Period correct hardware? New add-ons are being developed all of the time, and hardware is being tricked out regularly. Hardware is not an issue in the Apple II community, it's software, and specifically game software.
What Keatah means is that the Hard Core Apple Enthusiasts are looking for and collecting Original Hardware, where the Serial Numbers all "Match Up".
Apple Computer was notorious for "repairing computers", under warranty, by swapping your Computers Motherboard with a Fixed one.. I am sure that is why the Apple ][+ I own, has a Rev-01 Motherboard, while the Apple ][ I own with the Rev-03 Motherboard that appears to be ALL Original with Case Serial Number and Power Supply Serial Number..
There are Apple Collectors that bought Apple I reproduction Boards, ( e.g. Mimeo 1
), and then spent Months and Months to get Ceramic 6502's and 4K RAM and TTL Logic with Manufacture Dates in 1976..
And Yes, there is a large amount of Brand New Hardware, like the CFFA 3000
, the Uthernet
, and more than one Mockingboard Copy
i've had a go at programming the Apple II and want to do a game at some point, but one thing i found off-putting is the documentation, or more to the point the lack thereof. There's no definitive information about how to do even simple things like syncing to the vertical blank (i know a lot of Apple II games don't, but i wouldn't be happy with that personally and since i rely on emulation i can't be sure that what i code actually works on the real deal) and the Mockingboard docs i found... the bloody code examples are in hex and, whilst i can sight read simple 6502 like that, i'd bet that most people who might find that information handy can't.
Speaking of the Mockingboard... here's one i prepared earlier... but no idea if it works on real hardware because it relies on a sync technique that either does or doesn't work depending on which docs you read!
I haven't found much Low Level stuff on the Apple ][ either... Here are a couple that were interesting, from Rich12345
:Have an Apple Split, by Bob Bishop [Softalk, October 1982] Memory switch Softswitches Apple II peripheral slot pinoutVideo timingSPLIT for Prodos
The hardware is irrelevant when it comes to making new games. Inferior platforms get new games on a more regular basis, and for that matter the Apple II only had a small window of a few years after release where it was the best gaming hardware on the market, yet it was still a primary development platform that other systems - including the Atari 8-bit and C-64 - received ports from. Today, all vintage hardware is obsolete. Again, it's a peculiarity of the present day Apple II market that so few new games are made for it (and yes, new games are made, just at a much lower rate than they should be). A similar situation is in the Color Computer (CoCo) community, though that makes a bit more sense since that was never a premiere gaming platform.
The Apple ][ is very Bare Metal, verses the C64/C128, or Atari 400/800/1200 or CoCo. There is definitely a bigger challenge to make decent "graphic" games.
As a "new owner" of a CoCo 3, I can see it has a whole lot going on for it... I can see the Capabilities of the CoCo (especially the CoCo 3, that can be upgraded to the Hitachi 6309
), combined with new hardware, like the Drive Pack
and Cloud 9
Well maybe it's like I said a while back, the Old Guard is really getting old. They're not into "games" because games are dumb and time wasting. At least that's what my parents and grandparents used to say before they went 2 meters under. And today's youngsters aren't interested in primitive computers. Be damned lucky if they get into old consoles.
So who is gonna write new games?
Former Grade Schoolers that used the Apple ][... Creating something like Lawless Legends
Maybe their Open Source Development Platform will create some additional interest..
That would only make sense if we weren't getting new games practically daily on some other platforms. We are. One factor in the sluggish Apple II homebrew game market could be that there are fewer European developers cranking away on games. Certainly that helps with the respective C-64 and Atari 8-bit homebrew game scenes. Again, for whatever reason, the Apple II community is more into creating new hardware rather than creating new software. Other communities are a bit more balanced, though some, like the CoCo community, mirrors what is going on in the Apple II community.
The trend with the Apple ][ crowd seems to be New Hardware, like the CFFA 3000, to run their Old Games and Applications. ( It kind of looks like the CoCo crowd is the same way.. ), where as the C64/C128 and Atari 400/800/1200 crowd has some Hardware ( Cables to transfer Disk Images from Windows/Mac/Linux to your original Hardware ) and try "New Demos" and some new games..
It's kind of the difference between Reliving the Past, and seeing what new can be done on Old Hardware... I guess it reflects the Personalities of the People that chose a given Computer Platform..
Edited by MarkO, Thu Jun 5, 2014 12:12 AM.