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CV ROM Update Project - Commercial Releases - v1.2


36 replies to this topic

#26 Rotgut OFFLINE  

Rotgut

    Space Invader

  • 33 posts

Posted Mon Jan 11, 2016 9:42 PM

 

You can just rename the .bin files to .rom and they'll work.

 

WOW.  Well whaddaya know.  It works!  I have been dealing with emulators and front ends for 10+ years and I never knew you could do this.  What a revelation.  Thank you!!!



#27 Rotgut OFFLINE  

Rotgut

    Space Invader

  • 33 posts

Posted Mon Jan 11, 2016 9:43 PM

FYI, one link to this package is on the new ColecoVision North web site, here:

 

http://www.colecovis...ms_cvupdate.php

 

Thanks again, man.  I'm serious.  You are awesome.



#28 Ikrananka OFFLINE  

Ikrananka

    River Patroller

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  • Location:Canada

Posted Wed Jan 13, 2016 11:08 AM

Unfortunately there is no standard covering filename extensions.  I chose "bin" when naming these files because for me this most accurately describes the content of the files.

 

If you do wish to change the extension of all of the files to something like "rom" so that BlueMSX immediately recognizes it in it's insert rom dialog box then you can use a bulk file renaming utility.

 

Of course, in BlueMSX the easiest thing to do is in the Insert ROM dialog box simply select "All Files (*.*)" in "Files of type:" and it will display all files irrespective of their extension.  Then just select a "bin" file and it will load and play normally.



#29 ColecoFan1981 OFFLINE  

ColecoFan1981

    Moonsweeper

  • 353 posts
  • Location:Milwaukie (Oak Grove), OR

Posted Wed Feb 24, 2016 9:11 PM

What should be resolved in this project should relate to when the ROM for Donkey Kong went from 24K to 16K. I want to think the 16K ROMs were first used around date code 8240 (40th week of calendar-year 1982).

 

~Ben



#30 Trebor OFFLINE  

Trebor

    River Patroller

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Posted Sat Mar 5, 2016 3:00 PM

What should be resolved in this project should relate to when the ROM for Donkey Kong went from 24K to 16K. I want to think the 16K ROMs were first used around date code 8240 (40th week of calendar-year 1982).

 

~Ben

 

Thought that cut over was "sometime during 1983."     ;)   



#31 ColecoFan1981 OFFLINE  

ColecoFan1981

    Moonsweeper

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  • Location:Milwaukie (Oak Grove), OR

Posted Sat Mar 5, 2016 5:52 PM

 

Thought that cut over was "sometime during 1983."     ;)   

It is approximate because I honestly don't know for sure. The instruction book revision overlaps: some early 16K ROM carts had the 78214A guide while later ones had the 78214B version. Same with the original 24K ROM issue: some copies had an early 78214 manual, but most had the 78214A version.

 

~Ben


Edited by ColecoFan1981, Sat Mar 5, 2016 5:54 PM.


#32 Mike Harris OFFLINE  

Mike Harris

    Chopper Commander

  • 124 posts

Posted Thu Dec 20, 2018 9:28 PM

Reading the pdf I do not see the BC Quest for Tires 2 fixes listed elsewhere on Atari Age.

I remember owning the original release and never having issues.
I did discover the code to get me to the end on my own.

 

Something to look into.



#33 Mike Harris OFFLINE  

Mike Harris

    Chopper Commander

  • 124 posts

Posted Thu Dec 20, 2018 9:30 PM

BTW...I hope you haven't been fixing tricks thinking they were bugs.

Like in DK you can pause on a ladder and then go up faster.
I think, been awhile, that you can jump under some food on level 2 and get it.

 

Some of those tricks are favorites and add to the game play.



#34 Mike Harris OFFLINE  

Mike Harris

    Chopper Commander

  • 124 posts

Posted Thu Dec 20, 2018 9:53 PM

Adding two more cents that come from experience and dealing with a REAL Coleco/ADAM with REAL Cartridges that I bought way back in 84ish.  I am old BTW.

 

To put on your radar.

 

Smurf Rescue, not talking about the undress Smurfette but talking about moving back and forth between screens can reset your system failure.

It has reset my coleco with garbage on the screen and with the ADAM it reset and made my printer go wild.

MR. Do's Castle, not necessarily a bug but may have more to do with not enough bytes for the score.
When my hands weren't doing other teenage things I was pretty good and the whole game scrambled when I scored too high, maybe when it should have turned over.

Destructor had a habit of freezing and crashing and that was one of my favorite games.

 

Black Jack and Poker on occasion would give me two of the same cards.

 

All of these games I am talking about are all North America, non CBS, non European.

 

A lot of these titles, all of my games as a matter of fact, I still have on DDP that I ripped from original Carts using Assembly Language and Smart Basic.
I may have Floppies but have no idea what is stored because although I kept the software and some other goodies I pitched my ADAM and Disk drives in the trash when I went into the military.
Now that I am back in the scene "quote" "quote"  I picked up two ADAM'S, one broken DD Drives and One Never used and never will be.



#35 Mike Harris OFFLINE  

Mike Harris

    Chopper Commander

  • 124 posts

Posted Thu Dec 20, 2018 10:07 PM

Final thoughts because I am seeing that this page hasn't been updated in awhile.

I noticed on the ADAM Music Box Demo that there was music for the pause routine in Rocky Boxing.

Bug?  Never implemented?  Could or Should be implemented?



#36 Ikrananka OFFLINE  

Ikrananka

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Posted Sat Dec 22, 2018 9:08 AM

Reading the pdf I do not see the BC Quest for Tires 2 fixes listed elsewhere on Atari Age.

 

The ROM dumps of BC's Quest for Tires II are NOT fixes.  They are clean dumps of the US and Canadian carts which turned out to contain different ROMs.

 

Just to be clear, the objective of this project was to produce as clean a ROM set as possible, i.e. one that represented the contents of the PROMs in the carts.  The only exceptions to this are (i) where I delete superfluous copies of a game's data that was simply added to an EPROM to fill its available space, (ii) to fix game breaking bugs (not "tricks") that have been identified, and (iii) in the case of Sector Alpha where there was a wiring error in the cart that prevented the complete original game ROM data from being accessible.

 

BTW...I hope you haven't been fixing tricks thinking they were bugs.

 

As stated above - nope - this is not the case.

 

Final thoughts because I am seeing that this page hasn't been updated in awhile.

 

No updates as there have been no new ROM dumps or information to add.

 

There are still a load of cart variants that I would like to dump (as documented in the CV Rom Dumping Project Database).  If you have any of them then please let me know.



#37 Mike Harris OFFLINE  

Mike Harris

    Chopper Commander

  • 124 posts

Posted Sun Dec 23, 2018 4:09 PM

Thanks for the heads up.
I had the impression that you guys were going around fixing all the bugs in the games.

NOW I AM SUPER STOKED!!!

One of my all time favorite games has been Victory and I had no idea that there was more content than what was already there.
Other than a simple passage in the instruction manual that something like beware of the quarks or some deal.

I loaded the European version up and like wtf... all kinds of crap flying on the screen.  I love it.






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