This is another of my old magazine games, STAR RIDER, from Page 6 issue #36.
Unbeknown to me until about 6 months ago, was that it was also published in A.N.A.L.O.G. issue #69 which I assume must have been an exchange deal between the two magazines. I can't say this filled me with joy since A.N.A.L.O.G. never paid out the prize money for the 1986 ST programming competition. However they did publish the source code on an issue disk which means I've been able to do this conversion using the original source instead of a disassembly (although my younger self didn't comment the code very well, it might as well have been a disassembly).
This is a single chip 16K ROM image and uses analog controls by default. If you want to play it with a digital controller (or the standard controller in digital mode) you can press * to toggle between analog and digital mode.
Below is what it looked like in the magazine but with the controls altered for the 5200.
Admit it! Paul Lay's latest space shoot out
is just too fast for you - you are doomed!
Your planet is being attacked by hordes of alien space craft and it seems you are the last hope of survival. You sit behind the controls of a Surface Runner vehicle which glides over the surface of the planet at an incredible speed. You are protected by a force field and armed with a limitless supply of photon missiles. You are the STAR RIDER.
The object is to blast as many of the alien spacecraft as you can, without letting them get past you. Every time you hit an alien your score is increased and your shields are boosted, however when an alien gets past you it zaps your shields making your Surface Runner vehicle shudder. The game is over when your shields have gone. You will find STAR RIDER fast and furious especially at the higher levels, if you ever get that far!
STAR RIDER CONTROLS
START begins a game at wave 1
1, 2, 3, 4, 5 begin a game at levels 10, 20, 30, 40, 50 respectively
# begins a game continuing from the previous level
* toggles between analog and digital joystick control
RESET aborts the game
PAUSE pauses/resumes a game
Use a joystick in port 1 to manoeuvre the crosshair sights and press the trigger to fire a photon missile.
If you manage to survive that far, you will be able to enter your name on the high score screen. Moving the joystick left and right will move the cursor in the appropriate direction and moving the joystick up and down moves forwards and backwards through the characters. When your name is complete, press the trigger and your name will be entered. On subsequent high scores, the name entered appears as a default to save you entering your name each time.