myatari Posted March 16, 2003 Share Posted March 16, 2003 I'm now making Atari HQ #1. The Atari HQ will be $15. It has over 600 Mega bytes, over 8,000 files( sorry some are zipped), schematics, source code, Jag Developer software, tons of internal Atari software, Gerber files for many atari PCB. Has stuff for all newer Atari products. Lynx, Jaguar, ST, Mega STE, Falcon, ETC. Hundreds of hours were spent collecting this data. Know one will be able to use it all. There is just so much on this CDROM. We put the entire source for the sounds files for demolition man. There is work in progress source for many games. These are not final versions but test portions. Source from AVP, Hoverstrike, Iron Soldier II and more. There is the encryption software that AStari used to encrypt CDROMs. There are letters from Atari to Software developers telling them they are doing a great job(Fat Bobby) or telling them they are in default on their schedule(Road Riot +)+++++++ http://www.myatari.com/ebay/hq1.jpg Also I will be putting Fight For Life on Ebay with the source as bonus also. 2 Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted March 16, 2003 Share Posted March 16, 2003 Did I read that right? Battlesphere source code? hmm.. Does this also include FFL source code? I seen the one you listed already has been won. Thanks, Clint Thompson Quote Link to comment Share on other sites More sharing options...
atarifan49 Posted March 16, 2003 Share Posted March 16, 2003 No Battlesphere source code on the CD. But the Hoverstrike and AVP source code is correct. It's not final versions but more of work in progress type of stuff. Code was found on Syquest and/or floppy disks. The encryption stuff is from early 1995. Again, not final stuff. But it is commented and is better than no source code. There is even work in progress on the Atari version of the 2600 emulator that Dave Staugas abandoned when he realized he took a wrong direction with it. The CD is collection of files pulled from HD's, CD's, Syquests and floppies. Hope that clarifies some potential questions. Glenn Quote Link to comment Share on other sites More sharing options...
Stone Posted March 16, 2003 Share Posted March 16, 2003 The encryption stuff is from early 1995. Again, not final stuff. But it is commented and is better than no source code. Isn't it just the keys that are needed? Or would it be possible for them to be reverse-engineered from a disk image of a CD game and the encryption source? Self-booting CDs would be nice Stone Quote Link to comment Share on other sites More sharing options...
jaysmith2000 Posted March 16, 2003 Share Posted March 16, 2003 I'm now making Atari HQ #1.The Atari HQ will be $15. It has over 600 Mega bytes, over 8,000 files( sorry some are zipped), schematics, source code, Jag Developer software, tons of internal Atari software, Gerber files for many atari PCB. Has stuff for all newer Atari products. Lynx, Jaguar, ST, Mega STE, Falcon, ETC. Hundreds of hours were spent collecting this data. Know one will be able to use it all. There is just so much on this CDROM. We put the entire source for the sounds files for demolition man. There is work in progress source for many games. These are not final versions but test portions. Source from AVP, Hoverstrike, Battlephere, Iron Soldier II and more. There is the encryption software that AStari used to encrypt CDROMs. There are letters from Atari to Software developers telling them they are doing a great job(Fat Bobby) or telling them they are in default on their schedule(Road Riot +)+++++++ http://www.myatari.com/ebay/hq1.jpg Also I will be putting Fight For Life on Ebay with the source as bonus also. Wow, this is going to be FUN to go through! Like Christmas! Jason 1 Quote Link to comment Share on other sites More sharing options...
t.skid Posted March 16, 2003 Share Posted March 16, 2003 Great Work For me, this will be sure one of next things to buy! Quote Link to comment Share on other sites More sharing options...
myatari Posted March 16, 2003 Author Share Posted March 16, 2003 Sorry it was late and I was trying to give some idea of what was on the CDROM and was overwhelmed. The Source folder alone is 76 Mega Bytes with over 5,000 files. Plus there is source in other folders besides the folder labeled source. This is a lot of info. Highlander source NOT Battlesphere. Also these are just partials. As an example here is a file out of the Highlander section. ; rough thoughts on a menu script : LOADREQ DATA_TYPE_SOUNDS, BO_SOUND_FOOTMETL,32 ; returns sheet entry number as 'SE_SOUND_FOOTMETL' startscript: setbit WSB_COLLECT_PREVENT ; prevent use of 'collect' code spawn timeout select WORLD_QUENTIN,reg1 freeze reg1 ; select WORLD_MENU_CHARACTER19 ; hand starts pointing at start game select WORLD_MENU_HAND ; new name [see world.inc] - Jakes branch onsg gosg: kill timeout spawn timeout slideto MARKER_START_GAME_X,MARKER_START_GAME_Z sample SE_SOUND_FOOTMETL onsg: keytest JOY_DOWN branch golg,ne keymask FIRE_ABC branch startgame,ne quit branch onsg startgame: clearbit WSB_COLLECT_PREVENT release reg1 ;camera SCENE_DUN1_25 ;won't be seen until after cinepak cinepak BO_CINEPAK_DUNTRO quit camera SCENE_DUN1_25 ;won't be seen until after cinepak abandon golg: kill timeout spawn timeout slideto MARKER_LOAD_GAME_X,MARKER_LOAD_GAME_Z sample SE_SOUND_FOOTMETL onlg: keytest JOY_UP branch gosg,ne keytest JOY_DOWN branch gocr,ne quit branch onlg gocr: kill timeout spawn timeout slideto MARKER_CREDITS_X,MARKER_CREDITS_Z sample SE_SOUND_FOOTMETL oncr: keytest JOY_UP branch golg,ne keymask FIRE_ABC branch credits,ne quit branch oncr credits: cinepak BO_CINEPAK_CREDITS quit branch oncr timeout: pause 65535 resetjag abandon ; Quote Link to comment Share on other sites More sharing options...
Cyprian Posted April 26, 2022 Share Posted April 26, 2022 On 3/16/2003 at 6:31 AM, myatari said: I'm now making Atari HQ #1. is there a chance for Atari HQ #2? 1 Quote Link to comment Share on other sites More sharing options...
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