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CollectorVision 2014 Lineup

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#1 retroillucid OFFLINE  

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Posted Sat Feb 8, 2014 9:12 PM

Here's CollectorVision Games Lineup for 2014

 

*All titles comes Complete in Box *

 

 

-----------------------------------------------------------------------

 

ColecoVision

 

- Pong/Computer Space Boxset

- Super Cabbage Patch Kids

- Turbo S.C.E

- Pippols

- Rip Cord

- Destruction Derby

- Monster Bash

- Pacar (different from rom release)

- Wizard Siege (2 simultaneous players Arkanoid clone game)

- Jumpman DX

- The Castle DX

- Space Taxi DX

- Spunky's Super Car!

- Comic Bakery

- Pyxidis

- Cavern Fighter

- Star Command

 

-----------------------------------------------------------------------

 

Coleco ADAM (30th Anniversary)

 

- StarCom

 

 

-----------------------------------------------------------------------

 

Atari2600

 

- Space Raid (NTSC & PAL)

 

 

-----------------------------------------------------------------------

 

Intellivision

 

- Space Raid

 

-----------------------------------------------------------------------

 

TI-99a

 

- Mr. Chin

 

-----------------------------------------------------------------------

 

**Some more title may be added during the year


Edited by retroillucid, Sat Feb 8, 2014 9:44 PM.


#2 SiLic0ne t0aD OFFLINE  

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Posted Sat Feb 8, 2014 9:19 PM

Yay! Rip Cord at long last!!!
Impressive lineup there.. I'm excited for this year, it's going to be a good one. :-D I want 'em all!

#3 retroillucid OFFLINE  

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Posted Sat Feb 8, 2014 9:24 PM

Yay! Rip Cord at long last!!!
Impressive lineup there.. I'm excited for this year, it's going to be a good one. :-D I want 'em all!

 

I agree!  This will be our best year IMO!

 

Great selection of games including 2 previously unreleased games! : Rip Cord & Destruction Derby

And some great DeluXe games too! wich mean improved over the original!

 

Now what else the CV community could want more?

 

Ah, I know, and it's also coming too!!!!!  :-o

 

...but it's too early yet to talk about it ;) :P



#4 evg2000 OFFLINE  

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Posted Sat Feb 8, 2014 9:39 PM

so what is the difference between the limited edition stardom for CV and the adam release, besides that it's probably not a limited edition?  Is it on tape or disk?



#5 retroillucid OFFLINE  

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Posted Sat Feb 8, 2014 9:43 PM

so what is the difference between the limited edition stardom for CV and the adam release, besides that it's probably not a limited edition?  Is it on tape or disk?

 

Same as CV version, it's only to comemorate the 30th Anniversary of the Coleco ADAM 

Due to the number of DDPs available, it will be limited release (less than 30)



#6 atarilovesyou OFFLINE  

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Posted Sat Feb 8, 2014 10:07 PM

Dude, you had me at:

 

 

"Hey, TAXI!"

 

...Space Taxi for the Coleco is going to be awesome.  Please keep us advised!....which system is it being ported from, MSX I assume?



#7 retroillucid OFFLINE  

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Posted Sat Feb 8, 2014 10:14 PM

Dude, you had me at:

 

 

"Hey, TAXI!"

 

...Space Taxi for the Coleco is going to be awesome.  Please keep us advised!....

 

which system is it being ported from, MSX I assume?

 

Excellent!

 

It's being port from the C64



#8 Pixelboy OFFLINE  

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Posted Sat Feb 8, 2014 10:29 PM

Comic Bakery


Is Eduardo Mello behind this one? Because he released it a few years ago as a 5-copy prototype...

#9 retroillucid OFFLINE  

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Posted Sat Feb 8, 2014 10:31 PM

Is Eduardo Mello behind this one? Because he released it a few years ago as a 5-copy prototype...

 

who?   ....Eduardo who?  ....  ok , I'm kidding  :lol:

 

No, Eduardo is NOT behind this, and apparently, our version is different also ;)



#10 Kiwi ONLINE  

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Posted Sat Feb 8, 2014 10:52 PM

I do intend to release a Halloween themed game this year, Adventure of a Witch:Flightful Night.  It is based of the game I made in SmileBASIC in Petit Computer for the DSiWare.  I got half of the feature done in the main game.  It got good reception from the comment I read.  Hopefully it can be release for Halloween on time. 



#11 retroillucid OFFLINE  

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Posted Sat Feb 8, 2014 10:56 PM

I do intend to release a Halloween themed game this year, Adventure of a Witch:Flightful Night.  It is based of the game I made in SmileBASIC in Petit Computer for the DSiWare.  I got half of the feature done in the main game.  It got good reception from the comment I read.  Hopefully it can be release for Halloween on time. 

 

Geez!  I completely forgot this one!  Sorry Chris



#12 NIAD OFFLINE  

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Posted Sat Feb 8, 2014 11:03 PM

I was wondering when you guys were going to get around to announcing Starcom for the ADAM. :thumbsup:

 

That is another tremendous lineup of games for the CV and other systems.



#13 atarilovesyou OFFLINE  

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Posted Sat Feb 8, 2014 11:46 PM

 

Excellent!

 

It's being port from the C64

Fanfreakingtastic....as that's the version I've always played!...but I don't see myself using the stock controllers for a game that, at the highest levels, requires *pinpoint control on the joystick.  I think an NES style thumbpad would be optimal, but I don't think I've seen anything like that for the CV. 

 

In any case, I'm down and will purchase one...or download a ROM at cost, however it is you guys do business.



#14 retroillucid OFFLINE  

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Posted Sat Feb 8, 2014 11:50 PM

I think an NES style thumbpad would be optimal, but I don't think I've seen anything like that for the CV. 
 

 

 

Doesn't mean it is not in the pipes right?  ;)



#15 cmart604 OFFLINE  

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Posted Sun Feb 9, 2014 1:05 AM

Awesome news! Wow 2014 is going to be expensive for me. :)

#16 FibroFreak78 OFFLINE  

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Posted Sun Feb 9, 2014 4:19 AM

Awesome news! Wow 2014 is going to be expensive for me. :)

Exactly what I was thinking....then I thought, how many of these can I ask for as B-Day,etc. gifts, lol



#17 coleco_master OFFLINE  

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Posted Sun Feb 9, 2014 7:44 AM

 

Geez!  I completely forgot this one!  Sorry Chris

 

You also forgot 3 or 4 more titles.... but lets keep the secret for now :grin:



#18 youki OFFLINE  

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Posted Sun Feb 9, 2014 7:58 AM

Seriously, you will release all that Games in 2014????

 

How many developpers works for you?

 

 

Anyway i'm looking foward for Space Taxi!!!!

 

and of course : Rip cord, Monster Bash  and Cavern Fighter!(It is the awesome Scramble clone from ElectricAdventures? )

 

The Castle , i guess that unfortunaly it is the SG1000 or the MSX port... :(

 

I'm very curious about the rendition of the others titles too...  



#19 Pixelboy OFFLINE  

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Posted Sun Feb 9, 2014 8:31 AM

Okay, now that I've had a good night's sleep, some more questions:

1) Is Super Cabbage Patch Kids an unreleased ADAM Super Game? Or is it a hack of the original cartridge ROM?

2) Will The Castle DX have a savegame feature? Because it's a rather big game that cannot be finished in one sitting.

It's nice to see Steve Bégin dust off his source code for Wizard Siege. I remember being pretty impressed when I saw it at a local video game convention in 2005. :)

And I just realized that I'll have 16 new trading cards to add to my to-do list (Pong and Computer Space are already on the list). :P I hope you will make the box of Turbo SCE different enough from the custom Turbo homebrew box you've done in the past, so that the trading cards will be easely differentiated. :)

Very nice lineup! I just hope Russ is going to finish both Rip Cord and Monster Bash as planned. I know the guy means well and he's a competent programmer, but he started working on Rip Cord before finishing Monster Bash, and in my book that makes him... how can I say this politely... a little "volatile"? :P

#20 retroillucid OFFLINE  

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Posted Sun Feb 9, 2014 9:10 AM

Okay, now that I've had a good night's sleep, some more questions:1) Is Super Cabbage Patch Kids an unreleased ADAM Super Game? Or is it a hack of the original cartridge ROM?2) Will The Castle DX have a savegame feature? Because it's a rather big game that cannot be finished in one sitting.It's nice to see Steve Bégin dust off his source code for Wizard Siege. I remember being pretty impressed when I saw it at a local video game convention in 2005. :)And I just realized that I'll have 16 new trading cards to add to my to-do list (Pong and Computer Space are already on the list). :P I hope you will make the box of Turbo SCE different enough from the custom Turbo homebrew box you've done in the past, so that the trading cards will be easely differentiated. :)Very nice lineup!


Super Cabbage is a hack

Castle DX will use the same PCB as Lord of the Dungeon

Turbo SCE will have a completely different box than the NTSC and PAL box


I just hope Russ is going to finish both Rip Cord and Monster Bash as planned. I know the guy means well and he's a competent programmer, but he started working on Rip Cord before finishing Monster Bash, and in my book that makes him... how can I say this politely... a little "volatile"? :P


Russ had problem with Monster Bash to get the megacart scheme working
So he decided to make Rip Cord cause it's a 32K game

Russ also released IOS game and he is currently working on our first FilthySoft game

No worries, he will resume works on Monster Bash ;)

Edited by retroillucid, Sun Feb 9, 2014 9:11 AM.


#21 Pixelboy OFFLINE  

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Posted Sun Feb 9, 2014 9:30 AM

Russ had problem with Monster Bash to get the megacart scheme working


So did he figure out the problem? I'm asking because it would be nice to be able to program a MegaCart game in C language. In particular, I tried Daniel Bienvenu's text adventure demo ("Au Chateau du Dragon") the other day, and I thought that a game like that could easely be done in C and would benefit from a MegaCart PCB. :)

#22 retroillucid OFFLINE  

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Posted Sun Feb 9, 2014 9:32 AM

So did he figure out the problem? I'm asking because it would be nice to be able to program a MegaCart game in C language. In particular, I tried Daniel Bienvenu's text adventure demo ("Au Chateau du Dragon") the other day, and I thought that a game like that could easely be done in C and would benefit from a MegaCart PCB. :)


Yes, I think he got advice/ help from other programmers on the forum here

#23 InfraMan OFFLINE  

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Posted Sun Feb 9, 2014 9:45 AM

Wow, that's a staggering lineup! It's a good thing I just got a raise :grin:



#24 ColecoDan OFFLINE  

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Posted Sun Feb 9, 2014 9:45 AM

so is cabbage patch the same hack I have from way back in the day when you had it and created a box for it?



#25 retroillucid OFFLINE  

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Posted Sun Feb 9, 2014 9:48 AM

so is cabbage patch the same hack I have from way back in the day when you had it and created a box for it?


Yes, but the packaging you're reffereing to look like shit, honestly .... This was one of my very first attempt to make boxes





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