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Vector Pong (Vectrex)

Vectrex Homebrew

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#1 KidQuaalude OFFLINE  

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Posted Sat May 3, 2014 12:18 AM

The Vectrex was missing a version of Pong in its library so I knocked up a quick version.

1 or 2 players.

Analog or digital controls.

Normal Mode or 'Battle Mode'.  

Optional moving obstacles.

vector_pong.png

Enjoy! :)

 

*edit* v1.01 Update - Various bug fixes, better opponent AI, more visible barriers in 'battle mode', improved deflection of the ball and faster speed.

 

*edit* v1.02 Update - Various bug fixes, better opponent AI, better digital controls, improved sfx.

 

*edit* v1.03 Update - RHS wall bug fix, tweaked ball speeds and bat position now determines serve angle.

 

*edit* v1.04 Update - *Properly working* RHS wall deflect bug fix, tweaked ball speeds.

 

Read more: http://vectorgaming....1#ixzz34qOmxSdf

Read more: http://vectorgaming....1#ixzz34qOmxSdf

Video of Battle Mode 

Attached Files


Edited by KidQuaalude, Mon Jun 16, 2014 4:37 PM.


#2 KidQuaalude OFFLINE  

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Posted Sat May 3, 2014 12:19 AM

Screenshot : http://vectorgaming....nt/download/384



#3 iesposta OFFLINE  

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Posted Sat May 3, 2014 6:10 AM

Digital :thumbsdown: or Analog :thumbsup: paddles?

#4 KidQuaalude OFFLINE  

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Posted Sat May 3, 2014 7:07 AM

Both digital and analog sticks. Digital modes use button 4 to move faster.

#5 SpiceWare OFFLINE  

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Posted Sat May 3, 2014 8:56 AM

 

That site responds with:

 

Guests do not have access to download attachments. Please log in and try again.

 

To post the screenshot here just click on "Use Full Editor", which can be found below the textbox.  That'll expose the controls which let you attach files.

Edited by SpiceWare, Sat May 3, 2014 8:58 AM.


#6 KidQuaalude OFFLINE  

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Posted Sat May 3, 2014 9:14 AM

Ah! Thanks. I was a very tired when I posted this and could not see the option but I knew I had done it before.... 



#7 ComputerSpaceFan OFFLINE  

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Posted Sat May 3, 2014 9:53 AM

The Vectrex was missing a version of Pong in its library


...... but strangely enough there is an overlay for one?
 

pongovl.gif



#8 KidQuaalude OFFLINE  

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Posted Sat May 3, 2014 10:06 AM

I'm aware of that one. However that game is really Pong in name only. Only 1 player and you just bounce a ball against a wall until you lose it.



#9 Vectrexer OFFLINE  

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Posted Sun May 4, 2014 1:30 PM

Still, we have a Pong overlay of some sort. ;)


Edited by Vectrexer, Sun May 4, 2014 1:30 PM.


#10 KidQuaalude OFFLINE  

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Posted Sun May 4, 2014 3:01 PM

Finally played this on a real machine today after my Vectrex was fixed. Hmmmm way too slow/boring imo, it was a good bit faster emulated. I will update soon with a few tweaks/fixes now my Vectrex is back in action.

#11 la1n OFFLINE  

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Posted Mon May 5, 2014 1:20 AM

Works perfect. Yesterday i thought, there is a real multiplayer pong missing (only the one player pong) and searched around. And today searching again - i find this multiplayer elaborated pong. .-) So i have to program another game or make discrimination pong again .-)



#12 KidQuaalude OFFLINE  

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Posted Wed May 7, 2014 12:06 AM

Just checked out "discrimination pong", did you do this Ia1n? Brilliant work.

 

Updated first post with a binary of v1.01



#13 robotwo OFFLINE  

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Posted Wed May 7, 2014 9:04 AM

Looks like a great version :D

 

The battle mode reminds me a bit of Sanrio World Smash Ball for the Super Famicom :)

 

A bit of constructive critique would perhaps be that the AI behaviour is a bit obvious at the moment as it keeps tracking the X position of the ball even as it moves away from it.

A possible way of making it act more natural could be to only track the ball when the ball's Y velocity is moving it towards said AI player.



#14 KidQuaalude OFFLINE  

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Posted Wed May 7, 2014 10:16 AM

Yeah, the enemy AI is a little dumb right now but it gives a reasonable challenge. I'll probably give this another update soonish to address a couple things like that and probably add a 4 player option too.



#15 hermi69 OFFLINE  

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Posted Sat May 10, 2014 9:23 AM

Excellent Pong for the Vectrex, really! But I'm missing Spinner-Support (f.e. Atari Driving Controller doesn't work). possible with the next update? ;)  



#16 ComputerSpaceFan OFFLINE  

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Posted Sat May 10, 2014 1:46 PM

Excellent Pong for the Vectrex, really! But I'm missing Spinner-Support (f.e. Atari Driving Controller doesn't work). possible with the next update? ;)  

 

If you're taking requests for controller support, it would be awesome to have this Pong game work with Fury's Overdrive controller (maybe it does already, I haven't tried it yet)

 

Overdrive1.JPG



#17 KidQuaalude OFFLINE  

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Posted Sat May 10, 2014 2:28 PM

It ought to work fine with that controller. I'll probably add in spinner support in a future update. 



#18 hermi69 OFFLINE  

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Posted Sun May 11, 2014 11:38 AM

It ought to work fine with that controller. I'll probably add in spinner support in a future update. 

That would be awesome  ;-) 

HEX, another hombrew game, works fine with the Atari Driving Controller (not the Paddles).

I tested it on Original Hardware and Richard Hutchinson´s VecMulti. 



#19 KidQuaalude OFFLINE  

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Posted Sun May 11, 2014 12:38 PM

Yeah, I know. I wrote that one too ;)



#20 hermi69 OFFLINE  

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Posted Mon May 12, 2014 12:07 PM

Yeah, I know. I wrote that one too ;)

 

oh my god.. what a fool I am!!  :dunce:  



#21 gorf68 OFFLINE  

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Posted Mon May 26, 2014 3:51 AM

What was the 3D vector squash type game for the Dreamcast called?

I think the Vectrex could just about handle a cut down version of this.

I think I could probably adapt a few of the routines from one of my old games.

#22 Mayhem OFFLINE  

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Posted Mon May 26, 2014 7:13 AM

Cosmic Smash?



#23 KidQuaalude OFFLINE  

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Posted Sat Jun 14, 2014 3:56 PM

Updated first post with v1.02

A couple bug fixes, improved opponent AI, digital controls and sfx.
 



#24 KidQuaalude OFFLINE  

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Posted Sun Jun 15, 2014 5:11 PM

Updated main post with v1.03 update.



#25 KidQuaalude OFFLINE  

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Posted Mon Jun 16, 2014 4:40 PM

Updated main post with v1.04 update (bugfix)


Edited by KidQuaalude, Mon Jun 16, 2014 4:41 PM.






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