Heaven/TQA Posted July 31, 2014 Share Posted July 31, 2014 as some of you already have seen this... I just wanted to show you what we are working at the moment. not sure into what this envolves... but some might know already... Kudos to Popmilo & Oswald ps. this is old preview with low freame rate and a lot missing in this prototype etc... 10 Quote Link to comment Share on other sites More sharing options...
Rybags Posted July 31, 2014 Share Posted July 31, 2014 Where's the Delorean? Cool actually... this is using GTIA paletted I suppose. 1 Quote Link to comment Share on other sites More sharing options...
w1k Posted July 31, 2014 Share Posted July 31, 2014 wow.. this will be goooood Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 31, 2014 Author Share Posted July 31, 2014 (edited) Where's the Delorean? Cool actually... this is using GTIA paletted I suppose. in this case... you are right Jungle? This one uses hypermode HVE10+i mode... Edited July 31, 2014 by Heaven/TQA 4 Quote Link to comment Share on other sites More sharing options...
snicklin Posted July 31, 2014 Share Posted July 31, 2014 Beautiful. And is it technically simple to invert the algorithm to produce caves? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 31, 2014 Author Share Posted July 31, 2014 Beautiful. And is it technically simple to invert the algorithm to produce caves? Maybe... Quote Link to comment Share on other sites More sharing options...
Fratzengeballer Posted July 31, 2014 Share Posted July 31, 2014 Guess I saw this one before :-) I am eager to see what it will look like in the end. Keep up your great job supporting this platform. Jungle :-) less pinkish Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted July 31, 2014 Share Posted July 31, 2014 I can see where the obvious temptation where to go with this but I hope you change it up a bit, ROF & KR are what they are..Tough acts to follow.. BUT its looking really nice and you guys have the skills to mould it into anything you want, great tech demo.. Send the source to Pete to show him what a proper teaser looks like....Real code, real work... 3 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted August 1, 2014 Share Posted August 1, 2014 "Where's the DeLorean?" .. wow.. Rybags, I think you've just coined THE AtariAge phrase of 2014. Seriously, awesome demo! would _love_ to see some code -Thom 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 1, 2014 Author Share Posted August 1, 2014 here is some code... 2 Quote Link to comment Share on other sites More sharing options...
tschak909 Posted August 1, 2014 Share Posted August 1, 2014 smartass Quote Link to comment Share on other sites More sharing options...
w1k Posted August 1, 2014 Share Posted August 1, 2014 nice Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 1, 2014 Author Share Posted August 1, 2014 ok... some code snipped... just doing the new 2d transformation... Quote Link to comment Share on other sites More sharing options...
snicklin Posted August 3, 2014 Share Posted August 3, 2014 I've done stuff similar to this on a PC before, just in pure 'C' and without any libraries and it was a lot of hard work. However to do something like this on the Atari 8 bit and in Assembly is amazing. Can I ask how your clipping algorithm works? It looks like it is looking for the centre of the mountain peak, and if it is <0 (i.e. behind you), it is cutting out the whole mountain. Will this remain like this or is it possible to render the rear of the mountain? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 3, 2014 Author Share Posted August 3, 2014 I guess we are going to clip everything behind and everything out of view or calculated distance will pop out or in... Similar to RoF. Little bit more cheating can be done like I showed here... Instead of using a 3 col gfx mode the mode10... Then you could fade in vertices like in Koronis Rift... I have not yet decided which mode I will use at the end... First task is right now to get the full engine up and running... At the moment the grid rendering is on the list. Quote Link to comment Share on other sites More sharing options...
+Stephen Posted August 3, 2014 Share Posted August 3, 2014 Looks awesome - what is "hypermode HVE10+i mode"? Quote Link to comment Share on other sites More sharing options...
bbking67 Posted August 3, 2014 Share Posted August 3, 2014 Just don't piss off Pete the assistant manager or he'll get his army of soliciters after you. Ruthless bastards. 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 3, 2014 Author Share Posted August 3, 2014 Looks awesome - what is "hypermode HVE10+i mode"? nothing... just referring calling custom display lists somehow interesting no... it is simple mode10. but right now I am into mode D... 160x64x3. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.