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Season 3 / Week 6 ~ the NEW HSC ~ Flash Gordon


Vocelli

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To Karokoenng, and JacobZu7Zu7 and others attempting a roll. I forgot to mention that you cannot advance the city if debris is on the screen. What you need to do at hatching location 12 is continue upward and right. When you go through the upper tunnel , stop. The debris will eventually float off screen (usually), no new patrol ships/debris/spacemen will appear (as long as a disruptor isn't on top of you), and the lower left and right tunnels are safe zones (the crosses cannot go there) which you can also use to "pause" the game

gallery_38581_1110_4290.png

This isn't a perfect pause though. I believe that I was able to trap a debris on screen so it wouldn't float off. I eventually had to move up/down a little (You are usually safe to move 1-2 lines without overlapping a Disruptor). I am not certain that it wouldn't have floated off on its own and "unpaused" the game).

 

I also see that next week is a play 2 of your suggestions. Have these games already been determined, or do we need to vote in a different thread? (for paddle week, I would like Steeplechase)

Edited by CapitanClassic
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Flash Gordon Scores

31410 - LarcenTyler

08710 - MisterVCS ~ Defender (+2)

07860 - LarcenTyler ~ Star Voyager (+2)

OVERALL STANDINGS THROUGH ROCK WEEK

Thanks to Gorfy for the Overall Standings Update

51. Dan I

 

 

 

 

Flash Gordon: Mister-VCS in the middle of a LarcenTyler-sandwich...

 

Overall Standings: I don't understand this score...

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I have been trying out some alternatives for recording my Atari 2600 game play. I decided to give PCAE a try, because I was having issues with MESS. Unfortunately, PCAE doesn't record audio. I figured I would start recording my High Score Club attempts, and Flash Gordon was pretty easy to roll, so I thought it would be a less frustrating game to test recording. I unluckily ran into a bug at 600k and broke the game. I froze both Disruptors at the top of the upper left tunnel. When they unfroze, one went up (through the tunnel) and the other went down. Then they both disappeared, probably due to some sort of logical error in the program. I couldn't use this recording as evidence of my high score, but at least you can get a laugh out of it.

 

Handbrake was giving me issues converting from *.AVI to *.mp4. I think that this is partially due to how the emulator is generating a fake interlaced signal but computer monitors actually output progressive video. This also probably explains why only one Disruptor is displayed on the city map (if you don't believe that, check out 18:13 where debris spawns from a non-existent Disruptor). Anyway, I popped the video in Microsoft Movie Maker, dropped some Queen for the audio track. The bug starts at about minute 40:00 and the Disruptor disappears at 40:20.

Edited by CapitanClassic
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Surely having the Disruptors disappear is a feature, not a problem!

 

I'm getting a different bug: The disruptors both turn into vertical bars that can reach you ANYWHERE on the screen :-o

 

FlashGordonBUGhalf.jpg

 

Not only aren't the safe zones safe, but the disruptors now reach through walls! No matter where you are vertically the disruptors can get you. If you go from top-to-bottom you can't shake them off, only left-to-right... and then they zoom back over to the other side at full speed, as if the tunnels didn't bend. This is happening on every game I play, somewhere between 250,000 and 500,000 points (only after clearing 9 cities). I tried redownloading Rom's ROMs v9.0 but it didn't help. Not sure if the ROM or Stella is the problem. Has anybody else encountered this bug?

 

The PAL ROM seems fine, I can play through to the end without the Disruptors going mental:

 

FlashGordon991965PALhalf.jpg

 

I'm not really happy submitting that as my score though - it is 16% slower (and the new colours are quite relaxing too!) But I can't see any other way to show my best possible score :? Can someone with skillz see if Rom's ROM matches other ones available on the web?

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Surely having the Disruptors disappear is a feature, not a problem!

 

I'm getting a different bug: The disruptors both turn into vertical bars that can reach you ANYWHERE on the screen :-o

 

FlashGordonBUGhalf.jpg

 

Not only aren't the safe zones safe, but the disruptors now reach through walls! No matter where you are vertically the disruptors can get you. If you go from top-to-bottom you can't shake them off, only left-to-right... and then they zoom back over to the other side at full speed, as if the tunnels didn't bend. This is happening on every game I play, somewhere between 250,000 and 500,000 points (only after clearing 9 cities). I tried redownloading Rom's ROMs v9.0 but it didn't help. Not sure if the ROM or Stella is the problem. Has anybody else encountered this bug?

 

The PAL ROM seems fine, I can play through to the end without the Disruptors going mental:

 

FlashGordon991965PALhalf.jpg

 

I'm not really happy submitting that as my score though - it is 16% slower (and the new colours are quite relaxing too!) But I can't see any other way to show my best possible score :? Can someone with skillz see if Rom's ROM matches other ones available on the web?

I had this happen to me once and it was at a way lower score then you had...but all I did was restart Stella and it has not happened again...but if you have the ROMSv90 then you may want to try the Space Adventure rom...since it is the same game you may want to try that solution.

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dark-aleph, yes I have encountered that graphical bug. I didn't test it well enough to know for certain whether the Disruptors actually extended the entire vertical length or if they just blocked your view. (For me it seemed that they only were a graphical glitch. As with NIKON, it occured at a much lower score.

Edited by CapitanClassic
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