Twin_power Posted March 21, 2014 Share Posted March 21, 2014 Any hope of porting a MSX version of Galaga in the future to run using the SGM? My immediate thread search could not find this mentioned. Has there been mention of it? I'd sure like to fire it up after a long play of Galaxian. The MSX version gameplay looked faithful and slightly better than the 7800. Quote Link to comment Share on other sites More sharing options...
VectorGamer Posted March 21, 2014 Share Posted March 21, 2014 This was discussed previously and the MSX port was mentioned as a possibility. I'd like to see a version that's closer to the arcade. Maybe the graphics could be touched up and I'd be happy with it. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted March 21, 2014 Share Posted March 21, 2014 It's a mostly accepted fact that Opcode has dibs on Galaga. However, Eduardo is faced with a dilemma where the graphics are concerned: The CV's graphic chip is not the best fit for the way the arcade game displays the alien bugs, so he has to choose between lots of sprite flicker and monochrome-looking bugs. It is my feeling that this dilemma has kept Eduardo from taking the plunge with the arcade port. Personally, I think the MSX version would suffice for a CV port. I'm no expert on the game though so I don't know what the arcade version has that the MSX version doesn't, aside from more colorful graphics. All I know is that Eduardo would prefer to port the arcade ROM to the ColecoVision. http://www.youtube.com/watch?v=ygHenbzsqec Galaga is an often-requested game on the ColecoVision, so hopefully Eduardo will look into it once he's done with DK Arcade. Quote Link to comment Share on other sites More sharing options...
CrazyBoss Posted March 21, 2014 Share Posted March 21, 2014 If I had a sgm I could port it but else i think BLUEMSX support a sgm, but just could not test on real hardware.... Quote Link to comment Share on other sites More sharing options...
youki Posted March 21, 2014 Share Posted March 21, 2014 One of my friends started to write (from scratch not a port) a Galaga for C.V. , i played some early rom it looks very promising , but still far for completion , and as he does not really work on that project often , i guess opcode version will be release first! Quote Link to comment Share on other sites More sharing options...
Manoau2002 Posted March 21, 2014 Share Posted March 21, 2014 I played the msx version via emulation a few days ago. Its a great game. I have played the arcade version as well. Its been awhile so its hard to compare the two. Galaga is a game worth the port even if you have to sacrifice a little to get it to work properly. Its just that good. Quote Link to comment Share on other sites More sharing options...
+Yurkie Posted March 21, 2014 Share Posted March 21, 2014 It's a mostly accepted fact that Opcode has dibs on Galaga. I think with the way he has a tendency to disappear for months at a time and it takes him years to do a single arcade port "dibs" are not appropriate. If anyone is talented enough to produce the title please do so. 4 Quote Link to comment Share on other sites More sharing options...
JamesD Posted March 22, 2014 Share Posted March 22, 2014 They did a great job on the MSX version's sound. 1 Quote Link to comment Share on other sites More sharing options...
Twin_power Posted March 24, 2014 Author Share Posted March 24, 2014 Bump Quote Link to comment Share on other sites More sharing options...
opcode Posted March 27, 2014 Share Posted March 27, 2014 Gameplay wise, yes, it is way better than the 7800 version. But still there is room for improvement... Quote Link to comment Share on other sites More sharing options...
scobb Posted March 28, 2014 Share Posted March 28, 2014 The version ported as a limited edition prototype by OpCode (to fund the SGM) is excellent Scott Quote Link to comment Share on other sites More sharing options...
NIAD Posted March 29, 2014 Share Posted March 29, 2014 The version ported as a limited edition prototype by OpCode (to fund the SGM) is excellent Yes, this version ported from the SG-1000 is good, but it doesn't hold a candle to the MSX version and IIRC correctly, the SG-1000 version does not include the Bonus Stages. Quote Link to comment Share on other sites More sharing options...
opcode Posted March 30, 2014 Share Posted March 30, 2014 Figured out a way to do an arcade perfect port of Galaga gameplay wise, assuming monochrome Galagans... 1 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted March 30, 2014 Share Posted March 30, 2014 Figured out a way to do an arcade perfect port of Galaga gameplay wise, assuming monochrome Galagans... Excellent news Quote Link to comment Share on other sites More sharing options...
Twin_power Posted March 30, 2014 Author Share Posted March 30, 2014 I did not see "Galaga" listed on the Opcode's latest list. Just letting you know I'd be interested in buying a copy once you (Opcode) release the monochrome arcade perfect port. No rush.. but what is its present status? On the MSX version I noticed the aliens stage a lot closer to the base ship than on the arcade with less room to fly around and zig zag. When I compares the two it looked like the staging location was twice the distance on the arcade version. Plus...something I liked on the arcade version that the aliens staging formation started to pulse in and out; making it hader to get a bead on them and less like Galaxian... Hope the new version has the arcade's staging distance and the pulse formation... I noticed this watching the "Let's Compare the (Galaga) Series" on YouTube. The NES and TurboGrafix versions seemed closer to the arcade. The base ships laser fire sound on the SG-1000 version is ear drum shattering... It seemed higher pitched than the arcade. Quote Link to comment Share on other sites More sharing options...
+cmart604 Posted March 30, 2014 Share Posted March 30, 2014 Figured out a way to do an arcade perfect port of Galaga gameplay wise, assuming monochrome Galagans... Wow, more good news, very happy you're back and en feugo. Quote Link to comment Share on other sites More sharing options...
youki Posted March 31, 2014 Share Posted March 31, 2014 (edited) Yes, this version ported from the SG-1000 is good, but it doesn't hold a candle to the MSX version and IIRC correctly, the SG-1000 version does not include the Bonus Stages. there are 2 versions on SG 1000 of Galaga. One is 16k , the other is 40k... so i think the 40k version may include the bonus stages. Edited March 31, 2014 by youki 1 Quote Link to comment Share on other sites More sharing options...
NIAD Posted March 31, 2014 Share Posted March 31, 2014 there are 2 versions on SG 1000 of Galaga. One is 16k , the other is 40k... so i think the 40k version may include the bonus stages.Would the 40k version be for the SC-3000? I'll have to check if I got this version. Quote Link to comment Share on other sites More sharing options...
Twin_power Posted April 1, 2014 Author Share Posted April 1, 2014 I took a look at the SG-1000/SC-3000 Sega Galaga version on Youtube. Just like the MSX version as the aliens stage a lot closer to the base ship when comparing it to the arcade.... Also the alien's movement seemed slow and choppy. Don't know if this is the 16k or 40k version mentioned above. I'm ready for a demo video of that monochrome alien arcade perfect port Opcode mentioned above. Quote Link to comment Share on other sites More sharing options...
opcode Posted April 1, 2014 Share Posted April 1, 2014 I took a look at the SG-1000/SC-3000 Sega Galaga version on Youtube. Just like the MSX version as the aliens stage a lot closer to the base ship when comparing it to the arcade.... Also the alien's movement seemed slow and choppy. Don't know if this is the 16k or 40k version mentioned above. I'm ready for a demo video of that monochrome alien arcade perfect port Opcode mentioned above. Yeah, sure, you'll have it, cause today is April 1st, right... lol Well, as I said, and you will have to take my word for that, it is possible to make an arcade perfect version of Galaga gameplay-wise for the CV, just like PMC... Quote Link to comment Share on other sites More sharing options...
Twin_power Posted April 1, 2014 Author Share Posted April 1, 2014 Funny..... Does the version your creating need the SGM? The only April fool trick I ever tried was switching instruments with my twin during band practice....Always fooled the band directors.... Though that topic is not for this thread. Ok then... So sign me up. Quote Link to comment Share on other sites More sharing options...
Twin_power Posted April 2, 2014 Author Share Posted April 2, 2014 Bump Quote Link to comment Share on other sites More sharing options...
opcode Posted April 2, 2014 Share Posted April 2, 2014 Ok, your persistence convinced me to take a serious look... Actually I have disassembled the game already, going through the code as time allows. Will start once I am in Brazil later this month, or once I am back, as I suspect my new girlfriend will keep me busy while I am there... But it is going to be a short trip, so no worries... 1 Quote Link to comment Share on other sites More sharing options...
SoulBlazer Posted April 3, 2014 Share Posted April 3, 2014 Ok, your persistence convinced me to take a serious look... Actually I have disassembled the game already, going through the code as time allows. Will start once I am in Brazil later this month, or once I am back, as I suspect my new girlfriend will keep me busy while I am there... But it is going to be a short trip, so no worries... Brazilian girlfriend? I had a friend date a girl from Brazil once....yeah, you'll be kept VERY busy. Quote Link to comment Share on other sites More sharing options...
Twin_power Posted April 3, 2014 Author Share Posted April 3, 2014 Great.. Looking forward to an Opcode Galaga. Sounds like a fun project. I can't wait to fire up a copy on my Yurkievision. Work your magic... Thanks Have a good R & R.... Quote Link to comment Share on other sites More sharing options...
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