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Bounty Bob hack to Futurama BENDER wanted!


SoundGammon

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Yeah! And someone should hack Pac-Man to replace the ghosts with the Baldwin brothers!

 

And someone should hack Robotron to replace your guy with Spongebob!

 

Someone should hack Star Raiders to make all the enemy ships bowls of petunias!

 

Hack Centipede to make each mushroom a copy of the Magna Carta!

 

So cool! Why has nobody done any of this before?

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Yeah! And someone should hack Pac-Man to replace the ghosts with the Baldwin brothers!

 

And someone should hack Robotron to replace your guy with Spongebob!

 

Someone should hack Star Raiders to make all the enemy ships bowls of petunias!

 

Hack Centipede to make each mushroom a copy of the Magna Carta!

 

So cool! Why has nobody done any of this before?

 

This sounds like the development process for that "Bald Dudes" game on the Jaguar that AVGN had a full-on rant about.

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  • 1 month later...

Throwing in my 2 cents worth of opinion...

 

The Sierra On-Line Frogger - is I believe the first Frogger conversion for the Ataris' - written by John Harris, which is brilliantly done. There's a small piece written about it in one of those books about the history of Atari? or was it about the early home computers?

I don't know the exact story how Parker Bros took over the rights? And commissioned a new version of Frogger. Presumably they couldn't secure the John Harris version for marketing.

 

Technically in a broad sense the Atari 400/800 and the 5200 are the same hardware (with minor differences) - same with the 600Xl/800XL/XE line too... The same program could run on all these - but the 5200 only had 16k of memory - the programmers here will explain how much modification is necessary, when games are greater than 16k. How much modification needs to be done?. Did someone convert Dropzone to run on the 5200? Which requires a minimum of 48k normally.

 

I do think that this hardware is only capable of reproducing arcade games of the early 80s' era - but not games of the mid 80s' and later years... because of the increased memory chips used in more elaborate coin-op graphics based games. Typically lots more sprites on screen, and having greater firepower at your disposal. Say from Flying Shark onwards...

 

I was disappointed with the release of the 7800 - because it was only marginally better hardware - of having more hardware sprites available. The background/playfield graphics seemed to be less than that of the Atari 400/800/5200 etc computers/console. This can be seen in Xevious - where the Nazca lines are crudely rendered - presumably because of running out of memory to render them better.

And of course the lack of a decent sound chip present.

 

I would nominate as the best home console for coin-op quality games of the mid-80s' onwards - would be the SNES (Super Nintendo) console. The best of the best titles for this system - did not disappoint - which the 7800 could not duplicate to the same quality.

Videogame design reached new heights - such as with Super Mario World (96 levels), Super Metroid, Legend of Zelda, Contra IV, Super SWIV, Super Aleste - and amazing coin-op conversions of R-Type, Ghouls n Ghosts, Streetfighter II and others...

 

For the next era - the Sony Playstation dominated - because of it's 3D hardware delivering Ridge Racer and it's Tekken series...

But the Sega Saturn got all the various spacey shooters in it's Japanese version.

 

Harvey

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Personally I thought the 7800 kinda sucked. A 2600 on steroids basically. If POKEY was standard equipment on-board it would have sucked quite a bit less.

 

SNES vs. 5200/7800 is not really a fair comparison. The SNES was a 16-bit console. Since Atari didn't release a 16-bit console, the most fair comparison would be to the ST. Maybe the Lynx which had a really zippy 6502 and a funky math coprocessor.

 

The Jaguar hit the market way before the Playstation. I found the Jag to be more interesting in ways but the Jag was kinda crippled due to some defects/design flaws. I also found the Dreamcast to be a better system than the PS1 and in some ways the PS2. The lack of a DVD drive hurt its prospects after the PS2 came out though.

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Sorry about the wrong posting... couldn't see a delete button afterwards - to remove it. (it was for another topic altogether).

 

While the suggestion seems valid - re: the topic of this thread - actually doing the graphics is probably impossible? That there's too few pixels to work with, in that game - to successfully render the desired character as a replacement. That it would look simply awful.

Not that I've tried - but I'll imagine it'll be no easy task to do well.

 

I'm not against doing such graphic hacks - wouldn't mind working on a few myself - graphics wise, but I'm no programmer.

 

The SNES filled that time gap well, as the system that could deliver home versions of the various coin-ops of it's time. Which the 7800 just wasn't capable of doing.

There was glowing coverage of the 7800 in an Electronic Games magazine - which vastly praised the 7800 - which was false. Desert Falcon was perhaps the game that players hoped that could show off the hardware? But it turned out to be disappointing overall.

 

Home videogames in the mid 80s' was a cutthroat business - that it would be very costly to obtain an official license to produce a home version of a popular arcade game. I'd guess Atari didn't have the money to do that (or that the license was already sold to someone else) - nor did it have a home platform hardware capable of delivering a quality home version.

That Atari was in it's element in the early 80s' but lost the plot from the mid 80s'....

 

You can still push that old hardware to do some wondrous things ... but it'll take a lot of time, effort and expertise to do so...

I'm working on the graphics for GTIABlast!/AtariBLAST! - that if you can keep to what the hardware can do, it can do it rather well...

 

Harvey

Edited by kiwilove
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Mr robot's helmet on miner 2049er's body. BBSB is too compact to hack.

 

Has anyone done this "station select" technique on Miner 2049er. I can't get it to work on Atari800win+ and I think it might be an upper button emulation issue.

 

Start a zone. Jump onto the first platform and position Bounty Bob so that no creatures will touch him (do NOT pause game).

Hold the UPPER red fire button down while entering Big Five's phone number (2137826861) on the keypad. You will know you did it right because it will immediately restart the zone again when you enter the last digit of the phone number.

Congratulations, you now have a way to 'warp' to any zone or station in the game!

HOW TO USE IT

Push the reset button on the joystick and select 1-0 on the keypad for the zone you want to play.

(1=zone 1, 2=zone 2, ... 0=zone 10).

Now, hold the upper red button down while pressing 1-0 on the keypad. This will allow you to select which station to play. You will immediately warp to the selected station! The warping ability will work at *ANY* time during the game! This is extremely useful for getting 'unlimited' lives. (HINT: If you die on a level and IMMEDIATELY warp Bounty Bob, the game will keep track of your score, but won't take away a life!)

Miner 2049 Hack.zip

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