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I'm searching for and old TI game...


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I cannot remember if the game was in BASIC or XB, but it was called B-1 Bomber and if I remember right you flew your bombing missions out of Thule AFB. It was kind of like a text game (if I remember right). I know it was kind of a lame game, but I'd really like to re-acquire it for my collection. Does anyone have a link to the game and manual - OR - could you post it here?

 

'TANX

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I cannot remember if the game was in BASIC or XB, but it was called B-1 Bomber and if I remember right you flew your bombing missions out of Thule AFB. It was kind of like a text game (if I remember right). I know it was kind of a lame game, but I'd really like to re-acquire it for my collection. Does anyone have a link to the game and manual - OR - could you post it here?

 

'TANX

 

It's in the Gamebase.

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I have the original of that and Galaxy. I don't know if I've ever loaded it in, though, because it looks like a game that'd take a while to get the hang of and I always put it off till I had time to mess with it. If I can get some 'iron time' this weekend I'll try to load it and post a .zip of it here.

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It's interesting the number of platforms B-1 Nuclear Bomber was released on. I have four boxed copies of the game, one for the C-64, one for the Heath/Zenith Z-90 H/Z-100, and two for the PET, TRS-80, and Apple II. I haven't looked at the BASIC source code, but I have to assume it's rather straightforward and short.

 

I have two boxed copies of Galaxy. One for the TI-99/4a, TRS-80, Atari 8-bit, and C-64, and the other for the TRS-80, Apple II, and Atari 8-bit. Considering the range of platforms Avalon Hill would regularly slap on a tape (besides the aforementioned platforms, the VIC-20 and IBM PC received several releases of AH games), and considering how popular the TI-99/4a was, albeit for a relatively small window, I've always been surprised they didn't port more of their BASIC games to the platform. It's also fascinating of course that they'd go to the relative extra expense/effort of not including all game versions on all tape versions of their products, i.e., a single release, instead of mixing and matching platforms on various boxes.

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I did play with Galaxy for a bit. From what I read in the docs, the TI 99/4A version was really stripped down and lacked a lot of the gameplay of the other versions. I recall liking it, but it was a real slow-paced strategic game, kind of in the vein of the Not Polyoptics stuff.

 

The other one I remember seeing do the multi-format releases on tape was Cosmi. Their "Aztec Challenge" game was a gigantic letdown -- the Commodore 64 version is ugly, but it has a great theme song and it's a good simple 'twitch' game. The TI version is in XB and it looks like a rejected 99'er Magazine type-in program.

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The other one I remember seeing do the multi-format releases on tape was Cosmi. Their "Aztec Challenge" game was a gigantic letdown -- the Commodore 64 version is ugly, but it has a great theme song and it's a good simple 'twitch' game. The TI version is in XB and it looks like a rejected 99'er Magazine type-in program.

 

I have boxed copies of Aztec Challenge, Slinky, and Spider Invasion, all from Cosmi, and all multi-format with TI-99/4a, VIC-20, and Atari 8-bit on the tapes. That's a good point that they're one of the few other ones besides Avalon Hill to even attempt to do multi-format with the TI. It's probably related to TI's famous resistance to third party efforts until the very end of its commercial life.

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  • 4 months later...

Can anyone give me the Basic source code listing?

 

I don't remember if the Atari version let you list the source code, but I seem to recall that one or more of the versions did (Commodore?, Apple?)

 

I would love to convert this to VisualBasic or Java just for kicks.

 

I used to love playing this game. Looking back, I know the algorithm must have been super simple, but the game had a certain something.

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Interesting... I never knew that there were actually TI-99 versions of some Cosmi games, and that they were programmed in XB. Well, seems like they didn't do all of their games for the TI-99. However, I did a version of one of their games which wasn't ported to the TI-99 by them, Cavern of Khafka, based on the C-64 version by Paul Norman. It's an XB program as well, and I've attached a disk image of it in which you will also find it as "KHAFKA" as well as other programs written by me... Arrier Hattrick (by the name of "ARRIER"), "KU-BERT" (Q*bert), "KUNG-FU" (fighting game inspired by Yie Ar Kung-Fu), and "ROADFIGHT" (Road Fighter with music taken from GP World... yes, I know there's a better version out there meanwhile). "TI-SHOP" would also be playable, but it's a text-based game in German. All games are meant to be loaded under Extended Basic. And there's more on the disk to discover, I'm just unsure of the other files what they are or if they crash or not.

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Interesting... I never knew that there were actually TI-99 versions of some Cosmi games, and that they were programmed in XB. Well, seems like they didn't do all of their games for the TI-99. However, I did a version of one of their games which wasn't ported to the TI-99 by them, Cavern of Khafka, based on the C-64 version by Paul Norman. It's an XB program as well, and I've attached a disk image of it in which you will also find it as "KHAFKA" as well as other programs written by me... Arrier Hattrick (by the name of "ARRIER"), "KU-BERT" (Q*bert), "KUNG-FU" (fighting game inspired by Yie Ar Kung-Fu), and "ROADFIGHT" (Road Fighter with music taken from GP World... yes, I know there's a better version out there meanwhile). "TI-SHOP" would also be playable, but it's a text-based game in German. All games are meant to be loaded under Extended Basic. And there's more on the disk to discover, I'm just unsure of the other files what they are or if they crash or not.

 

I think there is a bad file on the disk: PUPPYTOWN. The format is unknown to Ti99Dir and I find that the disk is not working well in emulators. The attached DSK contains all files except PUPPYTOWN and it seems to be working better.

DATAPRG9.dsk

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Interesting... I never knew that there were actually TI-99 versions of some Cosmi games, and that they were programmed in XB. Well, seems like they didn't do all of their games for the TI-99. However, I did a version of one of their games which wasn't ported to the TI-99 by them, Cavern of Khafka, based on the C-64 version by Paul Norman. It's an XB program as well, and I've attached a disk image of it in which you will also find it as "KHAFKA" as well as other programs written by me... Arrier Hattrick (by the name of "ARRIER"), "KU-BERT" (Q*bert), "KUNG-FU" (fighting game inspired by Yie Ar Kung-Fu), and "ROADFIGHT" (Road Fighter with music taken from GP World... yes, I know there's a better version out there meanwhile). "TI-SHOP" would also be playable, but it's a text-based game in German. All games are meant to be loaded under Extended Basic. And there's more on the disk to discover, I'm just unsure of the other files what they are or if they crash or not.

 

I just loaded Caverns of Khafka up on my TI :) pretty fun little game almost got to end of level 1 and died lol will play it more for sure :) thx for uploading it

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Interesting... sorry about that bad file. Yes, the disk is in a different format which isn't recognized by MESS. It's displayed as "PC99/SD" by TI99Dir, while the disks recognizable by MESS are "DSK". At the time I uploaded it, I didn't think of this fact, sadly... I just extracted "KHAFKA" and tested it as a single file. Anyway, Puppytown wasn't written by me, it was a music program by Sam Moore Jr. I probably tried to save it on this disk when I got it, but ran out of disk space while doing so, which leaves behind this artifact of a file if I remember right. This is an image of one of my real 5 1/4" disks which Klaus converted for me, and I uploaded it exactly how I got it.

 

About the game itself... I think I didn't quite finish it. You can pick up the crystals, and maybe put them somewhere, but I didn't get far enough in the original version to really know where to put the crystals and what happens if you collected enough of them. I think in my version, you had to put them into the slot on the left, and if enough of them were collected, you'd get a second screen, but that second screen was never programmed in. ;-)

Edited by Kurt_Woloch
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Hi Kurt,

 

the disk is perfectly readable in TIImageTool; the file PUPPYTOWN is empty (obviously the disk was full when copying it to that disk). Also, MESS does read that disk with no problems, but maybe you tried it with the old version 0.135, which did not yet have the PC99 support.

 

MESS understands ".dsk" as sector dumps (v9t9) or track dumps (pc99) depending on the file size; I also added the ".dtk" suffix exclusively for track dumps. (Both suffixes are also recognized as uppercase ".DSK" / ".DTK" for the Windows friends.)

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  • 2 years later...

I often wonder about some old games and what they could look like with a modern 'make over'. Today, B-1 Nuclear Bomber came to mind. It's a great little game, but have you ever wondered what this game would be like 'updated' with F18A enhancements, compiled and made to run off the FR99?

 

gallery_35324_1068_429309.jpg

 

It sure as hell could look better than the C64 or Atari versions! Just the method of putting the text on the screen would be a vast improvement over the current scrolling method... even adding a little color to the text here and there.

 

This is one game where even simple display enhancements would drastically improve the playing experience, who knows what it would be like with a full makeover.

 

post-35324-0-14507800-1481130950_thumb.jpg

post-35324-0-59461800-1481130963_thumb.gif

post-35324-0-05694000-1481130983_thumb.jpg

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I often wonder about some old games and what they could look like with a modern 'make over'. Today, B-1 Nuclear Bomber came to mind. It's a great little game, but have you ever wondered what this game would be like 'updated' with F18A enhancements, compiled and made to run off the FR99?

 

gallery_35324_1068_429309.jpg

 

It sure as hell could look better than the C64 or Atari versions! Just the method of putting the text on the screen would be a vast improvement over the current scrolling method... even adding a little color to the text here and there.

 

This is one game where even simple display enhancements would drastically improve the playing experience, who knows what it would be like with a full makeover.

 

 

Was the TI gameplay the same as

?

 

It looks like an 'action-text' game.

 

-M@

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  • 2 months later...

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