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Make Atari games without programming!


Aloan

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atari%202600%20graphics%20template.png

I meant Atari 2600 games!

You will be awed, you will cry! you have always dreamed about this! to simply make your Atari 2600 game just drawing it,

clicking and dragging and adding some events to play. No coding, no assembly, no computer language.

Wait no more: go here: i am sharing this for free! the executable shows it like it is! the game maker file is yours to keep!

here is the page: http://aloan.site90.net/atari_graphics_simplified.html

once there, pressing the back button will reveal some more free goodies!

post-25615-0-00243300-1405742755_thumb.png

Edited by Aloan
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One mention, you will need to have the program that makes it possible which is Clickteam's Fusion 2.5, but the game maker file which opens in it (that I made) I am sharing and the executable is to show what it can do. It can also make arcade games in the power of Neo Geo

http://aloan.site90.net/retrofun.html

I don't work for clickteam, but I have their program and am very excited about it, I have made an awesome game called Cliffall which is free and is a tribute to Atari 2600 Pitfall II Lost Caverns and you can download here: http://aloan.site90.net/videogame.html

Edited by Aloan
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Forgive me for asking, but can you actually excecute the code on a real 6507, with RIOT, TIA, and 128 bytes of RAM?

 

I suggest you read "Racing the Beam" (Google it). That screenshot, while on the surface looks like simplistic Atari graphics, appears to have too many sprites on one scanline. Your race car has three if you include the passenger nd both windshields. Also your wheels appear larger than 8 pixels. The clouds certainly are as such, and the way they overlap the barn graphics looks suspect.

 

EDIT: link appears broken. :sad:

Edited by stardust4ever
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It's a cool idea but they're not Atari games because they won't play on an Atari system. You can't just say "it has blocky graphics so it's an Atari game"

 

Related thread and my reply from it below:

 

atariage.com/forums/topic/226570-i-guess-this-is-easier-to-make-games-than-batari-basic/

Don't you mean "simulated Atari 2600 games"? Games made with batari Basic actually work on a real Atari 2600.

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This is a template for Atari 2600/7800 style games in Multimedia Fusion 2. If you want to make a classic game on the PC and mobile platforms without C experience then look no further.

 

The O.P. made the Pitfall II inspired game "Cliffall" using this tool. His experience led him to attempt to share some of his techniques.

Some of us already know this, but it doesn't change the fact that the title of his page is "Make Atari 2600 Games With No Programming." It's misleading. On top of that, some stupid people might think that they can make games that will play on a real Atari 2600 using Multimedia Fusion 2.

 

Changing the name of the page to "Make Simulated Atari 2600 Games With No Programming" or "Make Atari 2600 Inspired Games Without Programming" would clear things up.

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I suggest you read "Racing the Beam" (Google it). That screenshot, while on the surface looks like simplistic Atari graphics, appears to have too many sprites on one scanline. Your race car has three if you include the passenger nd both windshields. Also your wheels appear larger than 8 pixels. The clouds certainly are as such, and the way they overlap the barn graphics looks suspect.

This is one reason I'm not a fan of "retro style" games on modern platforms which use chunky graphics to try to look as if they're running on an old system. They break the rules of what those systems could do (the number of moving objects per scanline, the number colors per scanline, the resolution, the color palette, etc), but they still manage to look worse than those systems at their best actually looked. The discrepancies always leap out at me whenever I look at a "retro style" game, but most of the people who make (and play) those games have never seen the real systems in person, so they don't know the difference. All they know is that "if it's old, it looks bad, so if we make something that looks bad, that must mean it looks old."
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That screenshot, while on the surface looks like simplistic Atari graphics, appears to have too many sprites on one scanline.

 

screenshot looks doable to me:

post-3056-0-52421500-1405780973_thumb.png

 

I'd throw something together to test it, but my weekend's already booked.

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Some of us already know this, but it doesn't change the fact that the title of his page is "Make Atari 2600 Games With No Programming." It's misleading. On top of that, some stupid people might think that they can make games that will play on a real Atari 2600 using Multimedia Fusion 2.

 

Changing the name of the page to "Make Simulated Atari 2600 Games With No Programming" or "Make Atari 2600 Inspired Games Without Programming" would clear things up.

 

No argument here. I suggested this to the O.P. myself.

 

Nevertheless, this is a useful template for the reasons I stated (and that the O.P. most likely meant). I think he was/is just very excited to share and got into a bit of hyper-bally :)

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The title should be changed to:

 

Make REAL fake Atari games on your PC…so easy, even a Shatner can do it!!!

 

post-29022-0-86895000-1405790692_thumb.jpg

 

Synopsis:

 

Feel just like you are Backin89 and create a REAL fake Atari game on your PC from scratch with almost no effort! Save all of your time and HARDWORK for the important things in life…like watching re-runs of Knight Rider while riding your Hello Kitty bike to your job at Kinkos.

post-29022-0-40727900-1405793561_thumb.png

 

post-29022-0-86667400-1405793562.png

 

 

 

…how's that for a "fixed that for ya"!!! :D

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I don't think it's time to "Shat" on this thread. He's no Joe Cracker with his NES Game Maker. Just very enthusiastic. English is one of three languages to him and I suspect not the first. Give him a break.

OK Mr. Moderator….whatever you say.

 

I have to disagree. This is his second thread on the same subject and, in both cases, he has been politely corrected as to the inaccuracies of what he is claiming. So far, it has just been met with no response...

 

…that tells me, it's high time for the Shatner-ing to commence.

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The title should be changed to:

 

Make REAL fake Atari games on your PC…so easy, even a Shatner can do it!!!

 

attachicon.gifShat Frustration.jpg

 

Synopsis:

 

Feel just like you are Backin89 and create a REAL fake Atari game on your PC from scratch with almost no effort! Save all of your time and HARDWORK for the important things in life…like watching re-runs of Knight Rider while riding your Hello Kitty bike to your job at Kinkos.

attachicon.gifShat Bike Knight Rider.png

 

attachicon.gifShat's Kinkos ID.png

 

 

 

…how's that for a "fixed that for ya"!!! :D

Watching TV on your Hello Kitty bike, cruising downhill in rush hour traffic, without a helmet? Sounds perfectly safe to me... :rolling:

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I agree with the previous posts that it would be more accurate to say "Atari-2600-like" games or something similar. But one idea I haven't heard anyone kick around is, "What if this technology was used to prototype prospective games, or to test a game-play concept to see if it "works", before going to all of the trouble to program it "for real" in assembly or even Batari Basic?"

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^^Well there are tricks you can pull onscreen to cheat the TIA capabilities, such as asymmetrical playfields, and translating sprites mid-scanline, but those cost CPU cycles. Same with moving sprites around, changing colors, etc during Hblank, and physics calculations during Vblank. Not to mention the incredibly limited 128 bytes of RAM. Verify that graphics displayed on screen are Kosher (they typically aren't) or that too many sound channels aren't used. You still don't have any RAM, ROM, CPU speed, 8-bit limitations, etc. Many NES-styled games use way too many onscreen sprites, incorrect or too many color palettes, too many sound channels, drum synths that are way too clean to be doable on NES PCM etc...

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One thing that I really don't like about many of the "retro" styled games with pixel sprites, is that the size of the pixels is sometimes inconsistent across sprites and/or backgrounds, and when the sprite moves by sub-pixel amounts or even worse rotates. I don't know if this system has these problems, but if it does I would hate everything produced with it.

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^^It doesn't bother me that much really. I look at those as parodies or celebrations of classic game genres. Some of them are tastefully done. SNES could rotate/scale sprites so I can see a modern HD game doing the same in HD resolution. Sometimes the pixellated characters also get lighting or special rendering effects, sparkle, glow, what have you.

 

One of my favorite games for PS3 (besides Little Big Planet) was the Zelda-inspired 3D Dot Heroes. The player, enemies, terrain, and the entire universe were made from 3D voxels. I even made a Mario sprite in the editor that I painstakingly recreated out of dice.

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One thing that I really don't like about many of the "retro" styled games with pixel sprites, is that the size of the pixels is sometimes inconsistent across sprites and/or backgrounds, and when the sprite moves by sub-pixel amounts or even worse rotates. I don't know if this system has these problems, but if it does I would hate everything produced with it.

That Galax game in your profile pic looks interesting. When will it be done?

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Am I the only one who wants a Backin89/Shat/HelloKitty/CrackPipe 2600 game? Can one of our talented programmers of REAL 2600 games please make this? :D

 

Come on, that thing would fly off Atariage virtual shelves faster than a crackpipe smoking Shatner going downhill on a hello kitty bike

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