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Centron 3D Official web page completed. Info + Pics


rpc_games

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Pete explained the gameplay here. Those three objects on the left are probably the mines the player should avoid.

This is actually a great find ! Fantastic ! I was traversing back through the thread yesterday, but stopped at page 2.

 

Here's the gameplay description from page 1:

 

Gameplay: You don't shoot anything in the game, you fly into the coloured sphere's and hit them with your De-reser which is mounted on the bonnet of

your converted delorean. Different coloured sphere's = different score. Press the Fire button to jump over mines (kind of like moon patrol).

So if you jump over a mine and there's another mine after that one then YOUR TOAST ! I've only allowed 1 jump per step.

 

Alien ships will fly above you from time to time and drop bombs to destroy your delorean. Here's a tip, get out of the way or your dead :)

You have 3 lives (as usual) 0 lives = Game Over.

 

Avoid the mines (shown) and alien attacks (not shown) and get to level 23 the last level and then it's party time

 

Yesterday, the screenshots reminded me of another great 8bit game - Stealth - and it certainly looks like there is a bit of an inspiration from that game (e.g. alien ships flying towards you occasionally - remember the missiles in Stealth?).

 

 

Anyway, I just woke up and am drinking my coffee, while firing up my jag dev env for few hrs (before I have to go to Manhattan for a beer).

 

I think that people deserve to see more than screenshots after all the hype, even if it is going to be from a different Atari platform (jag) and from a different developer. Wait, didn't they even mention themselves at one point that jag would be their platform too ?

 

 

 

I believe that people of this thread have the right to see&play Centron3D and I will code up for it !

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It's funny to watch how people's positions have evolved on this. I think we have three distinct profiles here.

 

The first group has "Stockholm Syndrome". They've been taken hostage and abused, but are choosing to engage in collaboration as a defense mechanism in protection of their self-esteem. They don't want to face the fact that they've been victimized and so, instead, are pretending that there is some kind of team dynamic going on; analyzing the details and discussing the possibilities, even after they have been rejected and discarded by the very party they support.

 

The second group - and I think I belong to this one - could be accused of mob mentality. But, being as human as the previous group, I will evaluate my "team" more favorably by saying that what we really exhibit is pack mentality. We have a small, tight-nit community of people with real passions for an endangered platform and we expect members of that community - especially new, unproven members - to behave consistent with the ways that have evolved among us for defending the fragile interests of the community and the platform. A new animal approaches and wants to be accepted into the pack, but fails to respect the established norms of rank and procedure. It has been punished.

 

The third group is your standard execution audience. There's an Old Testament-style stoning going on here; and while they aren't too keen on participation, there's no doubt that it makes for a sensational spectacle. Some cry out for mercy; others for justice. At this point, however, the perpetrator (victim?) is long dead and now the executioners are just throwing trick shots at the battered remains. "Off the coliseum, through the statue's arms, past the city gates...nothing but net."

Edited by pixelmischief
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So, I actually got some progress after about two and half hours with the Centron 3D re/demake:

 

- I tend to keep the 80x50 resolution, as it's so specific to Centron 3D (not sure if I should just double each pixel or what? what do you guys think? it obviously feels very small right now)

- sky is procedurally generated - can influence density/intensity via few simple parameters (bitmap sky will follow later)

- terrain is also procedurally generated - can tweak the 'depth' of each layer simply via few constants

- mines can rendered at any depth level and are resized appropriately at run-time (there's a subtle depth-shading going on, since the middle yellow pixel was too bright in the distance (for the distant mines), so I am darkening it so it does not stick out so much)

- balls can be rendered at any base color at any position

 

- as can be seen from screenshot - right now it's running under VirtualJaguar. I have no idea about the framerate at this moment

- I am using my C codebase that I wrote from scratch for my Jaguar development

 

Next top tasks (when I get to it again - hopefully before next weekend, but that's hard to guess now):

- car sprite

- basic input (strafe/jump)-

- animation of mines/balls

 

Feel free to tear this development apart :evil:

 

post-19882-0-70827700-1405271839_thumb.gif

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So, I actually got some progress after about two and half hours with the Centron 3D re/demake:

 

And Vlad is his own, fourth response type. It's the "F@#K-you-I'll-make-my-own-game-based-on-your-design-and-beat-you-to-market-with-it" response. I admire this response.

Edited by pixelmischief
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Thus far we have only seen one single frame of 'gameplay'. For me it's also unclear what the gameplay could be.

 

Now that I look at it, the delorean and the astronaut was always there in the A8 version (Am I just slow?):

Centron3D_intro2.jpgCentron_Amiga_Intro.jpg

 

Looking at the in-game image:

Centron3D_L01.gif

- No Road, just a gradiant. If this could move, the dark colors at the horizon will scroll towards you, and other colors have to appear at the horizon. you just can't do a lot with this.

- The three stripes at the lower left corner, I've no clue what these are.

- The balls, they are probably ment to move towards you.

Roland P - I couldnt figure out the 8bit title screen either until the Amiga version was published. Now I see the car and astronaut :)

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I'm disappointed not to see the dancing girls animated as I found them the most recognisable of all the images. It would have been interesting to see if fluid animation lessened the impact of the coarse resolution.

 

Although no game was released, I don't think it was a complete fabrication. It looks like Pete has a software graphics mode working, has written an editor/converter for it, has sprite routines partially working and has put together all those background images. So some development effort has been spent to get this far. Under normal circumstances there would be more positive responses but unfortunately the bravado sales pitch backfired.

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To me - it looks more like a Lynx game than anything else. If it was truly for the A8 - then the score info line would have been in a suitable text mode - unless this was technically unfeasible?

And running on the Lynx it would be faster and smoother than on A8...?

Also no doubt more can be done with it - as well.

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And Vlad is his own, fourth response type. It's the "F@#K-you-I'll-make-my-own-game-based-on-your-design-and-beat-you-to-market-with-it" response. I admire this response.

Hell, Yeah :evil:

 

On a slightly more serious note, when I clicked the screenshot in my previous reply, it looked very small and empty, at least compared to how it felt inside an emulator.

 

So, I spent half an hour and changed it to fullscreen - this is why I love procedural content creation. You change few parameters and boom ! 4-times more pixels without having to beg the artist to spend few sleepless nights to resize it :cool:

 

Now, it feels different, obviously. I was surprised to notice that the mines (unresized) actually gave the playfield much greater depth / resolution / draw distance. So, perhaps I could keep them as small as they are now ? Then, I guess, the terrain will need more objects, but that's why we have jaguar, eh ?

 

I guess it's good I did not get the buggy/vehicle drawn yet. How large should it be on screen, then ?

 

post-19882-0-12289700-1405303141_thumb.gif

post-19882-0-10685100-1405303152_thumb.gif

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Still waiting for Jaguar 3fpsH.E.R.O. and NotKLAX.

That's too bad, since there never will be 3 fps H.E.R.O. released :) I went through another optimization round about a month ago and even though previously (not the oldest version you are talking about) it had a pretty decent framerate, now the perspective texturing is really smooth. I'm really sorry to disappoint you, but the engine is pretty fast now :grin:

 

But let's not start the FPS argument again, since you guys have no idea how to write a fast 3D code in C and I proved it in Klax 3D thread. if you do however want to start that argument again, please bring a 3D coder to the table, not some sprite pushers, OK ? Of course, I can handle a flamewar, if that's what you're seeking, my boy :evil:

 

Besides, what exactly did you accomplish in Jaguar coding except, of course, endless bitching ? Just curious ;-)

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Actually, remowilliams, it may be your lucky day, and you may get HERO/nonklax sooner, since I just received this PM from rpcgames:

 

 

Hi VladR, Steve here from RPC-Games. Pete the manager of RPC-Games would like to know where you are going this. Are you going to create your own Centron 3D game on the Jag?

Please let me know ASAP. Due to Centron 3D being copyrighted by us you will be breaching the copyright laws and Pete knows this. He does not want to press legal charges against you but he will if he has to. So please let me know ASAP what your intentions are.
email me at info@rpcgames.com.au

Thanks Vlad and have a nice day.
Steve
RPC-Games!

I had so much fun this afternoon coding the remake of Centron 3D. Now what ? Even if I don't call it Centron 3D, nothing stops them from threats.

 

Eh, I better get back to VRBasic coding, I guess....

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Just looking for actual evidence of what's been hyped up with only silly bitmaps provided, zealously promised ('it only takes a weekend or two') and yet with zero delivery. Sorry guess I can't see the parallels here.

Evidence ? I had a video captured from a REAL jag by two different guys, proving that my C engine can do fluently a dozen or two (can't really remember the actual numbers - they are in the thread, anyway) cubes, even though you guys were arguing that I would not do SINGLE ONE in C.

 

And as for delivery, I stated explicitly, it would not be NEXT weekend and that I had other deadlines to work on and that I merely did the Klax3D coding during that weekend for JagChris, who is very passionate about the game.

So, if you misinterpreted that multiple times (I said that, like, 5 times in that Klax thread) - then the problem is definitely on your side.

 

Just like I said, multiple times, I am dividing my evening/weekend coding between PC and Jag. I just did a switch to jag coding, so for the foreseeable future, there will be updates from me (and eventually, even to Klax3D).

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Actually, remowilliams, it may be your lucky day, and you may get HERO/nonklax sooner, since I just received this PM from rpcgames:

 

I had so much fun this afternoon coding the remake of Centron 3D. Now what ? Even if I don't call it Centron 3D, nothing stops them from threats.

 

Eh, I better get back to VRBasic coding, I guess....

 

Something is really wrong with a lot of you guys, this whole thread smells like the Jaguar forum, with a little bit of Intellivision sprinkled on top. :|

 

EDIT: I am tempted to sue for wasted time, reading this dribble.

Edited by 2600 Forever
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You can't copyright something that hasn't been written.

 

And if someone beats you to market with your own game concept, you don't have much of a leg to stand on.

That's true.

 

However, it does not prevent them from the frivolous suing. And who needs that ? And for what ?

 

It's not like I don't have other retro / non-retro projects to work on. There's few on Jag already anyway.

 

 

I just hate it that they're killing my passion. With the library I have coded for jag, a fully playable demo (though, without a sound -since that's still missing on my side) of such a simple game style is definitely reachable within the weekend timeframe - look what I did in 2 hrs...

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That's true.

 

However, it does not prevent them from the frivolous suing. And who needs that ? And for what ?

 

It's not like I don't have other retro / non-retro projects to work on. There's few on Jag already anyway.

 

 

I just hate it that they're killing my passion. With the library I have coded for jag, a fully playable demo (though, without a sound -since that's still missing on my side) of such a simple game style is definitely reachable within the weekend timeframe - look what I did in 2 hrs...

 

Eat your own dogfood like RevEng is with 7800BAS

http://atariage.com/forums/blog/431/entry-10960-salvo-2085-update-2-news-fireworks-and-dog-food/

 

That would silence your critics real quick.

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rpc_games says...
...Due to Centron 3D being copyrighted by us...

The Centron 3D name may be trademark. The alleged source code to the alleged game may be copyrighted. If you don't call your game Centron you're OK. Nobody has seen any code from the game, so assuming it even exists you could not have illegally copied any copyrighted code, so you are OK there too.

 

Prior art on this supposedly "new" CMODE72 mode goes through the work of several others (some who post here) and all the way back to DeRe Atari's (1982) discussion of increasing perceived color/luminance by page flipping multiple screens in memory.

 

If RPC tries to assert ownership of game play, it doesn't take much effort to identify numerous 3D-like, third-person, driving/flying games that behave similarly .

 

I would seriously doubt any lawyer would take RPC as their plaintiff in a case promising near zero damages in a niche hobbyist market.

 

 

(Side bar: Shatron 3D clearly is a parody and as such would have a wider latitude for fair use of imagery.)

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I had so much fun this afternoon coding the remake of Centron 3D. Now what ? Even if I don't call it Centron 3D, nothing stops them from threats.

 

Like i said earlier, there IS NO CENTRON 3D. VladR - legally you are protected, as the RPC games team has no product. Just make sure to post a public youtube video of YOUR Centron 3D half-assed whatever running in an emulator ASAP. If RPC ever had the balls to press charges, you can claim prior art to your intellectual property (Centron 3D) as their Centron 3D product is a photoshop product - NOT a game. See http://en.wikipedia.org/wiki/Apple_Corps_v_Apple_Computer.

 

Also, if they DO decide to bring a case against you, they are in Australia and are NOT doing business as RPC Games corp, scorp, or llc in the USA that I can find. So not only are they pissing into the wind, they are talking out of their ass.

 

EDIT: looks like they are working fast to make a game out of their slide show, with a youtube video to come soon. Have you seen http://www.rpcgames.com.au/Centron3D.html

Edited by fibrewire
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