love this competition, should dig into programming (like in the 90ies) again...
C'mon you can create something; you have until April
I've just been playing all of the games that are released [PAL 800XL] (are we ok relasing them before the event?!!)
firstly WOW amazing stuff guys
If I may be so bold as to suggest some tweaks
Paddleship almost impossible to stop the spinning:
Line 110 add "PAUSE 3" to the start
Line 130 change to T=T+0.1 and replace the END with PAUSE T: RUN
Much more playable; in fact you can also play it quite nicely with the Joystick(!) as the default spin is now slow enough; using Left to thrust at the correct times.
Line 120 change to PAUSE 99 - it was too easy to skip end of go. [Might need to reset the text colour as it is sometimes black?]
If you can stop the repeat fire this would be a better challenge as holding it in makes it too easy. It's way more fun to play without firing and trying to dodge the enemies - so I'd suggest this for the contest - reminded me of one of my favourite little games Meteor
Gozmind seems tricky but I might be a bit dumb - was expecting the stars in the correct positions DOH!
MiniJong - feedback from bluecat was the black lines on the left of the tiles made it less clear about the tile levels (even despite the colour differences!)
Slice - played with paddles; great fun for two players.
Had a bit of feedback for Gwobby Micro - "bit too hard!" but I think the Atari veterans at the event can handle it... final tweaks tomorrow and will start making a game with bluecat and her nephew - he has designed some graphics today