Here is the version 0.7 of IntyBASIC, the BASIC compiler for Intellivision.
Now including an utility called intycolor that converts a BMP of fixed size 160x96 pixels (24-bits) to Intellivision code for proper display, so you can now develop nice graphics screens for your games
To support it, IntyBASIC now includes MODE and SCREEN statements. MODE selects Color Stack mode or Foreground/Background mode, and SCREEN copies graphics screens directly to video memory, including the possibility for block animation. Also this means POKE/PEEK aren't further necessary to control Intellivision video.
Also I added support to use card codes (numbers of Intellivision letters) in expressions, like this A="C" puts $23 in variable A.
Now CONT1.B0 CONT1.B1 and CONT1.B2 distinguish between buttons, and there is support for keypads! (note all this is experimental, I need help with testing in real hardware using the controller.bas file)
Edit: Updated Apr/03/2014 to version 0.7.1. IntyColor utility corrects a bug, background colors (8-15) were incorrectly generated.
Edit: Updated Apr/17/2014 to version 0.7.2. For some reason the PC/Linux versions were still v0.6.
Edit: Updated Apr/25/2014 to version 0.7.3. IntyColor utility now can use GROM graphics (put grom.bin in same directory) and tries to discover repeated "complemented" bitmaps.