ilmenit Posted October 28, 2013 Share Posted October 28, 2013 (edited) Hello everyone, If you have any questions about the game then you can ask in this topic. I attach the game and the manual in PDF. The attached version is a post-abbuc version that fixes a few known bugs. regards, Ilmenit TheHuntManual.pdf TheHuntManual_booklet.pdf thehunt.xex Edited October 28, 2013 by ilmenit 7 Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted October 28, 2013 Share Posted October 28, 2013 (edited) The game looks interesting. Edited October 28, 2013 by Kyle22 Quote Link to comment Share on other sites More sharing options...
firestorm Posted October 28, 2013 Share Posted October 28, 2013 (edited) There is a problem with this game on Atari 800 PAL OS-A 48kb Please help ilmenit... Edited October 28, 2013 by firestorm Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted October 28, 2013 Share Posted October 28, 2013 It looks good on Atari 800 NTSC OS-B 48K RAM. Quote Link to comment Share on other sites More sharing options...
Xuel Posted October 28, 2013 Share Posted October 28, 2013 Awesome turn-based game mechanics! Similar to His Dark Majesty. ilmenit, you have a knack for making fun and well balanced games. And the graphics and music are superb here as well. Cheers to all involved. Quote Link to comment Share on other sites More sharing options...
matosimi Posted October 28, 2013 Share Posted October 28, 2013 uff, 122 points final level was quite surprising, fairly deadly. yet i still don't fully understand energy concept. Quote Link to comment Share on other sites More sharing options...
firestorm Posted October 28, 2013 Share Posted October 28, 2013 Apparently there is no PAL OS-B Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted October 28, 2013 Share Posted October 28, 2013 Nice game ilmenit I figured there was more to it as it seemed hard to begin with, players should checkout the video on atarionline.pl to see what to do. I really like these turn based games, great graphics and music too I loved HDM (still would love a new version!!) and look forward to some serious play of The Hunt Quote Link to comment Share on other sites More sharing options...
StefanD Posted October 29, 2013 Share Posted October 29, 2013 There is a problem with this game on Atari 800 PAL OS-A 48kb In OS-A the SETVBV routine turns off any activated DLIs. Since SIOV calls SETVBV, DLIs are turned off also when loading parts of the XEX. Maybe the program doesn't reactivate DLIs thereafter, and thus the standard character set is displayed. If you have a freezer, try POKE $D40E,$C0. Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted October 30, 2013 Share Posted October 30, 2013 Brilliant game! Thank you very much Ilmenit. Only withdraw is the b/w graphics. It could have been a lot more "eye candy". Of course it has no effect on the actual gameplay. Do not miss the Android game "Hoplite" . Would be nice to "back port" The hunt to Android https://play.google.com/store/apps/details?id=com.magmafortress.hoplite&hl=de grüße, \twh Quote Link to comment Share on other sites More sharing options...
matosimi Posted October 30, 2013 Share Posted October 30, 2013 Ilmenit, I have 1 suggestion for game... it would be nice to be able to skip turn also by joystick (not only ESC key). maybe 1 more option when you selecting between jump,cloak,spear ? btw, could you explain those predator numbers? i believe there are 4 of them, but I have troubles linking those characters to regular digits. Quote Link to comment Share on other sites More sharing options...
StefanD Posted October 30, 2013 Share Posted October 30, 2013 There are two numeral systems: - Energy: A star with 8 rays is 4 energy, 6 rays = 3, 3 rays = 2 resp. 1 if in Y-form. Add all values to get your energy. E.g. at the beginning of a game, you have 4+4+2=10 energy. - Score (at the right edge of the screen): Displayed in "digit" form. Each upper digit is 4 times more than the digit below. 8 rays = 3, 6 rays = 2, 3 rays = 1 resp. 0 if in Y-form. At all, I never try to count energy or score during game. And yes, an option to skip turn with joystick would be nice. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.