BioForceApe Posted May 11, 2014 Share Posted May 11, 2014 I was testing my batari playfield when this popped up... Why is it doing this? Code is seen in the picture. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 11, 2014 Share Posted May 11, 2014 If you post the code, we could see it better and run it ourselves. Quote Link to comment Share on other sites More sharing options...
bogax Posted May 11, 2014 Share Posted May 11, 2014 (edited) Like RT says you should post your code. At a guess, any line that doesn't have a label and is not an end statement should have a space in the first column BioForceApe.bas Edited May 11, 2014 by bogax 1 Quote Link to comment Share on other sites More sharing options...
BioForceApe Posted May 11, 2014 Author Share Posted May 11, 2014 (edited) Ok, the code you posted is much better as it resolved the scattered holes! It still doesn't solve the palette problem. This is what the actual playfield colors should look like: Edited May 11, 2014 by BioForceApe Quote Link to comment Share on other sites More sharing options...
RevEng Posted May 11, 2014 Share Posted May 11, 2014 (edited) Stick the pfcolor command in the loop for the top bar to show up correctly. Otherwise the colors are being displayed correctly for NTSC, but looking at the colors you posted it seems you want PAL colors. To get Stella to display PAL colors, use "CTRL-F" a few times. RT's site has color reference charts. Edited May 11, 2014 by RevEng Quote Link to comment Share on other sites More sharing options...
BioForceApe Posted May 12, 2014 Author Share Posted May 12, 2014 Stick the pfcolor command in the loop for the top bar to show up correctly. Otherwise the colors are being displayed correctly for NTSC, but looking at the colors you posted it seems you want PAL colors. To get Stella to display PAL colors, use "CTRL-F" a few times. RT's site has color reference charts. PAL mode has correct colors. By sticking pfcolors into the loop, you mean this? draw_loop pfcolors: $9C $F6 $F6 $30 $0E $42 $30 $30 $0E $42 $30 end drawscreen goto draw_loop because it doesn't work... Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted May 12, 2014 Share Posted May 12, 2014 because it doesn't work... If one thing doesn't work, try something else: bioforceape_2014y_05m_11d_2134t.bas bioforceape_2014y_05m_11d_2134t.bin Quote Link to comment Share on other sites More sharing options...
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