Jump to content

Photo

New homebrew game 4XV by COLLECTORVISION

collectorvision homebrew 4xv

63 replies to this topic

#26 catsfolly OFFLINE  

catsfolly

    Dragonstomper

  • 705 posts
  • Location:Japan

Posted Wed Jun 11, 2014 8:54 AM

Winter of 2015 is only 6 months away. I wouldn't be surprised if this game beats some of the "coming soon" games to market.

 

This type of game, based on classics like "Gravitar" and "Thrust", tends to have simple graphics (Gravitar was originally a vector based game) and highly demanding gameplay. Some players find them "just too difficult", while others like the challenge and enjoy learning the fine points of controlling the space ship while battling gravity, aliens, and the ship's own momentum.

 

Looks promising...



#27 1980gamer OFFLINE  

1980gamer

    Dragonstomper

  • 761 posts
  • Location:Charlton, MA

Posted Wed Jun 11, 2014 9:20 AM

Loved Gravitar!   This looks great!   Maybe a MARS LANDER mode could be added easy enough?   Lunar Lander is taken.....



#28 Bill Loguidice OFFLINE  

Bill Loguidice

    Quadrunner

  • 5,962 posts
  • Armchair Arcade Managing Director
  • Location:Central New Jersey, USA

Posted Wed Jun 11, 2014 9:25 AM

One of the things I loved about the Thrust port for the Atari 2600 (Thrust++) was the support for various control options (foot pedal plus paddles for great two player control for what is otherwise a pure single player game). While I realize this is targeted to the Intellivision - and that's great - I'd also love to see a future ColecoVision version that supports the various add-ons like the roller controller and Super Action Controllers. At the very least, for the Intellivision version, I'd love a control option where one person controls the ship with one controller, while the other person controls the shooting and/or thrust. Again, just as an option, but to me, Thrust games are at their best when you're trying to work with the game's physics.



#29 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 9,969 posts
  • Triple-Stripe Mo' Bro
  • Location:NC, USA

Posted Wed Jun 11, 2014 9:27 AM

Winter of 2015 is only 6 months away. I wouldn't be surprised if this game beats some of the "coming soon" games to market.

This type of game, based on classics like "Gravitar" and "Thrust", tends to have simple graphics (Gravitar was originally a vector based game) and highly demanding gameplay. Some players find them "just too difficult", while others like the challenge and enjoy learning the fine points of controlling the space ship while battling gravity, aliens, and the ship's own momentum.

Looks promising...


I took "Winter 2015" to mean 4th quarter of next year. My apologies if this is not the case.

In that case, if the game is feature-complete as shown, it does look like a very simple game. That is not necessarily a problem, though.

dZ.

#30 catsfolly OFFLINE  

catsfolly

    Dragonstomper

  • 705 posts
  • Location:Japan

Posted Wed Jun 11, 2014 9:33 AM

Loved Gravitar!   This looks great!   Maybe a MARS LANDER mode could be added easy enough?   Lunar Lander is taken.....

Mars Mini Games - Descent sounds like just the game you are looking for...

 

http://atariage.com/...ars-mini-games/



#31 intvsteve ONLINE  

intvsteve

    River Patroller

  • 2,789 posts
  • Location:At the keyboard

Posted Wed Jun 11, 2014 9:44 AM

The graphics look to be 'vector-like' for the world, and just judging from the gifeo, the challenge appears to be ship control more than everything else. I never played Thrust or Gravitar, but from what's been said here, gravity is your primary 'enemy'. I guess as you advance there may be mobile opponents as well - they'll need good pathing code in addition to more traditional 'bad guy' AI.

 

There is a class of games that originally were vector-based in the arcades that really had their own sparse beauty, and that immediately came to mind with the screenshot here. With the resolution on the Intellivision, line art is always a challenge, so having a large scrolling world plays to the strength of the 2D scrolling capabilities and gives the world a little breathing room. It certainly looks intriguing.



#32 catsfolly OFFLINE  

catsfolly

    Dragonstomper

  • 705 posts
  • Location:Japan

Posted Wed Jun 11, 2014 9:59 AM

I took "Winter 2015" to mean 4th quarter of next year. My apologies if this is not the case.

In that case, if the game is feature-complete as shown, it does look like a very simple game. That is not necessarily a problem, though.

dZ.

"Grab presents and avoid the Snowman" sounds simple too, until you actually try to DO it...

 

The look is simple, but the challenge of maneuvering a spaceship with gravity and momentum and limited fuel is what makes the game difficult. These types of games are very tough.

 

On the other hand, imagine if, while trying to fly the spaceship, you were also trying to play a game of, say, ... tennis? THAT would be a game!

 

Catsfolly



#33 DZ-Jay OFFLINE  

DZ-Jay

    Quadrunner

  • 9,969 posts
  • Triple-Stripe Mo' Bro
  • Location:NC, USA

Posted Wed Jun 11, 2014 10:08 AM

On the other hand, imagine if, while trying to fly the spaceship, you were also trying to play a game of, say, ... tennis? THAT would be a game!

Catsfolly


Nobody would be crazy enough to make that game! :lol:

#34 Rev OFFLINE  

Rev

    A.K.A. Revolutionika

  • Topic Starter
  • 15,512 posts
  • Location:NC

Posted Wed Jun 11, 2014 1:11 PM

Some games on modern systems are announced years in advance. Nothing wrong with announcing this game that mat not come bout until next year.

#35 TrekMD OFFLINE  

TrekMD

    River Patroller

  • 3,339 posts
  • Location:Coral Gables, FL

Posted Wed Jun 11, 2014 1:22 PM

Cool, something to keep an eye on. 



#36 Rev OFFLINE  

Rev

    A.K.A. Revolutionika

  • Topic Starter
  • 15,512 posts
  • Location:NC

Posted Wed Jun 11, 2014 2:20 PM

Maybe by announcing so far in advance, the programmer can take into account some observations and pointers as it progresses. Feedback it always good.

#37 atari5200dude82 OFFLINE  

atari5200dude82

    Stargunner

  • 1,289 posts
  • Location:ATLANTIS

Posted Wed Jun 11, 2014 10:55 PM

Looks very cool and promising      :-D    :arrow:     :grin:   :thumbsup:  :)



#38 slab0meat OFFLINE  

slab0meat

    Stargunner

  • 1,457 posts
  • Location:NJ

Posted Thu Jun 12, 2014 8:41 AM

Good news.

 

 

:)


  • Rev likes this

#39 HunterZero OFFLINE  

HunterZero

    Dragonstomper

  • 652 posts

Posted Thu Jun 12, 2014 8:26 PM

Wow always wondered how a Thrust type physics game would work on Inty. Sign me up!

#40 Oscar G. OFFLINE  

Oscar G.

    Stargunner

  • 1,331 posts
  • Intellinaut
  • Location:Belgium

Posted Fri Jun 13, 2014 12:09 AM

Wow always wondered how a Thrust type physics game would work on Inty. Sign me up!

I wonder if Space Hawk is this type of game...



#41 Lathe26 OFFLINE  

Lathe26

    River Patroller

  • 3,097 posts

Posted Fri Jun 13, 2014 2:37 AM

I wonder if Space Hawk is this type of game...

 

I would guess so.  Similarly, Meteor might be this type of game as well, though it has been a long while since I played it.



#42 Intymike OFFLINE  

Intymike

    River Patroller

  • 2,586 posts
  • Location:Rhine Valley

Posted Fri Jun 13, 2014 10:27 AM

Wow always wondered how a Thrust type physics game would work on Inty. Sign me up!

 

Why not? Does the Inty not know all the rules of physics?  ;)


Edited by Intymike, Fri Jun 13, 2014 10:29 AM.


#43 jeffgamer OFFLINE  

jeffgamer

    Chopper Commander

  • 216 posts

Posted Fri Jun 13, 2014 8:34 PM

When the game is ready for sale, I'm in!



#44 Nibunnoichi OFFLINE  

Nibunnoichi

    Star Raider

  • 54 posts
  • Location:Roma + Lecco = Italy

Posted Sat Jun 14, 2014 12:49 PM

Cool, i like space mazes and gravity! :)



#45 Manoau2002 OFFLINE  

Manoau2002

    Stargunner

  • 1,072 posts
  • Location:Saskatchewan

Posted Sun Jun 15, 2014 9:00 AM

I normally only buy Colecovision homebrews but I might have to invest in a copy when this comes out.

#46 BBWW OFFLINE  

BBWW

    River Patroller

  • 2,943 posts
  • If it is not fun move away slowly.
  • Location:On the Northern Coast of San Mateo County, CA

Posted Mon Jun 16, 2014 9:21 PM

In any case. Cool, more games.



#47 AJChandler OFFLINE  

AJChandler

    Star Raider

  • 84 posts
  • Location:Louisiana

Posted Tue Jun 24, 2014 1:48 PM

Just in case I miss the preorder sign me up for one.



#48 JeFfR3y OFFLINE  

JeFfR3y

    Combat Commando

  • 9 posts
  • Location:France

Posted Thu Jun 26, 2014 2:31 PM

I'm interesting, sign me up if news come for ordering



#49 Chad OFFLINE  

Chad

    Space Invader

  • 20 posts
  • Location:Iowa

Posted Thu Jun 26, 2014 8:40 PM

I'll be watching out for this one, even though my gaming budget is pretty minimal these days.  I love thrust type games.  In my eyes this looks kick ass!!


Edited by Chad, Thu Jun 26, 2014 8:43 PM.


#50 ianoid OFFLINE  

ianoid

    River Patroller

  • 2,845 posts
  • Location:TEXAS!!!

Posted Wed Aug 6, 2014 4:53 AM

Want







Also tagged with one or more of these keywords: collectorvision, homebrew, 4xv

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users