Jump to content
Posted Wed Aug 27, 2014 8:32 PM
Posted Wed Dec 31, 2014 8:40 AM
Posted Wed Dec 31, 2014 9:02 AM
It would be interesting if you could choose what you wanted to attack on your opponents island. There could be some type of 'battle' to determine if the attack was successful or not.
I like this idea ... being able to have some break away from the main screen would be refreshing change.
Posted Thu Jan 1, 2015 7:20 AM
#1 and #2 would be very tricky from a game balance point of view. When I did the weather analysis for Utopia, I was stunned at just how balanced it actually was. Yes, there's a slight bias, but really, it was very balanced within the parameters available. Small changes shifted the patterns greatly. (And a minor bug prevented them from being more balanced.) That stuff is extremely tricky to get right. Don Daglow himself admitted he wasn't much of a programmer, but he's an amazing designer.
For #1, you'd have to come up with a few configurations that are "in the ballpark," and understand that each configuration skews that island towards particular strengths/weaknesses.
#2 is much tougher. See my comment above on the weather. Again, I'm still amazed at how balanced the weather is in Utopia, despite its slight biases.
Edited by intvnut, Thu Jan 1, 2015 7:25 AM.
0 members, 0 guests, 0 anonymous users