Just finished listening, another great episode which included the Inty game I played the most BITD (Major League Baseball) and the Inty game I've played the most since returning to the system (World Championship Baseball).
I can't say enough how cool it is that you guys keep interviewing the programmers whenever possible as I find it really interesting hearing the behind the scenes stuff. I always find myself waiting with baited breath when you ask them if they have any games unfinished or unreleased, I'm always hoping someone will dig something out that we'll be able to play today. Hearing them also talk about what was planned and never happened bums me out though.
Great to hear about how David Rolfe was effectively "creating" the Intellivision as he went along. I'd forgotten that he'd made Beamrider, which is another of the games I enjoy playing the most since getting back into the Inty. I also own Steamroller for the CV and it really is a good game as well.
I like how Paul brings up the "Hey would you be interested in creating games for the Inty today" question and doesn't give up easily. make sure you send them all the development kit stuff and as much info as possible, you never know when they might get curious and want to start creating a new game just for the fun of it.
I agree that World Series Baseball is nuts, there's no way it should have existed back then, and if the crash wouldn't have happened I too feel that it would have been a huge game. I had no idea that there was that much going on 'behind the scenes' so to speak in terms of all the variables that were being factored in to each play dependent on the players involved for example. wow.
As for Super Series Baseball, it certainly is a white whale, and one that I had rated as the coolest of all Intellivision variations in a little thread that I put together a couple of years ago. http://atariage.com/...ion-variations/
Steve's fan interview was really quite entertaining as well by the way.
Keep up the great work fellas, looking forward to EP8