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#326 senior_falcon OFFLINE  

senior_falcon

    Stargunner

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  • 1,229 posts
  • Location:Lansing, NY, USA

Posted Sat Aug 18, 2018 5:12 PM

 

Sorry I cannot offer more info.  I can send you the program if you want to try the same process.

Yes, would you PM the programs to me? (XB source code and also the compiled files if you have them both) I can't think of any changes that would make a difference. 

Thanks. 



#327 1980gamer OFFLINE  

1980gamer

    Dragonstomper

  • 942 posts
  • Location:Charlton, MA

Posted Sat Aug 18, 2018 7:21 PM

i over wrote the original files when I compiled earlier today.

 

I figured, I'll just load the prior XBGDP and retrace my steps.  Load the non-compiled version and just compile again.

 

Well, tried that 2 times and it worked fine.  Hmmm.  I hate this.  It did it twice last night. But today, no problems.

 

The only difference I can think of, I am usually making changes and play testing in overdrive etc.  But today, I did not make any changes or play test.

I guess, I'll work as normal.  IF/WHEN this crazy behavior occurs, I'll save everything and send it over. 

 

Over Drive does make my system run hot.  I wonder if I have some thermal issues?  It is a laptop, on my lap...  I block the fans often.

Though I haven't noticed other apps failing...  Did get my for BLUE SCREEN yesterday. I was just browsing at the time.   May have left Classic99 running...in OD??  don't remember?



#328 senior_falcon OFFLINE  

senior_falcon

    Stargunner

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Posted Sat Aug 18, 2018 7:56 PM

Strange...Well if you can get it to happen again I'd like to see it. 

Read the docs in Frappato about enabling GRAM. That seems to tame the stability problems when running XB256 in cpu overdrive.

It shouldn't be necessary when running a compiled progam.



#329 Bones-69 ONLINE  

Bones-69

    Chopper Commander

  • 206 posts
  • Location:Australia

Posted Mon Aug 20, 2018 8:12 PM

Harry - Have any thoughts on a possible future release that might support Relative files?



#330 senior_falcon OFFLINE  

senior_falcon

    Stargunner

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  • Location:Lansing, NY, USA

Posted Tue Aug 21, 2018 5:49 AM

Harry - Have any thoughts on a possible future release that might support Relative files?

Not likely - that would require two things: enough ram and a desire to do it. Both are in very short supply.

 

(edit) Perhaps speech could be implemented somehow. I will look into it over the winter.


Edited by senior_falcon, Tue Aug 21, 2018 3:22 PM.


#331 Bones-69 ONLINE  

Bones-69

    Chopper Commander

  • 206 posts
  • Location:Australia

Posted Tue Aug 21, 2018 3:41 PM

Not likely - that would require two things: enough ram and a desire to do it. Both are in very short supply.

 

 

Cheers. :)



#332 LASooner OFFLINE  

LASooner

    Moonsweeper

  • 291 posts

Posted Tue Aug 21, 2018 5:11 PM

 

 

(edit) Perhaps speech could be implemented somehow. I will look into it over the winter.

 

 

giphy.gif



#333 senior_falcon OFFLINE  

senior_falcon

    Stargunner

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  • 1,229 posts
  • Location:Lansing, NY, USA

Posted Sat Sep 15, 2018 8:46 AM

1980gamer is good at finding little bugs in the compiler. Here's the latest:

 

RND*0 gives the expected value of 0 in BASIC. When compiled it will crash. (All other positive multipliers from 1 to 32767 work fine)



#334 1980gamer OFFLINE  

1980gamer

    Dragonstomper

  • 942 posts
  • Location:Charlton, MA

Posted Yesterday, 2:23 PM

Always initialize your variables.

 

Do as I say..  Not as I do!

 

Great Catch senior_falcon.






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