Kjmann Posted March 25, 2014 Share Posted March 25, 2014 (edited) Here is a ZIP if several games that we did some fixes on when we had the online store. some of the things we did were minor changes and some major fixes. Centipede - Added Smooth Trac-Ball Control Routines. "Control - T" to Change between Trac-Ball to Joystick. Donkey Kong - New Sound And Music, Reworked Collision Detection. Feud - NTSC Fix. (We did not fix this someone else did) Lode Runner. - Full Raster Color Version. No Artifacting. (We did not fix this someone else did) Mario Bros. 16K version - Someone Else Reworked the Graphics on this, We just changed the title screen music to the original song. Midnight - Re-Translated Instructions and Story Text. Sinistar - Minor Improvement on AI for the Bad Guys Tapper - Minor Fixes in the joy routines. this version also works properly on Multi-Carts Thunderfox Disk Version - Fixed for NTSC Vanguard - I don't Remember what we had to do to this. =) Warhawk - Fixed For NTSC Xevious - Final Version for A800 Special Thanks To: Peter Meyer, Fandal, Perry, And Tim For all the work they put into these. Enjoy! AGG Releases And Fixes.zip Edited March 25, 2014 by Kjmann 20 Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted March 25, 2014 Share Posted March 25, 2014 Thank you for these Sal... Quote Link to comment Share on other sites More sharing options...
zylon Posted March 25, 2014 Share Posted March 25, 2014 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 25, 2014 Share Posted March 25, 2014 Awesome - thanks! Quote Link to comment Share on other sites More sharing options...
IndusGT Posted March 25, 2014 Share Posted March 25, 2014 PacMania, anything in the near future? Quote Link to comment Share on other sites More sharing options...
Tempest Posted March 25, 2014 Share Posted March 25, 2014 Awesome! Thanks for releasing these. Quote Link to comment Share on other sites More sharing options...
snicklin Posted March 25, 2014 Share Posted March 25, 2014 PacMania, anything in the near future? I thought that I read somewhere that Pacmania had been canned? Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 25, 2014 Author Share Posted March 25, 2014 The Pacmania Project is no more. I need to find a Good Coder For it that has the time to put in to a project like that. If I find someone, I may revive The Project. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted March 25, 2014 Share Posted March 25, 2014 I thought that I read somewhere that Pacmania had been canned? I did all the gfxs but still waiting for the two coders start it.If any of the two read this then it's up to you answer that. By me it's only one week to re-arranje it all again. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted March 25, 2014 Share Posted March 25, 2014 Kjmann you answered when I was writing. I'll ask them if they still want to on ours Pac-Mania personal message Quote Link to comment Share on other sites More sharing options...
tjlazer Posted March 27, 2014 Share Posted March 27, 2014 Thanks! Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted March 27, 2014 Share Posted March 27, 2014 Awesome! Thanks for these! Were the animations also an addition to Donkey Kong? I don't recall seeing these in the A8 DK. -SteveS Quote Link to comment Share on other sites More sharing options...
Kjmann Posted March 27, 2014 Author Share Posted March 27, 2014 Awesome! Thanks for these! Were the animations also an addition to Donkey Kong? I don't recall seeing these in the A8 DK. -SteveS The Beginning Animation was a screen saver type of thing originally for the A8. we just put it where it belongs. Quote Link to comment Share on other sites More sharing options...
Aking Posted April 2, 2014 Share Posted April 2, 2014 Here is a ZIP if several games that we did some fixes on when we had the online store. some of the things we did were minor changes and some major fixes. Centipede - Added Smooth Trac-Ball Control Routines. "Control - T" to Change between Trac-Ball to Joystick. Donkey Kong - New Sound And Music, Reworked Collision Detection. Feud - NTSC Fix. (We did not fix this someone else did) Lode Runner. - Full Raster Color Version. No Artifacting. (We did not fix this someone else did) Mario Bros. 16K version - Someone Else Reworked the Graphics on this, We just changed the title screen music to the original song. Midnight - Re-Translated Instructions and Story Text. Sinistar - Minor Improvement on AI for the Bad Guys Tapper - Minor Fixes in the joy routines. this version also works properly on Multi-Carts Thunderfox Disk Version - Fixed for NTSC Vanguard - I don't Remember what we had to do to this. =) Warhawk - Fixed For NTSC Xevious - Final Version for A800 Special Thanks To: Peter Meyer, Fandal, Perry, And Tim For all the work they put into these. Enjoy! AGG Releases And Fixes.zip can i adapt lode runner for use on myide 2 freely ? Quote Link to comment Share on other sites More sharing options...
Kjmann Posted April 2, 2014 Author Share Posted April 2, 2014 can i adapt lode runner for use on myide 2 freely ? We Don't Own Lode Runner. We just released the Fixed version on 1mb Atarimax Cart. Do What You Like. =) Quote Link to comment Share on other sites More sharing options...
Yautja Posted April 3, 2014 Share Posted April 3, 2014 We Don't Own Lode Runner. We just released the Fixed version on 1mb Atarimax Cart. Do What You Like. =) Sal, do you plan to publish SEGA's "Outrun" port this year? How is the development of the project going on? Regards, - Y - Quote Link to comment Share on other sites More sharing options...
+slx Posted April 3, 2014 Share Posted April 3, 2014 Thanks! Quote Link to comment Share on other sites More sharing options...
Kjmann Posted April 3, 2014 Author Share Posted April 3, 2014 Sal, do you plan to publish SEGA's "Outrun" port this year? How is the development of the project going on? Regards, - Y - The Outrun project has been slow going since TJ has such a hectic schedule. I don't know when we'll be done with it. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted April 19, 2014 Share Posted April 19, 2014 Thanks for releasing these guys I've tried DK Arcade; though it was nice to see I really like the A8 version as it is, with the hammer/head being able to hit the platform above and more scary/beefy sounds. Were there any other changes / PAL speed etc? Looking forward to trying the others out too as they are some great games 1 Quote Link to comment Share on other sites More sharing options...
Marius Posted May 8, 2014 Share Posted May 8, 2014 Here is a ZIP if several games that we did some fixes on when we had the online store. some of the things we did were minor changes and some major fixes. Centipede - Added Smooth Trac-Ball Control Routines. "Control - T" to Change between Trac-Ball to Joystick. Donkey Kong - New Sound And Music, Reworked Collision Detection. Feud - NTSC Fix. (We did not fix this someone else did) Lode Runner. - Full Raster Color Version. No Artifacting. (We did not fix this someone else did) Mario Bros. 16K version - Someone Else Reworked the Graphics on this, We just changed the title screen music to the original song. Midnight - Re-Translated Instructions and Story Text. Sinistar - Minor Improvement on AI for the Bad Guys Tapper - Minor Fixes in the joy routines. this version also works properly on Multi-Carts Thunderfox Disk Version - Fixed for NTSC Vanguard - I don't Remember what we had to do to this. =) Warhawk - Fixed For NTSC Xevious - Final Version for A800 Special Thanks To: Peter Meyer, Fandal, Perry, And Tim For all the work they put into these. Enjoy! AGG Releases And Fixes.zip I get requests from people to convert some of these to MyIDE ][ ... I saw your answer about Lode Runner, but which of these releases do you not want to be converted to MyIDE ][ format? All games stay 100% the same, except that the bankswitching will be adapted by me. 1 Quote Link to comment Share on other sites More sharing options...
Kjmann Posted May 8, 2014 Author Share Posted May 8, 2014 I get requests from people to convert some of these to MyIDE ][ ... I saw your answer about Lode Runner, but which of these releases do you not want to be converted to MyIDE ][ format? All games stay 100% the same, except that the bankswitching will be adapted by me. Do any that you like. that's why I posted them. Quote Link to comment Share on other sites More sharing options...
Marius Posted May 9, 2014 Share Posted May 9, 2014 I was looking at that Mario Bros conversion you posted here… but that is probably ( I guess ) a file version that is transferred to an AtariMax 1Mbit cart right? There is a loader in page 1, which is the stack… When I modify that code (which is needed) with JSR commands, the stack pointer will get too low, and overwrites code. Any chance that the used XEX version of that game (including the title music fix) can be posted here too? Quote Link to comment Share on other sites More sharing options...
Marius Posted May 9, 2014 Share Posted May 9, 2014 Never mind... I was able to save a few more bytes, and I found a workaround. Quote Link to comment Share on other sites More sharing options...
Kjmann Posted May 10, 2014 Author Share Posted May 10, 2014 Never mind... I was able to save a few more bytes, and I found a workaround. here you go Mario Bros 2007 New Music.xex 2 Quote Link to comment Share on other sites More sharing options...
tjlazer Posted October 11, 2014 Share Posted October 11, 2014 Is there a Feud NTSC XEX file avail? Quote Link to comment Share on other sites More sharing options...
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