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Side Doors.. how does this look?


Gemintronic

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Its not immediately obvious because your eyes are drawn away from the sides to the orange/grey thing in the middle of the screen. What does that represent? Are they steps or something? I think the side doors need to be larger and have a little bit of perspective applied to them because they kinda look too small and a bit odd to me.

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Its not immediately obvious because your eyes are drawn away from the sides to the orange/grey thing in the middle of the screen. What does that represent? Are they steps or something? I think the side doors need to be larger and have a little bit of perspective applied to them because they kinda look too small and a bit odd to me.

 

Half of the screen gets individual colors per row. I alternated between grey and brown to see where the lines were. Also, the sprites will mess with row colors if aligned at certain y coordinates. Was trying to determine which Y values are bugged and avoid them. A classic case of testing too many things at once.

 

Yep. I think i'll try harder to get the doors more like the source material.

ss-002.jpg

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Better, but still looks a bit odd to me. If the floor to the back wall occupied less space it wouldn't appear as chunky on the floor at the sides. The side doors need some kind of "brick effect" around them. Maybe strategically placed playfield pixels would help. Its much better than the previous one, keep at it!

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When you create something it gets warped by your own perception. Having an extra set of eyes take a look always helps!

 

It probably appears like I've been wandering all over the place:

post-13304-0-73024300-1399485761_thumb.pngpost-13304-0-63518800-1399410947_thumb.pngpost-13304-0-88886600-1395322683_thumb.png

post-13304-0-95862900-1384199872_thumb.pngpost-13304-0-82934500-1382317489_thumb.jpgpost-13304-0-73529000-1396992191_thumb.png

 

In truth each of these screenshots is me testing out what I can do - hopefully culminating in two great games! Everyone has their own tastes but with AtariAges help I'm getting better at making enjoyable games.

 

I'm pretty sure we all boast a permanent check mark on the box: Have You Played Atari Today?

 

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