alekmaul Posted August 27, 2014 Share Posted August 27, 2014 Hello,I'm new here but hope to share some stuffs I did (and sure, I WILL do) for Colecovision.Previously, I did some emulators of The Colecovision console and last week, I thought about doing MazezaM for colecovision to test Daniel Bienvenu lib (he tested nds lib previously on dev-fr, the old french DS, GBA, and so on community).So I port my GBA version to Colecovsion :Here is the youtube link : http://youtu.be/Rj7jPJi3r9s?list=UUEP793b8Q6Rlt2fjP2L2vrA I have now some questions :Is there a tool to compress graphics with Dan0 compression method or other method than RLE ?Is there tools for music conversion. My GBA version is a mod file, and I want to port, at least, the MazezaM theme to it.Hope to release MazezaM soon , after this one, I will try to port another game : Uwol. 6 Quote Link to comment Share on other sites More sharing options...
Tony Cruise Posted August 27, 2014 Share Posted August 27, 2014 Looks very good so far, I like puzzle games like this. There is some work on another thread to be able to play VGM files, and there are a number of tools to convert music into that format. Quote Link to comment Share on other sites More sharing options...
chart45 Posted August 27, 2014 Share Posted August 27, 2014 (edited) yes i like that kind of game remind me sokoban please continue too the release point i think msx have sokoban that would be nice on coleco Edited August 27, 2014 by chart45 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted August 27, 2014 Share Posted August 27, 2014 i think msx have sokoban that would be nice on coleco You obviously haven't read my latest news bulletin, Eric. I'm releasing Boxxle this Christmas! And welcome to AtariAge, alekmaul. It's always nice to see a new CV programmer enter the fold. EDIT: Oops, I just noticed that my latest news bulletin is already outdated. I made some changes to my release lineup very recently, and I will post another news bulletin in a few days. Quote Link to comment Share on other sites More sharing options...
+5-11under Posted August 27, 2014 Share Posted August 27, 2014 There already is a Mazezam for ColecoVision, but it's pretty simple, and has only 10-12 levels, I think. The funny thing is that I was thinking of re-making Mazezam for the ColecoVision, too. I'm glad I chose something else. Good luck and welcome to AtariAge. Quote Link to comment Share on other sites More sharing options...
alekmaul Posted August 27, 2014 Author Share Posted August 27, 2014 There already is a Mazezam for ColecoVision, but it's pretty simple, and has only 10-12 levels, I think. Yeah, I know about that version, but mine is really different and has more levels (same number as the GBA version, more than 20 levels). It will also have musics (i hope ). Quote Link to comment Share on other sites More sharing options...
+5-11under Posted August 27, 2014 Share Posted August 27, 2014 If you look online you can find at least 42 levels. Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 27, 2014 Share Posted August 27, 2014 Glad to see you here Jean Michel Quote Link to comment Share on other sites More sharing options...
+nanochess Posted August 27, 2014 Share Posted August 27, 2014 Wow! great graphics Quote Link to comment Share on other sites More sharing options...
Kiwi Posted August 27, 2014 Share Posted August 27, 2014 Is there a tool to compress graphics with Dan0 compression method or other method than RLE ? I use Pletter compression to finalize the graphics. There isn't specific tool for Pletter. There is pletter decompressor that came with the library in the comp folder. comp.zip This one is has the fixed source code and the comp.lib you can overwrite the current one to use the fix version of Pletter. The current code doesn't decompress properly on the real Colecovision while the fixed version decompress the graphic better on the real Colecovision. And Mazezam looks terrific. Very nice job!! Quote Link to comment Share on other sites More sharing options...
digress Posted August 27, 2014 Share Posted August 27, 2014 pletter, is this available in the c library?. I didn't see any info about it in the documention. how do you encode to it. and how do you expand from it into vram? I use Pletter compression to finalize the graphics. There isn't specific tool for Pletter. There is pletter decompressor that came with the library in the comp folder. comp.zip This one is has the fixed source code and the comp.lib you can overwrite the current one to use the fix version of Pletter. The current code doesn't decompress properly on the real Colecovision while the fixed version decompress the graphic better on the real Colecovision. And Mazezam looks terrific. Very nice job!! Quote Link to comment Share on other sites More sharing options...
alekmaul Posted August 28, 2014 Author Share Posted August 28, 2014 Glad to see you here Jean Michel Thanks JF I use Pletter compression to finalize the graphics. There isn't specific tool for Pletter. There is pletter decompressor that came with the library in the comp folder. comp.zip This one is has the fixed source code and the comp.lib you can overwrite the current one to use the fix version of Pletter. The current code doesn't decompress properly on the real Colecovision while the fixed version decompress the graphic better on the real Colecovision. And Mazezam looks terrific. Very nice job!! Really nice, is there a tool to compress with pletter algorithm or do I need to do my own one ? Quote Link to comment Share on other sites More sharing options...
bfg.gamepassion Posted August 28, 2014 Share Posted August 28, 2014 Hello, I'm new here but hope to share some stuffs I did (and sure, I WILL do) for Colecovision. Previously, I did some emulators of The Colecovision console and last week, I thought about doing MazezaM for colecovision to test Daniel Bienvenu lib (he tested nds lib previously on dev-fr, the old french DS, GBA, and so on community). So I port my GBA version to Colecovsion : Here is the youtube link : http://youtu.be/Rj7jPJi3r9s?list=UUEP793b8Q6Rlt2fjP2L2vrA I have now some questions : Is there a tool to compress graphics with Dan0 compression method or other method than RLE ? Is there tools for music conversion. My GBA version is a mod file, and I want to port, at least, the MazezaM theme to it. Hope to release MazezaM soon , after this one, I will try to port another game : Uwol. J'ai un code java pour transformer le code RLE de IGVCM en Dan0 si tu veux ... Quote Link to comment Share on other sites More sharing options...
digress Posted August 28, 2014 Share Posted August 28, 2014 Yes, I would be interested in the code. I'd love to save a few bytes of room. J'ai un code java pour transformer le code RLE de IGVCM en Dan0 si tu veux ... Quote Link to comment Share on other sites More sharing options...
hardhat Posted August 30, 2014 Share Posted August 30, 2014 Thanks JF Really nice, is there a tool to compress with pletter algorithm or do I need to do my own one ? If you google for it, there are a couple of pletter tools. Plus one with source that you can customize yourself. But the lastest comp lib version includes ZX7 decompression, which is the best really: look at http://www.worldofspectrum.org/infoseekid.cgi?id=0027996 for some tools for compresssing and so on. 1 Quote Link to comment Share on other sites More sharing options...
alekmaul Posted September 1, 2014 Author Share Posted September 1, 2014 http://www.worldofspectrum.org/infoseekid.cgi?id=0027996 Thanks for the lync, I will check it . I'm now trying to find a way to convert mod to mid to colecovision format, not so easy :/ Quote Link to comment Share on other sites More sharing options...
+nanochess Posted September 1, 2014 Share Posted September 1, 2014 Thanks for the lync, I will check it . I'm now trying to find a way to convert mod to mid to colecovision format, not so easy :/ My idea would be to open the MOD file with a tracker, take note of the notes and start writing Colecovision notes using the table of frequencies from Bienvenu document http://www.theadamresource.com/manuals/technical/ColecoVision%20Coding%20Guide.pdf Quote Link to comment Share on other sites More sharing options...
digress Posted September 2, 2014 Share Posted September 2, 2014 (edited) I have been attempting to use pletter compression. I got the decompression part working , kind of. I'm not sure because I havn't really figured out how to properly compress the data first. What I have done, is taken the graphics data which is in hex C data format from ICVGM303 with , (commas) between each hex # , ("...0x61 , 0x81, 0xFC ....) etc. and no RLE compression Then striping any header or const statements or even opening & closing brackets {} compressed using a windows pletter compressor I have then reconverted that pletter compressed file back into Hex data and replaced the original data in the graphics data file. Then I'm using the pletter routine to load it to vram in replacement of rle2vram I just get a mess though. 1. do I need to remove the commas between the data? 2. does it need to be convert from Hex to another form before I compress it? If you google for it, there are a couple of pletter tools. Plus one with source that you can customize yourself.But the lastest comp lib version includes ZX7 decompression, which is the best really: look athttp://www.worldofspectrum.org/infoseekid.cgi?id=0027996for some tools for compresssing and so on. Edited September 2, 2014 by digress Quote Link to comment Share on other sites More sharing options...
digress Posted September 2, 2014 Share Posted September 2, 2014 I think I got it. I had to use a hex editor to convert my data into a binary file after stripping all the commas and "0x"'s . I think this should work. Quote Link to comment Share on other sites More sharing options...
digress Posted September 2, 2014 Share Posted September 2, 2014 And it worked. I now have control of pletter compressing and decompressing. 1 Quote Link to comment Share on other sites More sharing options...
alekmaul Posted September 3, 2014 Author Share Posted September 3, 2014 And it worked. I now have control of pletter compressing and decompressing. Thanks for the tip digress, but try it after finding a way to add music to MazezaM. Quote Link to comment Share on other sites More sharing options...
digress Posted September 3, 2014 Share Posted September 3, 2014 Yeah, I'm not sure how to pletter decompress to a regular array yet ... only to vram. I'll see if I can figure that out. I got a an idea of 1 way to do it that should work. I'm open to suggestions if anyone knows how already using c language only. Thanks for the tip digress, but try it after finding a way to add music to MazezaM. Quote Link to comment Share on other sites More sharing options...
alekmaul Posted August 17, 2015 Author Share Posted August 17, 2015 * UPDATE *I worked a lot on the game, rewrote lot's of things to be compliant with my last works on RobeeBlaster and the game is now finished Just need to add the music before finding a publisher if someone want to publish it.Here are some new screenshots : 11 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted August 17, 2015 Share Posted August 17, 2015 Looks great! Quote Link to comment Share on other sites More sharing options...
alekmaul Posted August 24, 2015 Author Share Posted August 24, 2015 Let's continue with a video of 1st level : 7 Quote Link to comment Share on other sites More sharing options...
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