Jump to content

Photo

The General Super Game Module game thread...


52 replies to this topic

#1 opcode OFFLINE  

opcode

    River Patroller

  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sat Mar 22, 2014 2:12 PM

List of SGM games I am currently working on which will most probably see a release this year (2014)...

 

- Goonies (Team Pixelboy) (100% done)

- Knightmare (Team Pixelboy) (90% done, english title screen missing)

- Twin Bee (Team Pixelboy) (95% done, going through alpha testing)

- Ghostbusters (Team Pixelboy) (70% done, not fully playable yet)

 

- Donkey Kong Arcade (Opcode Games) (80% done, missing bits here and there)

 

Games that might see a release this year (2014):

 

- Penguin Adventure (30% done, still porting)

- Arkanoid  (70% done, missing bits and controller support)

* one or another, but not both....

 

Games with a tentative released date of 2015:

 

- Stone of Wisdom (Team Pixelboy) (not yet started)

- Spelunker (Team Pixelboy) (not yet started)

 

Games I have started but with no firm release date:

 

- Pengo (30%, intro done, working on gameplay)

- DK Jr  (10%, preliminary, same engine as DKA)

- Dig Dug (10% preliminary, planning, graphics, etc. Same hardware as Galaga and Xevious, so really interested on this one)

- Rally-X (20%, intro done, working on gameplay, engine for smooth scrolling designed, could be used for Bosconian)

- Gradius (20% done, still porting)

- Moon Patrol (10% done, really challenging game to port, simulated smooth terrain and car animation)

- Maze of Galious (10% done, barely started)

- Moon Cresta (30% done, not sure if worth finishing)

- TRON game - grid engine done...

- Yie Ar Kung-Fu II (done long ago)

- Zanac (80% done, missing sound)

- Bosconian MSX (not sure if porting this or the arcade instead or none)

 

Disassembled games, but not yet started:

 

- Time Pilot

- Elevator Action

- Zaxxon

- Wild Western

- Popeye

- Mr Do!

 

 

 

 

 



#2 sega_SHARK OFFLINE  

sega_SHARK

    Dragonstomper

  • 777 posts
  • Location:YES!M!CH!GAN

Posted Sat Mar 22, 2014 2:18 PM

So are we looking at a usual Christmas day release for the Team Pixelboy games and Donkey Kong before that?



#3 bennybingo OFFLINE  

bennybingo

    Quadrunner

  • 6,208 posts
  • Wasting my life...one Shatner at a time.
  • Location:Lost...somewhere in the "CORN" thread

Posted Sat Mar 22, 2014 2:24 PM

So are we looking at a usual Christmas day release for the Team Pixelboy games and Donkey Kong before that?

This is Opcode's list...not Pixelboy's, so it looks like it's gonna be an expensive year!!!  :D



#4 InfraMan OFFLINE  

InfraMan

    Chopper Commander

  • 203 posts
  • Location:North Carolina

Posted Sat Mar 22, 2014 2:36 PM

Argh, I want all of those!   :-o  



#5 Pixelboy OFFLINE  

Pixelboy

    Quadrunner

  • 8,240 posts
  • Location:Montreal, Canada

Posted Sat Mar 22, 2014 3:25 PM

So are we looking at a usual Christmas day release for the Team Pixelboy games and Donkey Kong before that?

 
Me and Eduardo just finalized a publishing deal today, and I'm not sure exactly when I'm going to release Goonies, Knightmare, TwinBee and Ghostbusters. I'm still currently unemployed so I have to watch how I spend my money. I may even run a pledge drive or pre-order effort to gather some funds to get the boxes prepared and printed. Once the boxes are done, the rest tends to fall into place (beta-testing, preparing the manuals, assembling cartridges, etc.).

So that means I may release the games next fall instead of next Christmas. But I can't promise anything right now, I still have to evaluate the situation and try to plan ahead. It's possible I may release Ghostbusters early next year even if Eduardo finishes the software this year. But all these games are going to be released eventually before the end of 2015, that's for sure. :)

#6 cmart604 OFFLINE  

cmart604

    Intellivision Hoarder

  • 12,491 posts
  • Running out of things to buy.
  • Location:Vancouver

Posted Sat Mar 22, 2014 3:29 PM

Wow! That's how you come back to the CV scene! :) Awesome list of games. I literally want every one of these titles, but of particular interest to me is the TRON game! sweet!

#7 Pixelboy OFFLINE  

Pixelboy

    Quadrunner

  • 8,240 posts
  • Location:Montreal, Canada

Posted Sat Mar 22, 2014 3:43 PM

- Zanac (80% done, missing sound)


Adding sound to Zanac shouldn't take you very long, with the SGM's sound chip being the same as the MSX.  :)

#8 bennybingo OFFLINE  

bennybingo

    Quadrunner

  • 6,208 posts
  • Wasting my life...one Shatner at a time.
  • Location:Lost...somewhere in the "CORN" thread

Posted Sat Mar 22, 2014 3:48 PM

This is Opcode's list...not Pixelboy's, so it looks like it's gonna be an expensive year!!!  :D

Guess I was wrong...this is one of those times when I am somewhat glad to stand corrected!  I am always down for more CV games, but at the same time, I am happy that I won't be shelling out a couple more Benjamins this year just to keep up!



#9 AtariBuff OFFLINE  

AtariBuff

    Stargunner

  • 1,194 posts
  • Location:Cosmopolitan

Posted Sat Mar 22, 2014 4:11 PM

Looking forward to each of them. That's the spirit of keeping the ColecoVision alive and kicking

 

@Pixelboy

If you need help funding the releases shoot me a PM. Surely we can work out some co-publishing deal to get the releases out in a timely manner to saturate gamer's appetite for new exciting product.



#10 SKELETOR68 OFFLINE  

SKELETOR68

    Moonsweeper

  • 381 posts
  • Location:CFB Wainwright, Alberta, Canada

Posted Sat Mar 22, 2014 5:12 PM

Just waiting for Donkey Kong Arcade!!!!

#11 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • 8,163 posts

Posted Sat Mar 22, 2014 5:28 PM

Cool stuff

#12 Pixelboy OFFLINE  

Pixelboy

    Quadrunner

  • 8,240 posts
  • Location:Montreal, Canada

Posted Sat Mar 22, 2014 5:38 PM

 

@Pixelboy
If you need help funding the releases shoot me a PM. Surely we can work out some co-publishing deal to get the releases out in a timely manner to saturate gamer's appetite for new exciting product.


I will consider it. Thanks. :)

#13 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sat Mar 22, 2014 6:13 PM

Just found a secret screen in Twin Bee... I don't think it is actually used... staff roll, but as far as I know the game never ends...

Attached Thumbnails

  • TWIN_10_0001.png


#14 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sat Mar 22, 2014 7:09 PM

Found some cheat codes! Cool...



#15 cmart604 OFFLINE  

cmart604

    Intellivision Hoarder

  • 12,491 posts
  • Running out of things to buy.
  • Location:Vancouver

Posted Sat Mar 22, 2014 7:14 PM

Found some cheat codes! Cool...


Seriously? Cool.

#16 NIAD OFFLINE  

NIAD

    Quadrunner

  • 6,266 posts
  • Location:Chicago Suburb

Posted Sat Mar 22, 2014 9:37 PM

 
Me and Eduardo just finalized a publishing deal today...

Oh no, what will ever become of BasicVision? ;) Better break the news gently to theloon that there might be a further delay. :P



#17 Pixelboy OFFLINE  

Pixelboy

    Quadrunner

  • 8,240 posts
  • Location:Montreal, Canada

Posted Sat Mar 22, 2014 10:03 PM

Oh no, what will ever become of BasicVision? ;) Better break the news gently to theloon that there might be a further delay. :P


A CV publisher's gotta do what a CV publisher's gotta do, pilgrim. ;)

#18 NIAD OFFLINE  

NIAD

    Quadrunner

  • 6,266 posts
  • Location:Chicago Suburb

Posted Sat Mar 22, 2014 10:17 PM

A CV publisher's gotta do what a CV publisher's gotta do, pilgrim. ;)

Glad to hear that you are back on your High-Horse!   :thumbsup:  :thumbsup:



#19 Rev OFFLINE  

Rev

    IntellivisionRevolution

  • 16,506 posts
  • Location:NC

Posted Sat Mar 22, 2014 10:36 PM

Glad to hear that you are back on your High-Horse!   :thumbsup:  :thumbsup:

 

Wut

 

 

Stoner-horse-630_2.jpg



#20 Troy_Whelan OFFLINE  

Troy_Whelan

    Dragonstomper

  • 847 posts
  • Location:Virginia - USA

Posted Sat Mar 22, 2014 10:56 PM

That is an awesome picture!  LOL   :-D   If that is the high-horse Luc will be on then the next games from Team Pixelboy should be very interesting indeed!

 

Troy



#21 slab0meat OFFLINE  

slab0meat

    Stargunner

  • 1,682 posts
  • Location:NJ

Posted Mon Mar 24, 2014 8:24 AM

Interesting that one of the two SGM's put onto eBay last night got bid on instead of bought outright.  Up to the BIN price already ($150) with six days left.  I'm curious to see the ending number.



#22 Ransom OFFLINE  

Ransom

    Quadrunner

  • 5,064 posts
  • Pre-Crash Gaming and Computing Enthusiast
  • Location:Just south of the Wisconsin border.

Posted Mon Mar 24, 2014 9:04 AM

That sounds awesome.

 

I have just one question:

Who is General Super, and what's this about a game module?



#23 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Mon Mar 24, 2014 11:08 AM

That sounds awesome.

 

I have just one question:

Who is General Super, and what's this about a game module?

 

lol  :rolling:



#24 craigm71 OFFLINE  

craigm71

    Chopper Commander

  • 153 posts
  • Location:Oviedo, Fl

Posted Tue Mar 25, 2014 9:53 AM

Goonies!!!!



#25 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Tue Mar 25, 2014 11:41 AM

Goonies and Twin Bee going beta today...






0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users