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64K/128K cart ROM image collection


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#1 Asmusr OFFLINE  

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Posted Fri Nov 29, 2013 4:28 PM

I'm starting this thread as a one-stop resource for keeping track of ROM images for homemade cartridges.

 

Jon's site is the most comprehensive list have found:

http://www.hexbus.co..._and_Links.html

Including:

Turbo forth:

http://www.turbofort...t/download.html

 

Cortex Basic:

http://www.avjd51.ds...x.com/ti/ti.htm

 

Fred Kaal's Mega Mod (128K):

http://home.vodafone...es/modules.html

 

Pitfall:

http://atariage.com/...and-source-code

 

My own games:

Titanium: http://atariage.com/...15393-titanium/

TI Scramble: http://atariage.com/...-scramble-clone

Road Hunter: http://atariage.com/...39-road-hunter/

Flappy Bird: Attached File  flappybird.zip   8.34KB   41 downloads

(also see post #2)

 

Atarisoft muticart with Ms Pac-Man, Donkey Kong, Moon Patrol and Defender: Attached File  atarisoft-multicart.zip   67.2KB   59 downloads

(requires a 64K cart that starts up in the highest bank, 32K not required)

 

Please post links to any other ROM images you are aware of.



#2 Asmusr OFFLINE  

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Posted Sun Feb 16, 2014 12:56 PM

Here is the first version of a 128K cart image containing Road Hunter, TI Scramble and Titanium. The 3 games fit on a 128K ROM with just a few KB left.

 

Attached File  Scrolling Trilogy.zip   98.29KB   72 downloads

 

The zip file contains both an uncompressed version 'ScrollingTrilogy3.bin' that you can open as a user cart in Classic99 or burn to a 128K EEPROM and 'ScrollingTrilogy.rpk' for MESS.

 

See here for instructions to turn a 64K cart into a 128K cart.

 

Note that if you play Scramble in Classic99 with the multi color (F18A ECM) sprites enabled, the sprites in the other games will look funny afterwards - even after a cold reset. This is probably because the hack I made in Classic99 to enable ECM sprites doesn't reset the VDP registers properly. I don't think it will happen on a real console.

 

22 Feb 2014: Updated Road Hunter to version 1.0.



#3 --- Ω --- OFFLINE  

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Posted Sun Feb 16, 2014 1:20 PM

I'm starting this thread as a one-stop resource for keeping track of ROM images for homemade cartridges.

 

:thumbsup:  :)  :thumbsup:  :)  :thumbsup:  :)  :thumbsup:  :)  :thumbsup:  :)   :thumbsup:  :)  :thumbsup:

 GREAT IDEA RASMUS!!

 This is some gooooooooooooood sh...

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......................................................................................All you guy's ROCK!



#4 arcadeshopper OFFLINE  

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Posted Sun Feb 16, 2014 2:47 PM

http://home.vodafone...#module_creator

 

Make any EA program files into a multi module

 

Greg



#5 Swim OFFLINE  

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Posted Sun Feb 16, 2014 3:59 PM

Funny this thread pops up, just got done with doing the Forth revision. Now I can do some other useful things with the few unpopulated boards I have like updating Fred's programs among other things.

#6 acadiel OFFLINE  

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Posted Mon Feb 17, 2014 12:31 PM

Thanks for putting this together, Rasmus!

 

I'm also thankful Fred made the module creator.  It was getting really tedious cutting/pasting/editing compiled cartridge headers. :)



#7 Asmusr OFFLINE  

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Posted Sat Feb 22, 2014 4:30 PM

I have updated the ROM image in post #2 with the new release version of Road Hunter. I have tried it on hardware and it works fine.



#8 Ksarul OFFLINE  

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Posted Tue Sep 2, 2014 4:55 AM

Bumping this one up to help budding cartridge builders quickly find files--we should make this one a sticky. . .



#9 Lee Stewart OFFLINE  

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Posted Tue Sep 2, 2014 6:28 AM

My fbForth 2.0 beta currently requires a 32KB ROM (27C256) for the Guidry card.  The image is available here:

 

"fbForth—TI Forth with File-based Block I/O"

 

...lee



#10 retroclouds ONLINE  

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Posted Tue Sep 2, 2014 8:32 AM

Bumping this one up to help budding cartridge builders quickly find files--we should make this one a sticky. . .


I will add it to the dev.res thread :-)

#11 acadiel OFFLINE  

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Posted Tue Sep 2, 2014 12:47 PM

Some 32K+ DataBiotics ones that still use CRU that need to be translated to work with the 74LS378/9 method: https://dl.dropboxus...i-99-4a/dbt.zip

Beyond Wordwriter

Desktop Publisher

Red Baron Flight Simulator

StarGazer I/II/III (with selection menu)

 

Miner 2049er/Espial (32K required): https://dl.dropboxus...iner-espial.zip

 

If anyone wants to play with those DBT ones in a debugger and patch them to use the write-to-ROM bank switch method vs the CRU method, I think those were the only ones left of the large CRU-controlled ones that need to be migrated to the new method.  Tursi helped with TI Workshop (64K), to translate it. :)



#12 Ksarul OFFLINE  

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Posted Sun Oct 26, 2014 12:16 PM

Bump to keep this one relevant.



#13 OLD CS1 OFFLINE  

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Posted Sun Oct 26, 2014 12:45 PM

Some 32K+ DataBiotics ones that still use CRU that need to be translated to work with the 74LS378/9 method:

<snip>

Beyond Wordwriter

Desktop Publisher

Red Baron Flight Simulator

StarGazer I/II/III (with selection menu)

 

Is the CRU method used by these modules compatible with the SuperSpace modules?



#14 Ksarul OFFLINE  

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Posted Sun Oct 26, 2014 2:07 PM

I'm pretty sure it is, as that was the banking scheme DBT used for all of their larger cartridges. . .



#15 --- Ω --- OFFLINE  

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Posted Thu Oct 15, 2015 7:04 AM

http://home.vodafone...#module_creator

 

Make any EA program files into a multi module

 

Greg

 

I'd love to see a program like this for the Uber Cart!  I imagine a program like that would be a nightmare to make.



#16 Keatah ONLINE  

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Posted Sat May 6, 2017 3:45 PM

In classic 99 v394 I get terrain ghosting in scramble, and once in a while 2 green squares in the middle of the road in roadhunter. That's in the scrolling trilogy image. That normal? buggy emulation? Doing something wrong?

 

Granted I'm still a noob to emulation of ti99.






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