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XEX games that require 64K or XL OS. Why won't they work on 48K 800?


ACML

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I know some of these are pure size (i.e. >48K RAM), but many are far less than 48K size files, but they won't work on the 48K 800 with OS-B. When it says it requires 64K, that means it won't run on a 48K 800, but will on a 64K Omniview which is basically an OS-B with an 80 column mode and 64K RAM. The ones that say XL OS won't run on a 64K Omniview or 48K 800 OS-B and truly need an XL OS.
XEX's that require a 64K OS and will not run on a 48K Atari 800. Yes, the full disk ATR's may work on an 800, but not the XEX versions.
Air Wolf
Alien 8
Amaurote
Amaurote 2013
Animal Party
Apple Invaders
Balz
Bank Bang!
Barbarian version 4
Basil the Great Mouse Detective
Black Lamp
Blinky's Scary School
Blip
Blue Thunder
BMX Simulator
Bounce Ball (multi joystick)
Crownland (demo)
Crumbles Crisis
Dart Chambers (Atari)
Diamondz
Draconos I
Draconus II
Draconus III
Draconus IV
Fantastic Soccer
Food Fight (Atari)
Head Over Heels
Hellcat Ace
Hobgoblin
Into the Eagle's Nest
Jinks
Knights Lore
Lander
Lode Runner 1
Lode Runner 2
Loops DX
Loops of Zen
Lunar Jetman
Lunar Lander
Mad Stone
Mario Brothers 2007
Mercenary
Mind Blast
Mission
Mountain Bike
Mr. Robot 2
Nation's Flags
Ninja Commando
Ocean Detox
Pad
Perplexity
Pipe line
Rear Guard
Ridiculous Reality
Robix
Silent Service
Soccor Pong
Spelunker
Spitfire 40
Spy vs Spy 1
Spy vs Spy 2 (Island Caper)
Spy vs Spy 3 (Artic Antics)
Stack Up
Strip Poker (Dominique)
Strip Poker (Linda)
Strip Poker (Marina)
Strip Poker (Melanie)
Strip Poker (Suzi)
Strip Poker (Sylvia)
Sub Hunter
Super Soccer
Superversion
Swapz
Tales of Dragons and Cavemen
Thunder Fox
Tomahawk
Warhawk
Project - M
X-8
Xerious Defect XXL
Yoomp
These require the 400/800 OS-B
Ghost Hunter (1981 Original version)
Protector 2
Run for the Money
Star Raiders Dual
These require an XL OS and won't run on a 48K Atari 800 or 64K Omniview OS
Alien Busters
Amnesia
Battleship
Bubble
Burger Chef
Castles of Confusion
Choplifter XE (color)
City Hawk
Crack Up
Dropzone (cheats)
Galaga
Gyruss
Hot Wheels
Lode Runner stages 1 to 40
Lode Runner stages 41 to 80
Lode Runner stages 81 to 120
Mule
Multi Race
Multris
Othello 2
Protector 2 (Synapse)
Serpent
Spitfire Ace
Strip Poker (Candy)
Strip Poker (Marlene)
Surf's Up
Tank vs Tank
Tetris
Volleyball

 

Does anyone have 48K Atari 800 friendly versions of these XEXs? Again, not looking for ATR versions, just XEX versions.
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File size isn't a good indicator, plenty use compression or might use the extra 16K as workspace.

 

There's a good number in there though that don't need 64K. Spelunker - in fact I think it might run in 40K.

 

Blue Thunder, I don't think that's very big.

 

The lesson of illegal OS calls wasn't learnt by many - some continued the bad habit of undocumented calls with the XL OS but it was probably much more the case for cracks and the like rather than commercial releases.

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Rybags is right about compression. A while ago I decided to start using my pal atari 400. And indeed especially those games with compression didn't want to decompress (and run).

 

I hope you'll find what you are looking for. I like my 400 a lot and I would like to increase the game base a bit more when possible.

 

Not sure... But I believe I got a mule file version running, but I'm not sure...

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There is my game Bank! Bang! there - I was not using OS, basically turning it off was one of the first things on a list. Then you've got a bit more memory. I do not remember if this was the case for B!B!, but certainly it was for Operation Blood and Special Forces.

 

Additionally the game was released as fileless bootable disk, so the file version is possibly compressed and indeed, compressors do use XL memory.

 

And now the big reason - when I was making the game I did not really know about A800 at all - I have never seen one. Cheapo XL/XE were the thing.

 

Best,

 

pirx

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Could be certain games disable the XL/XE OS and set up custom IRQ, NMI, and Reset. Using a custom NMI for can reduce a few cycles for DLIs.

Rarely ever. In most cases, the original version would run on an unmodified A800. The trouble is, most such games were disk boots, and where converted manually by the "crackers" to file versions. Now, how do you fit a boot version with a loader, an intro and several levels on disk into a file? Well, you typically employ the extra RAM you have on the XL, store the additional sectors for levels or game there, and then modify the internal game loader code to take the code from the RAM behind the OS rather than load it from disk.

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