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KC Munchkin


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#251 Trebor OFFLINE  

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Posted Sun Jan 25, 2015 7:54 AM

On of the big things about KC is that once you start in a certain direction you cannot change direction until you hit the next section of the grid.  Think of the maze as a grid.

:thumbsup:
 
That's a great way to view the maze.  
 
See Pac-Man as being able to change direction/reverse anytime on the grid lines, but with KC you need to reach certain points to do so.
 
I tried to find a visual of the mazes indicating points of where you can/can't change or reverse direction - No dice.  Perhaps one of the community's talented graphic artist may be able to furnish something to demonstrate the point further.
:ponder:



#252 Jinks OFFLINE  

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Posted Sun Jan 25, 2015 8:00 AM

I find now to get the energy pills and eat the monsters and repeat. Playing with all bad guys is near impossible I think I passed 3 or 4 levels now. A couple lives would have been better but then it would not have been the same game.
Question the maze editor on how it works. I can make a maze then what? Can you play that maze? I have no idea what to do next.

#253 Trebor OFFLINE  

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Posted Sun Jan 25, 2015 9:32 AM

I find now to get the energy pills and eat the monsters and repeat. Playing with all bad guys is near impossible I think I passed 3 or 4 levels now. A couple lives would have been better but then it would not have been the same game.

 

What I've found that works for me is the need to be more defensive with the enemy and less aggressive clearing the dots.  It requires me to be a lot more patient compared to Pac-Man.  When playing Pac-Man, even at the higher levels, I know exactly where the dots are stationed, they don't move.  So I just go to those set places and avoid the enemy.  
 
There's more strategy involved with the dots constantly moving under KC.  It requires me to somewhat change my game plan, couple with not being able to change your course at anytime, I find it better to almost view it more as a game of avoiding the enemy, rather than eating the dots.



#254 Defender_2600 OFFLINE  

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Posted Sun Jan 25, 2015 6:01 PM

:thumbsup:
 
That's a great way to view the maze.  
 
See Pac-Man as being able to change direction/reverse anytime on the grid lines, but with KC you need to reach certain points to do so.
 
I tried to find a visual of the mazes indicating points of where you can/can't change or reverse direction - No dice. 

 

 

The player moves one space at a time, you can to experience this giving the player a direction only for a moment (as a single press of the fire button, for example).

After the player will have advanced a box will be possible to reverse the direction in the next box.
 

As always, Bob has made an outstanding job. :)
 

This should be the grid:

 

 

 

 

TasTkp.png



#255 Jinks OFFLINE  

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Posted Sun Jan 25, 2015 6:31 PM

I didnt even notice the box direction changing deal. My reactions are not that fast to matter..

#256 gilsaluki OFFLINE  

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Posted Sun Jan 25, 2015 8:31 PM

I played again. But this game is still kickin' my B@tt. Well programmed, no complaints there. I just think my games should last longer than a minute. I never claimed to be Mr. Gamer, but this game is hard for me. I will still love maze games forever. Heck, I love Qix (8-bit), so you know what kind of "complex gamer" I am.

#257 Defender_2600 OFFLINE  

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Posted Sun Jan 25, 2015 10:00 PM

Here my humble score. I think I can improve a bit, however.

 

 

 

nvmTTj.png

 



#258 Trebor OFFLINE  

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Posted Mon Jan 26, 2015 4:47 AM

 

 

The player moves one space at a time, you can to experience this giving the player a direction only for a moment (as a single press of the fire button, for example).

After the player will have advanced a box will be possible to reverse the direction in the next box.
 

As always, Bob has made an outstanding job. :)
 

This should be the grid:

 

 

 

 

TasTkp.png

 

Outstanding, thank you!  

The above hopefully will make it clearer how movement of your character works both under the original O2 version, and recreated faithfully for the 7800 port.

Thanks again!   :)



#259 Albert OFFLINE  

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Posted Tue Mar 10, 2015 7:35 PM

I now have boxes for K.C. Munchkin. I will make them available soon.

KCMunchkin_Box_Front.jpg KCMunchkin_Box_Back.jpg

#260 san-d-2000 OFFLINE  

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Posted Wed Mar 11, 2015 1:08 AM

Are these from Marc?

#261 AtariBuff OFFLINE  

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Posted Wed Mar 11, 2015 1:34 AM

Yes, it says so beneath the game title on the back cover  :grin:



#262 SS ONLINE  

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Posted Mon Mar 23, 2015 6:49 PM

Does anyone know what the proper Cuttle Cart 2 settings might be for K.C. Munchkin?  All I am getting is a rolling screen.  Thanks. 



#263 iesposta ONLINE  

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Posted Mon Mar 23, 2015 6:52 PM

Does anyone know what the proper Cuttle Cart 2 settings might be for K.C. Munchkin?  All I am getting is a rolling screen.  Thanks. 

It is the difficulty switch. 

That sets it PAL/NTSC



#264 SS ONLINE  

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Posted Mon Mar 23, 2015 7:03 PM

Thanks but that didn't seem to fix it.  Here are the CC2 settings that I am using right now : 7800: KC Munchkin KC 78SC_BIG 78BIOS

 

Is it a High Score Cart game?  Maybe I should use the "HSC_16K" setting?  Or maybe "78SC_LOW"?  My card reader is giving me some headaches lately, so I don't want to keep trying and re-trying settings if possible.

 

Thanks for any other ideas.   :)



#265 iesposta ONLINE  

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Posted Mon Mar 23, 2015 7:11 PM

I don't have a Cuttle Cart, but I have the AtariAge game. And the first time I used it it rolled.

It is either the Player 1 difficulty or Player 2 difficulty. Probably says in this thread.

All I know is that the store says it is 16K.



#266 CPUWIZ OFFLINE  

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Posted Mon Mar 23, 2015 7:54 PM

Anything 78SC_ won't work, this is not a bankswitched game, IIRC it is 48K.



#267 iesposta ONLINE  

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Posted Mon Mar 23, 2015 8:01 PM

The last versions were 16K in post 171.
I was wrong about the diff switches, that must be another another game. Three.s for 2600 I think.

#268 SS ONLINE  

SS

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Posted Tue Mar 24, 2015 7:35 AM

This set me in the right direction.  Success!  CC2 settings that work with K.C. Munchkin are : 7800: KC Munchkin  KC  HSC_16K  HSC



#269 sodarun OFFLINE  

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Posted Thu Mar 26, 2015 9:29 AM

I created a video for this homebrew ( A look at/review)

hope you enjoy :)

https://youtu.be/WWL-VbfMT2A



#270 Jinks OFFLINE  

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Posted Thu Mar 26, 2015 6:55 PM

I created a video for this homebrew ( A look at/review)
hope you enjoy :)

Great job!!

#271 sodarun OFFLINE  

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Posted Fri Mar 27, 2015 3:24 PM

Great job!!

 

Thanks :)



#272 Defender_2600 OFFLINE  

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Posted Fri Mar 27, 2015 5:51 PM

My new score...but I have to improve. :)

 

 

 

 

7800 KC Munchkin score.png

 



#273 Nutsy Doodleheimer OFFLINE  

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Posted Thu Apr 9, 2015 6:39 PM

I just bought this a couple days ago!! I seriously can't wait to play this!! The conversion looks phenominal! I will give feedback once I first play it.

#274 Dauber OFFLINE  

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Posted Wed Jul 15, 2015 10:05 AM

I now have boxes for K.C. Munchkin. I will make them available soon.

Say, Albert....are these available yet?  :)



#275 Albert OFFLINE  

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Posted Wed Jul 15, 2015 10:15 AM

Say, Albert....are these available yet?  :)


Yes, boxes for this, Astro Fighter, and any other boxes I've made available in the store (Stay Frosty 2, Omicron, etc.) are available for $20 each, which includes the cardboard insert to keep the cart in place. I ship the boxes flat (in a larger box), so you can unfold them and tuck the flaps in yourself. A box bag will be included for each box you buy. Shipping will be $3.50 in the US, more if you're outside the US (send me a PM and I can calculate the shipping based on destination).

..Al




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