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Two-player simultaneous games


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#26 youki OFFLINE  

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Posted Sun Aug 31, 2014 4:35 PM

 a game like Worms 2  on colecovision  would  be very fun and a great addition to CV library.   I'm sure it is very doable.

 

 

BTW , The  Way of exploding foot can be also played at 2 simultaneously.



#27 PkK OFFLINE  

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Posted Wed Sep 3, 2014 7:19 AM

[…], and it made me think about how few two-player games there are on the ColecoVision where the two players play simultaneously.

 

Most of my games are:

http://colecovision....coVision/games/

 

Philipp



#28 mufla OFFLINE  

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Posted Wed Sep 3, 2014 9:09 AM

2player Hockey? -- something along the lines of Sega Hockey, Blades of Steel, or NES Hockey



#29 ColecoDan OFFLINE  

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Posted Wed Sep 3, 2014 10:10 AM

2player Hockey? -- something along the lines of Sega Hockey, Blades of Steel, or NES Hockey

collectorvision had plans to work on a hockey game.  Not sure what status that is in now that they have 10 million projects going on.



#30 imstarryeyed OFFLINE  

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Posted Thu Sep 4, 2014 7:05 AM

I would love to see Contra or like someone said earlier Metal Slug.
I also think a Castlevania co-op type game would be breaking new ground in that game series.

Jackal might be fun seeing as it's a top down Contra in jeeps co-op. I always loved that arcade and NES game.

Another great 2 player game may be Goonies from Datasoft. If any of you all remember playing it on a vintage computer it was a fantastic 2 player simultaneous game where you and your friend had to control two of the kids at a time throughout the game.

Datasoft was on fire back then with Goonies, Bruce Lee,and Zorro... all platform puzzle games that required real thinking..


Of course seeing a two player horror game would be awesome as in a game like Resident Evil done in Coleco two player side scrolling format would be adorable.

Resident Pixel Degeneration

Edited by imstarryeyed, Thu Sep 4, 2014 7:23 AM.


#31 Bill Loguidice ONLINE  

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Posted Thu Sep 4, 2014 8:12 AM

I think a unique/original aspect of a two player simultaneous game on a ColecoVision would be having sufficiently competent AI to be able to play along with the player when another human is not available. In other words, one player or two, there are always two protagonists trying to accomplish whatever the intended goal is. Naturally, depending upon the game type (for instance, if the computer player is too good, it's like it's invincible, if it's too poor of a player than it's a liability), this may be impractical, but I think it would be a real breakthrough/differentiator.
 
What would be nifty in regards to the above is drop-in/drop-out capability for a second player, sort of like how the classic 8-bit game, Bruce Lee, allowed a player to take control of the Green Yamo and either help or hinder the player's Bruce Lee character. If a short period of time passed and the second player wasn't doing anything with the Green Yamo, it reverted back to CPU control (and being solely against the player).


#32 VGC1612 OFFLINE  

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Posted Thu Sep 4, 2014 1:04 PM

Games like Bubble Bobble/Snow Bros could be a great idea on CV



#33 retroillucid ONLINE  

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Posted Thu Sep 4, 2014 1:08 PM

Games like Bubble Bobble/Snow Bros could be a great idea on CV

 

Someday! ;)

Attached Thumbnails

  • Image4.png
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#34 VectorGamer ONLINE  

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Posted Thu Sep 4, 2014 1:25 PM

 

Someday! ;)

 

Wow - if Bubble Bobble would come to the ColecoVision my wife might actually play it. I have to warn you, she was very critical of Bubble Bobble Neo on the 360...



#35 youki OFFLINE  

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Posted Fri Sep 5, 2014 12:47 AM

I bet if we have a Bubble Bobble on Colecovision one day , it will be again an MSX port.. :(

 

BTW,  J-F your sprites are very nice. :thumbsup:



#36 retroillucid ONLINE  

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Posted Fri Sep 5, 2014 7:41 AM

I bet if we have a Bubble Bobble on Colecovision one day , it will be again an MSX port.. :(


Nah..... Would be more like the same thing we did with Mario B ;)

#37 youki OFFLINE  

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Posted Fri Sep 5, 2014 7:57 AM

Nah..... Would be more like the same thing we did with Mario B ;)

 

That is a wonderfull news!!.   If we can expect the same quality than Mario B ... it will be awesome!!



#38 retroillucid ONLINE  

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Posted Fri Sep 5, 2014 8:01 AM

That is a wonderfull news!!.   If we can expect the same quality than Mario B ... it will be awesome!!


Sure thing! :)
Those graphics were made back awhile, I'm waiting for the programmer to be ready to work on it
That's why it has not been released yet, just waiting for the green light

#39 Mike Harris OFFLINE  

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Posted Tue Mar 5, 2019 4:39 PM

The Roller Controller is already proof that you can have two steering wheels on the Colecovision.

 

At this point the only incentive to actually making an adapter would be bragging rights.

 

The opportunities for the Collectorvision, in my opinion, are being wasted.
 

New backward compatible OS with the ability to use multiple controllers, players, paddles, expanded graphics of the Coleco theme.

 

Let's see how far they go.


Edited by Mike Harris, Tue Mar 5, 2019 4:41 PM.


#40 Serguei2 ONLINE  

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Posted Tue Mar 5, 2019 5:10 PM

Well, anyway, to answer my own original post, I would suggest to this hypothetical homebrewer to do a street fighting game à la Double Dragon, which would of course offer a two-player co-op mode.

As for a CV two-player remake, my vote would go to Venture. A split-screen two-player Venture would be really cool. :)

 

I'm working on a brawler game on Colecovision.

 

Supporting two player would be a challenge since the console can't use more four sprites in a row without flickering.



#41 Mike Harris OFFLINE  

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Posted Tue Mar 5, 2019 6:27 PM

 

I'm working on a brawler game on Colecovision.

 

Supporting two player would be a challenge since the console can't use more four sprites in a row without flickering.

See, that's where the Collectorvision could make up the difference.
Backwards compatible, turn off the 4 sprite limitation, have MORE sprites and tiles.

 



#42 Serguei2 ONLINE  

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Posted Tue Mar 5, 2019 6:43 PM

See, that's where the Collectorvision could make up the difference.
Backwards compatible, turn off the 4 sprite limitation, have MORE sprites and tiles.

 

 

Sounds like either SGM1 or even Phoenix mode with awesome graphics.

 

Unless we have a compiler and tools supported sgm1 and Phoenix.

 

Edited:

 

  Wait! We have SGM2 and Omni systems too.


Edited by Serguei2, Tue Mar 5, 2019 6:45 PM.


#43 Mike Harris OFFLINE  

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Posted Tue Mar 5, 2019 10:49 PM

Create the tools.

Can't say that these geniuses have created these awesome machines can't write a bios and some tools?

There is no way because I would assume that they know more than just porting MSX games.


Edited by Mike Harris, Tue Mar 5, 2019 10:49 PM.





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