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Stardreamer teaser...


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#1 karri OFFLINE  

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Posted Sat Mar 29, 2014 1:54 PM

Hi guys. I dusted off some old code and found a nice effect from my old code.

 

Sdintro.png

 

Cool!

 

This works with the tgi font mechanics using the Lynx sprite scaling in a surprising place of the code ;)

 

The intro will probably be made in this style.


Edited by karri, Sat Mar 29, 2014 1:57 PM.


#2 GadgetUK OFFLINE  

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Posted Sat Mar 29, 2014 2:29 PM

Wow, awesome stuff!!! Great job!

#3 Atari_afternoon OFFLINE  

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Posted Sat Mar 29, 2014 4:11 PM

:thumbsup:  This is going to be a fascinating game, please don´t abandon this old project of yours :)



#4 MrBland OFFLINE  

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Posted Sat Mar 29, 2014 8:13 PM

Yes, I am looking forward to this one also.

#5 karri OFFLINE  

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Posted Sun Mar 30, 2014 12:03 AM

Thanks for the encouragement.

 

The "Shaken, not stirred" thought me one thing: keep the play mechanics clear or people just get frustrated.

 

I hope it is ok to have childish very simple graphics instead of realistic. I would like to have flaming stars, Saturn rings, Moons orbiting planets.

 

One old "difficult" thing in Elite was always docking to a rotating space station. Later in the game you could buy a docking computer. Preserving that in the game might be nice.



#6 TrekMD OFFLINE  

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Posted Sun Mar 30, 2014 7:13 AM

Excellent!  I'll be keeping an eye on this! 



#7 life_is_pleach OFFLINE  

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Posted Sun Mar 30, 2014 8:20 AM

:thumbsup: Me too. New software is always welcome.



#8 108 Stars OFFLINE  

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Posted Sun Mar 30, 2014 9:53 AM

I hope it is ok to have childish very simple graphics instead of realistic. I would like to have flaming stars, Saturn rings, Moons orbiting planets.


Whatever you do is okay. Just make sure you make it the best you can, or you will always have it nagging that the game does not look quite like you imagined. :)

I imagine flaming stars, Saturn rings, Moons orbiting planets will be nice. Are you using sprites, or will you do all vectors?

#9 zoltan OFFLINE  

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Posted Sun Mar 30, 2014 4:50 PM

Wow this is the first time I read about this project. I am really excited about it. I will look up that Elite game, the name sound familiar from many many years ago, but never actually played it more like just read about it.



#10 Umberto OFFLINE  

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Posted Sun Mar 30, 2014 4:55 PM

looks great



#11 108 Stars OFFLINE  

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Posted Mon Mar 31, 2014 5:30 AM

If you plan to use sprites, what size will you have them pixeled in? I imagine the bigger the better, so they don't look too bad when scaled up, but too big will be troublesome for the little RAM.

#12 karri OFFLINE  

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Posted Mon Mar 31, 2014 8:02 AM

There is an absolutely wonderful fire-emulation in the old bll-kit. I plan to dig it up and see if this kind of random flames could be geared for flaming stars effects.

Basically combining sprite elements with vector math is what I would like to have.

It would also be so cool to have some dialogs like the two deamons in "Simon the Sourcerer"
- "Yeah, dialogs"

The ones who have played it know what I am talking about.
- "Yeah, talking about"

If you own an Android tablet - buy the app. It's cheap.
- "Yeah, cheap"

#13 108 Stars OFFLINE  

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Posted Mon Mar 31, 2014 8:34 AM

There is an absolutely wonderful fire-emulation in the old bll-kit. I plan to dig it up and see if this kind of random flames could be geared for flaming stars effects.


Looking forward to see this effect. Actually your mention of flaming stars had me thinking a bit too, I got the idea that you could do a nice sun or flaming star with color cycling. Using 3 or 4 colors, maybe white and 2 shades of yellow and orange. You could draw an planet with those colors and cycle through them, giving the impression of movement. Color cycling can have geat effects, I love it, it is just a pain to explain to the coders so the sequence is correct in the end.^^

But the flame effect you mention may be even better, so be sure to share it when you find it.




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