I'd like to see some new Jag games come out that I would like to buy and play.
Based on one of your posts, I think it's clear that you would enjoy some simplistic arcade classics ported to the system. That's totally reasonable. For others though (and it seems like some perceived this is your perspective as well--if it's not, then I apologize), it's clear that in order for them to have interest in and/or buy a new Jaguar release, it would have to be on-par with games released when the Jaguar was relevant.
The problem with this later train of thought is that, asides from unreleased, near-complete Atari-era games Carl Forhan might still have up his sleeve (not many these days, I am guessing), and perhaps an undiscovered prototype or two that's laying on a hard drive somewhere, you're not going get what you would like to see. It's just completely unrealistic. Unlike games from platforms like the 2600 and 7800, Jaguar games from when Atari was still in business often required full development teams to put together, and even then many of the releases weren't all that polished.
Those types of games some infer to and wish for is an unlikely proposition in this day and age. And don't get me wrong--I'm sure all of us would "like" to see games of an Atari-era caliber released, maybe something with polygons, something more complicated. I think the difference is that, these days, 20 years after the Jag's release, some of us are a little more realistic about the proposition than others. Anyone even remotely willing to take on that challenge with any form of seriousness would need a very, very good reason for doing so. It's a lot of time to invest in something they will get little out of, especially for those (i.e., a large chunk of Jag developers) that would have to juggle the project alongside their wives, kids, full-time jobs and personal lives, to complete a type of game that originally required hefty development teams working full-time back in the day. Anyone that decided to actually go through with this would be wiser to take their project to a different platform, one with a larger audience, with greater capabilities, better development tools, and a far less rabid fanbase that will be much more appreciative of their work (i.e., the Sega Dreamcast).
This reasoning above is also likely why many get annoyed with asinine posts from stubborn old-timers or ignorant posts from innocent newbies, wishing "someone would port Quake to the Jaguar", or that "someone should make a full polygonal platformer like Tomb Raider and push the 'limits' of the system". It's just not going to happen from the ground-up. Unlike the 2600 or 7800 where someone can pitch an idea that may have "pushed" the systems back in the day, and come back with an impressive, fully working alpha a week later, it's completely unrealistic to expect that sort of thing with the Jaguar. Perhaps things would become a little more constructive (and the feedback from current developers would become a little more receptive) if fans began requesting projects that are a little more manageable for groups of developers that more or less do this for fun in their minimal amount of available spare time.
Perhaps Sh3-rg's posts could have come across a little less abrasive. However, I think the guys at Reboot (and other Jag developers) have every right to take it a little personal. All things considered, whether you are into their style of games or not, they are among a small group of individuals that regularly release quality content for the Jaguar that's actually worth playing. That in itself is worth its weight in gold, if you ask me.