recently, I am thinking about porting the game "Powerglove" to the Atari VCS.
more infos: http://www.lazycow.de/powerglove
There're not many simultanously moving objects in the game and most of the sprites are displaced vertically, so I think it could be possible to port it. (Powerglove is a 16k game for the C64 from 2013, which scored the 3rd place in the RGCD compo, so it's probably not too shabby)
C64 screenshots (left), Atari VCS mockups (right)
Yes, these are only mockups! In the 1st step, I only want to check how it would look like on the Atari. I have not decided if I really want to start programming. (If someone is interested into a cooperation, feel free to tell me)
Some tricks used in the mockup:
- I decided to cut off two rows in the playfield, to fit it in the 192 lines.
- 48 clock sprite trick: for the top status display and the title
- in the playfield, every 16th line is blank (to reset sprites and load new background)
Some rooms have vertical scrolling (which is essential) and other rooms have horizontal scrolling (which could be ommited).
Do you think it would work like that?