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CoCo Madness (demos for the CoCo)


JamesD

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Those above are courtesy Simon Jonassen, he's quite good, and has some amazing stuff...

 

I think some of the most impressive stuff is the Donkey Kong transcode that John Kowalski did. He took the Z80 code from Donkey Kong and rewrote it in 6809 for the CoCo 3. The results are amazing considering the 6809 is doing all the work the Z80 did, plus handling sound generation as well.

 

 

Another impressive bit of work was done by John Linville, another CoCo guru with lots of CoCo smarts has a working video player...

 

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And here are some demos made for a standard 128K CoCo 3 to show what this little machine could do:

 

 

 

It could also 'simulate' the sound of a C64 SID:

 

 

And lastly my most ambitious project: first-person realtime texture mapping:

 

You can download the files to try them on a real CoCo or an emulator here:

https://sites.google.com/site/rveilleux/coco3home/rems-coco-3-files

 

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If you are on facebook you might want to join this group.
https://www.facebook.com/groups/2359462640/

Several of these demos were written by member Simon Jonassen.
Most of his stuff is posted there

Loading from tape while playing music:
https://www.facebook.com/video.php?v=10155328119115506

Edited by JamesD
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Wow, these are really impressive demos!

 

While it is not new, does anybody remember the "original" Coco demo used in some Radio Shack stores ca. 1983? I only saw it a few times, around when I first bought my Coco, and all I remember was a scrolling Tandy/Radio Shack logo that changed size and colour as it went along. It was very impressive for the time. For whatever reason, I do not recall having seen it on any store demos in later years.

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Ed Snider conducting some video tests on the CoCo2 in RG6 (PMODE 4) graphics mode.
This is based on the same code as the Bad Apple video linked to in the previous post.
https://drive.google.com/file/d/0B1sgl615FlGnajlDX0RvQXE3OHM/view

 

 

Edit:
Ed is also responsible for the SG24 video above.

Edited by JamesD
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And a couple more videos Ed has converted to the CoCo.

 

https://drive.google.com/open?id=0B1sgl615FlGnb3lXOUtMLWNRYWc
https://drive.google.com/open?id=0B1sgl615FlGncXlfTTZGNnBFVmc

 

 

And sometimes, mistakes can be hilarious!
https://drive.google.com/open?id=0B1sgl615FlGnUXF3VDNlazVDZE0

And another video. I wonder what the source is.
https://drive.google.com/open?id=0B1sgl615FlGnYUxPUnIwMkFyTlk

Edited by JamesD
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What machine is this running on?

That is a CoCo 2 with a 6309 CPU. A regular 6809 gets a slightly lower frame rate.

 

There is a way he might get an even faster frame rate on the same machine with just a 6809, but it would require adding some RAM addressed in the ROM space and using the high speed mode. That would basically be a cart plugged into the expansion interface along with the SD interface.

Someone gave me such a RAM board but I haven't tested it to see how much faster code would run yet.

 

*edit*

That would run pretty much the same on a CoCo 1 btw.

 

Edited by JamesD
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