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I have just released the Atari HQ #1 CDROM.


myatari

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I'm now making Atari HQ #1.

The Atari HQ will be $15. It has over 600 Mega bytes, over 8,000 files( sorry some are zipped), schematics, source code, Jag Developer software, tons of internal Atari software, Gerber files for many atari PCB. Has stuff for all newer Atari products. Lynx, Jaguar, ST, Mega STE, Falcon, ETC. Hundreds of hours were spent collecting this data. Know one will be able to use it all. There is just so much on this CDROM. We put the entire source for the sounds files for demolition man. There is work in progress source for many games. These are not final versions but test portions. Source from AVP, Hoverstrike, Iron Soldier II and more. There is the encryption software that AStari used to encrypt CDROMs. There are letters from Atari to Software developers telling them they are doing a great job(Fat Bobby) or telling them they are in default on their schedule(Road Riot +)+++++++

http://www.myatari.com/ebay/hq1.jpg

 

Also I will be putting Fight For Life on Ebay with the source as bonus also.

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No Battlesphere source code on the CD. But the Hoverstrike and AVP source code is correct. It's not final versions but more of work in progress type of stuff. Code was found on Syquest and/or floppy disks.

 

The encryption stuff is from early 1995. Again, not final stuff. But it is commented and is better than no source code. There is even work in progress on the Atari version of the 2600 emulator that Dave Staugas abandoned when he realized he took a wrong direction with it.

 

The CD is collection of files pulled from HD's, CD's, Syquests and floppies.

 

Hope that clarifies some potential questions.

 

Glenn

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The encryption stuff is from early 1995.  Again, not final stuff.  But it is commented and is better than no source code.

 

Isn't it just the keys that are needed?

 

Or would it be possible for them to be reverse-engineered from a disk image of a CD game and the encryption source? Self-booting CDs would be nice :D

 

Stone

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I'm now making Atari HQ #1.

The Atari HQ will be $15. It has over 600 Mega bytes, over 8,000 files( sorry some are zipped), schematics, source code, Jag Developer software, tons of internal Atari software, Gerber files for many atari PCB. Has stuff for all newer Atari products. Lynx, Jaguar, ST, Mega STE, Falcon, ETC. Hundreds of hours were spent collecting this data. Know one will be able to use it all. There is just so much on this CDROM. We put the entire source for the sounds files for demolition man. There is work in progress source for many games. These are not final versions but test portions. Source from AVP, Hoverstrike, Battlephere, Iron Soldier II and more. There is the encryption software that AStari used to encrypt CDROMs. There are letters from Atari to Software developers telling them they are doing a great job(Fat Bobby) or telling them they are in default on their schedule(Road Riot +)+++++++

http://www.myatari.com/ebay/hq1.jpg

 

Also I will be putting Fight For Life on Ebay with the source as bonus also.

 

Wow, this is going to be FUN to go through! Like Christmas!

 

Jason

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Sorry it was late and I was trying to give some idea of what was on the CDROM and was overwhelmed. The Source folder alone is 76 Mega Bytes with over 5,000 files. Plus there is source in other folders besides the folder labeled source. This is a lot of info.

 

Highlander source NOT Battlesphere. Also these are just partials. As an example here is a file out of the Highlander section.

 

; rough thoughts on a menu script :

 

LOADREQ DATA_TYPE_SOUNDS, BO_SOUND_FOOTMETL,32 ; returns sheet entry number as 'SE_SOUND_FOOTMETL'

 

startscript:

 

setbit WSB_COLLECT_PREVENT ; prevent use of 'collect' code

spawn timeout

select WORLD_QUENTIN,reg1

freeze reg1

 

; select WORLD_MENU_CHARACTER19 ; hand starts pointing at start game

select WORLD_MENU_HAND ; new name [see world.inc] - Jakes

branch onsg

 

gosg: kill timeout

spawn timeout

slideto MARKER_START_GAME_X,MARKER_START_GAME_Z

sample SE_SOUND_FOOTMETL

 

onsg: keytest JOY_DOWN

branch golg,ne

keymask FIRE_ABC

branch startgame,ne

quit

branch onsg

 

startgame:

clearbit WSB_COLLECT_PREVENT

release reg1

 

;camera SCENE_DUN1_25 ;won't be seen until after cinepak

cinepak BO_CINEPAK_DUNTRO

quit

camera SCENE_DUN1_25 ;won't be seen until after cinepak

 

abandon

 

golg: kill timeout

spawn timeout

slideto MARKER_LOAD_GAME_X,MARKER_LOAD_GAME_Z

sample SE_SOUND_FOOTMETL

 

onlg: keytest JOY_UP

branch gosg,ne

keytest JOY_DOWN

branch gocr,ne

quit

branch onlg

 

gocr: kill timeout

spawn timeout

slideto MARKER_CREDITS_X,MARKER_CREDITS_Z

sample SE_SOUND_FOOTMETL

 

oncr: keytest JOY_UP

branch golg,ne

keymask FIRE_ABC

branch credits,ne

quit

branch oncr

 

credits:

cinepak BO_CINEPAK_CREDITS

quit

branch oncr

 

timeout:

pause 65535

resetjag

abandon

;

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  • 19 years later...

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