onto the same top left pad every time. However, in the original arcade version the plane does randomly change heights as it re-enters from the right and you will be forcefully booted out of the plane after about 20 seconds. Also the randomized movement and placement of the helicopters usually prevents farming a single landing pad as many times the plane will be only a few pixels above the top left "20" point pad, leaving you no time to jump and pull the D cord to hit it. The author has recognized that the original game is simple, hence the mission mode (of which he has only really shown a teaser...) I honestly think very few people will play the Arcade mode after they see the Mission mode. Quote Link to comment Share on other sites More sharing options...
RKGames Posted September 25, 2014 Author Share Posted September 25, 2014 Play the arcade game in MAME or watch some youtube videos of it. This game in it's original form is simple, (it is from 1979 after all.) You are entirely correct. There is no real progression, the point placement doesn't make sense and you could dive onto the same top left pad every time. However, in the original arcade version the plane does randomly change heights as it re-enters from the right and you will be forcefully booted out of the plane after about 20 seconds. Also the randomized movement and placement of the helicopters usually prevents farming a single landing pad as many times the plane will be only a few pixels above the top left "20" point pad, leaving you no time to jump and pull the D cord to hit it. The author has recognized that the original game is simple, hence the mission mode (of which he has only really shown a teaser...) I honestly think very few people will play the Arcade mode after they see the Mission mode. Thanks! I couldnt have said it better Tarzilla! VectorGamer - you should play or at least watch youtube footage of the original arcade game rip cord and you will see i'm very faithful to the arcade and to what is shown in the coleco catalog photo of the game. Missions mode is my answer to spicing up the game to be more enjoyable as i now the original version is very basic. If i go messing with the original mode i'm bound to upset players as it's not what was potentially going to be released back in the 80s. I'm sure i wont be able to make everyone happy but i'm trying with adding Missions mode. Russ 1 Quote Link to comment Share on other sites More sharing options...
RKGames Posted September 25, 2014 Author Share Posted September 25, 2014 Please respond I agree. There wouldn't be anything to stop the player from just racking up points and no levels to progress. I've toyed with taking away a jump for every jump (good or bad) so lower the chance of playing for hours till you loose all lives, what i didn't mention iin my last update video s the game will get faster and faster (after every 6 or so successful landings i'm speeding up the copters little by little). it will peaks out at around landing 30, but if someone can survive at that speed for that long, they deserve to rack up serious points! Thanks for asking about the game! always glad to respond to users on here, sorry for the delay in response! Take care, Russ 1 Quote Link to comment Share on other sites More sharing options...
ChuckH Posted September 25, 2014 Share Posted September 25, 2014 I agree. There wouldn't be anything to stop the player from just racking up points and no levels to progress. I've toyed with taking away a jump for every jump (good or bad) so lower the chance of playing for hours till you loose all lives, what i didn't mention iin my last update video s the game will get faster and faster (after every 6 or so successful landings i'm speeding up the copters little by little). it will peaks out at around landing 30, but if someone can survive at that speed for that long, they deserve to rack up serious points! Thanks for asking about the game! always glad to respond to users on here, sorry for the delay in response! Take care, Russ G As Tarzilla says, I also think that the plane should vary in the height that it goes across the screen as in the original. This and the timer thing would make it harder. I love your idea of lots of mission modes too. Good luck with finishing it. It looks like a winner. Chuck Quote Link to comment Share on other sites More sharing options...
Vic George 2K3 Posted October 15, 2014 Share Posted October 15, 2014 I like how the games that never got released for the ColecoVision are getting filled with aftermarket homebrews: Spectar, Side Trak, Dungeon And Trolls, a chess game. Now we need Horse Racing, Smurf Play N Learn, and Mr. Turtle. Quote Link to comment Share on other sites More sharing options...
NIAD Posted October 15, 2014 Share Posted October 15, 2014 Horse Racing actually was started by AA member Else a couple years ago and was progressing along very nicely until Else unfortunately dropped off the face of the Earth. You can use the search feature to find the thread which contains a number of WIP demos. I nominate Pixelboy for Mr. Turtle! Please, no more educational games for the CV especially since Peyo would cause all kinds of problems with a Smurf PnL game. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted October 15, 2014 Share Posted October 15, 2014 Horse Racing actually was started by AA member Else a couple years ago and was progressing along very nicely until Else unfortunately dropped off the face of the Earth. You can use the search feature to find the thread which contains a number of WIP demos. This poses an interesting dilemma: Can someone else (pun almost intended) do his own version of Horse Racing if Else seems to be gone for good? Heck, I could ask the same question regarding hardhat and his version of Dracula which seems stuck in development hell, or Opcode with his April Fool's version of Wild Western. I nominate Pixelboy for Mr. Turtle! Sounds like a nice project to do with BasicVision... It goes without saying that I would like to make that game a reality. Please, no more educational games for the CV especially since Peyo would cause all kinds of problems with a Smurf PnL game. Right on! We've got plenty of other vaporware titles to devote our attention to, such as Skiing and Destruction Derby! Quote Link to comment Share on other sites More sharing options...
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