Ha! You've done a nice job of reproducing the Sega box art style, right down to replacing the icky Paramount logo with AtariAge's. I do wonder if Ixiom would have been released during the Bally/Midway days, since it was so late to the party, but Bally had a boring box design anyway.
Thanks. I did the artwork for Ixion (collaborating with Dave Dries on the main illustration) and spent a lot of time trying to match the details, probably to the degree that some of them won't even be noticed. But I know they're there. Fortunately I have a pretty-good assortment of CIB Sega games for reference.
Based on the existing part numbers, and the visual similarities to Thunderground, I figured Ixion was probably slated to be released after Congo Bongo. That's where the transition from Sega to Bally/Midway occurred, so I could've gone either way, but the Sega boxes are much more distinctive (we couldn't match one detail though - the height).
We had to get an all-new label sheet made for the game, which was a little tricky since Sega did a pretty poor job with making their labels consistent.
The manual was an interesting challenge since Sega varied each manual's design, so I had to come up with a tacky 80's style that fit in with what they might have done, but wasn't a direct copy of any other manual. But I took elements and cues from those manuals, despite some of their questionable design choices.
Anyway, I hope people enjoy it. Besides the work that went into making the artwork and packaging, there's a really good game at its core. And Thomas did a great job making the "Ultra" version that's on the cartridge, which will give any gamer a good workout.
Edited by Nathan Strum, Wed Oct 30, 2013 1:31 PM.