atari5200dude82 Posted April 15, 2014 Share Posted April 15, 2014 Got mine the day after my birthday. i played it last night. A cool and a fun game. Quote Link to comment Share on other sites More sharing options...
+save2600 Posted April 15, 2014 Share Posted April 15, 2014 Played it more a little bit the other day... definitely a fun and challenging game. Glad I took the plunge. Also, I don't think this has been mentioned yet, but I like the spelling change from Skool to School. Seems more appropriate and professional. Thanks!! Quote Link to comment Share on other sites More sharing options...
AtariBuff Posted April 15, 2014 Share Posted April 15, 2014 Austria wasn't on the postman route yet - waiting Quote Link to comment Share on other sites More sharing options...
KnechtRuprecht Posted April 16, 2014 Share Posted April 16, 2014 BTW, underscoring William's point above: Economies of scale are an amazing, fickle thing. For my own upcoming release, I was quoted pretty much the same price for 1 cartridge label as I was for 2000 labels. This isn't an exaggeration. Ok, it's also not 100% the case due to a technicality. Due to quirks in my label supplier's quoting system, their prices aren't monotonic. It's cheaper to buy 2000 labels than to buy 375, for example. The prices for all quantities are in a narrow band, though, over that entire range, as the cost is dominated by setup/NRE, not the material itself. But anything you buy and do not sell, you have to eat the cost for. An inspecific example using round numbers: It might cost you $2000 for 100 units vs. $3000 for 200 units of something. On a per-unit basis, your price drops from $20/unit to $15/unit. But, if you only sell 110 units, your effective cost per unit went up to $27/unit and you're behind the curve. I picked round numbers that don't specifically correspond to any aspect of the process as an example. I've seen these sorts of economic tradeoffs present themselves again and again, though, whether it's boxes, labels, PCBs, overlays, cartridge shells... you name it. Fortunately, Elektronite and LTO have worked well together to share the costs on common hardware (shells, PCBs, boxes, overlays) to limit these effects and still bring out very high quality releases. It's truly been a pleasure being a part, however minor, of all these releases. And yes, I got a smile out of seeing my name in lights in the Old School credits. Thanks for the nod. :-) The way I see it, a majority -- if not all-- of these new games would never have gotten past the imagination phase if not for all the work you and others put in over the years. And in my case, to you specifically, considering all of your help going way back to I think Zombie Marbles and Shape Escape. The intro_to_cp1600.txt file for years was my bible, because I couldn't remember the difference between mvi, mvi@ or mvii! A game credit only costs a handful bytes. How much would I actually owe you if you charged by the hour? It's mainly because of you that my childhood dream has come true. 3 Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 16, 2014 Author Share Posted April 16, 2014 I don't recall sending an Old School to Austria Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted April 16, 2014 Share Posted April 16, 2014 I'm really enjoying this game, maybe we need a high score thread? Quote Link to comment Share on other sites More sharing options...
AtariBuff Posted April 16, 2014 Share Posted April 16, 2014 I don't recall sending an Old School to Austria Ahh, then I must have given you the Florida address and there is a package on the way from there right now Quote Link to comment Share on other sites More sharing options...
KnechtRuprecht Posted April 16, 2014 Share Posted April 16, 2014 (edited) I just read all your posts and want to say thanks to everyone for your positive reviews. Yes, the game control is not the greatest I'll admit. For that, I apologize. But it does the job reasonably well. It was written as my first real attempt to program a game for the Intellivision, and if you saw the code you would shake your head at it. But it works. Not a real excuse, but there you have it. When Will suggested releasing it, I was hesitant because after what we had in Kroz, it paled in comparison. I mean, really paled. However, he thought it was worth releasing and proved me wrong. So again, thanks for all the positive things you said about the game. It was very nice to read, very rewarding to have one's work appreciated. As a side note for anyone interested, somewhere in the depths of Old School is a disabled routine that lets the man push boxes around the maze. I disabled it because I wasn't happy with the way the boxes moved and if the bad guys were too close, the boxes would move right on top of them and all sorts of frustrating stuff would happen. But that had me thinking of making a new game, programmed properly, that would allow the man to interact not only with boxes, but switches, and any other object I could think up using a simple but comprehensive set of flags. Kroz was originally meant to be a redo of what is now Old School. It's of course evolved since then, but the mazes and ghosts in Kroz are very much a hold over -- at least in theory if not entirely in code -- from the Old School mazes and its 'bad guys'. Edited April 16, 2014 by KnechtRuprecht 3 Quote Link to comment Share on other sites More sharing options...
HunterZero Posted April 16, 2014 Share Posted April 16, 2014 It's at the very least an interesting curio for an Intellivision collector. It happens to be a pretty decent game too. Certainly the controls are challenging but they are not to the point of being too frustrating. The fast speed the game plays at makes up for it, makes it feel rewarding when you are exact with your timing. There are even some strategies like switching back and forth between rooms to reset the baddy locations. Are the enemy movements random or is there some logic behind it? Quote Link to comment Share on other sites More sharing options...
AtariBuff Posted April 16, 2014 Share Posted April 16, 2014 (edited) Old Skool is now also played in Austria as it was delivered right now Thanks for the game, KnechtRuprecht (ha, a german nick for a Canadian), thanks for the extra label and the release, William Now, please release a box and a manual as nice little topping for this fine release... Edited April 16, 2014 by AtariBuff Quote Link to comment Share on other sites More sharing options...
JoeM_Intellivision Posted April 16, 2014 Share Posted April 16, 2014 Ok cmart me vs. you - I only got to beginning of stage of Floor 3 with like 1,238 points so you should kick my ass lol:-) I actually f'd up on my 2nd go around on FLR 3 - need to figure out what to do with that lever - I wasn't paying to close attention and quickly lost 3 guys on what could've been a decent game:-( Anyone know what that "white piece" you have to get is before exiting floor? My niece thinks it is a letter - she's probably right, just wanted to be sure. Haven't played in a week but definitely a fun game. Off Topic: cmart who do Isles and Nucks take at #5 & #6 in draft? Glad noone behind us won (especially TOR) dropping us down a slot. Quote Link to comment Share on other sites More sharing options...
JoeM_Intellivision Posted April 16, 2014 Share Posted April 16, 2014 Can you tell us how many different floors there are in Old School and if they repeat after that or does game have ending? Also, can you earn extra guys and what floor does your little trick appear? Thanks, and yes I agree with Willy that this is release worthy - cool game - thanks. Quote Link to comment Share on other sites More sharing options...
Certifiable Posted April 16, 2014 Share Posted April 16, 2014 I think William said there are seven floors, with four mazes per floor- Quote Link to comment Share on other sites More sharing options...
JoeM_Intellivision Posted April 16, 2014 Share Posted April 16, 2014 Hi Certifiable, Thanks for the info - now that you mention it I remember. Assume floors would repeat after that - will be a while before I ever find out:-) Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted April 16, 2014 Share Posted April 16, 2014 Ok cmart me vs. you - I only got to beginning of stage of Floor 3 with like 1,238 points so you should kick my ass lol:-) I actually f'd up on my 2nd go around on FLR 3 - need to figure out what to do with that lever - I wasn't paying to close attention and quickly lost 3 guys on what could've been a decent game:-( Anyone know what that "white piece" you have to get is before exiting floor? My niece thinks it is a letter - she's probably right, just wanted to be sure. Haven't played in a week but definitely a fun game. Off Topic: cmart who do Isles and Nucks take at #5 & #6 in draft? Glad noone behind us won (especially TOR) dropping us down a slot. Hey Joe, I didn't do much better, mid 1300's I believe, I'll have to check. Made it to third floor twice, got wiped out pretty early on the first try, did a bit better on the second. The more I play this the more I like it. I'm really not sure why there was any hesitation releasing this, while it may not be as impressive as Kroz, it surely would have deserved a full release in my books. As for your hockey question, we can discuss in PM as I owe you a response on the other thing. Quote Link to comment Share on other sites More sharing options...
JoeM_Intellivision Posted April 16, 2014 Share Posted April 16, 2014 Sounds good cmart. Sounds like we both made it to 3rd floor twice without much success after. PS: When I'm playing Old School and running "non stop" picking up erasers or something I assume, it sounds like the "Queen" beat of "Flash Gordon". Anyone else notice that? Flash, whoah:-) Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 16, 2014 Author Share Posted April 16, 2014 Old Skool is now also played in Austria as it was delivered right now Thanks for the game, KnechtRuprecht (ha, a german nick for a Canadian), thanks for the extra label and the release, William Now, please release a box and a manual as nice little topping for this fine release... I'd love to. Anyone up for going in on 50 CIB copies? I'm not keen on losing money on printing up boxes/overlays and manuals, but if someone wants to kick in, contact me at gamesforyourintellivision@hotmail.com Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 16, 2014 Author Share Posted April 16, 2014 The 'white thing' is the term paper. The coins are 'lunch money' that the bullies have shaken out of the nerdy hero. The hero is out cleaning 'chalk brushes' for the teacher, and the bullies are roaming the hallways. The nerdy hero Poindexter, sometimes (but not always) can pick off a bully with his chalk brushes, and he sometimes (but not usually) can slip by the bullies in the hallways. Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted April 16, 2014 Share Posted April 16, 2014 I'd love to. Anyone up for going in on 50 CIB copies? I'm not keen on losing money on printing up boxes/overlays and manuals, but if someone wants to kick in, contact me at gamesforyourintellivision@hotmail.com You have email Quote Link to comment Share on other sites More sharing options...
AtariBuff Posted April 16, 2014 Share Posted April 16, 2014 You have email Quote Link to comment Share on other sites More sharing options...
JoeM_Intellivision Posted April 16, 2014 Share Posted April 16, 2014 Thanks William - looks like my niece was correct about term paper:-) Quote Link to comment Share on other sites More sharing options...
rhcocker Posted April 16, 2014 Share Posted April 16, 2014 I'd love to. Anyone up for going in on 50 CIB copies? I'm not keen on losing money on printing up boxes/overlays and manuals, but if someone wants to kick in, contact me at gamesforyourintellivision@hotmail.com Well, if the printing happens, I would also love a box, manual and overlay! Just sayin'... Quote Link to comment Share on other sites More sharing options...
Special Teams Posted April 16, 2014 Share Posted April 16, 2014 I held off because I don't like loose cartridges lying around, but I'd buy two copies CIB. Quote Link to comment Share on other sites More sharing options...
Games For Your Intellivision Posted April 16, 2014 Author Share Posted April 16, 2014 If the game doesn't get released CIB (No one steps up) the game will never be released on cart again. People 'waiting' for CIB copies is not a good strategy in the future, and probably not even now. Quote Link to comment Share on other sites More sharing options...
+JasonlikesINTV Posted April 17, 2014 Share Posted April 17, 2014 If the game doesn't get released CIB (No one steps up) the game will never be released on cart again. People 'waiting' for CIB copies is not a good strategy in the future, and probably not even now. If enough people commit, could you still profit by selling box/manual/overlays packages without the carts? I'd buy the accessories, but not if I had to pick up additional carts. A downloadable color manual would be awesome in either case. :-) Quote Link to comment Share on other sites More sharing options...
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