Also look at similar games and work out what could be improved in them and why they are not so fun and what would make you play them again / return to them
I'm coding in three difficulty levels, it's (can be) a lot of extra code but when play testing It's quite nice to have different versions/settings to compare in one session - sometimes throws up some interesting variations...
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My original inspiration was from Druid which I used to love back in the day. It's not really that similar though, just a top down / angled sort of view.
Some people are saying it is like other games, purely coincidence though. I need to fully define in my mind what it going to be, which is a bit difficult when memory is now getting low.
I will look for some other games, wow, Youtube is good for that. I can also compare games on other systems easily then.
As for the difficulty levels, at the moment that is defined by how quick the mice run (I have different mouse breeds at different speeds) and where they are placed. The unlocking of the maze mechanism will be where the difficulty will mainly lie. I will include some randomness in order to provide something new each time. And I see it as a game that will be completable, but you will be competing to beat your best time.