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Wrath of the Shurikens / ''Shuriken no ikari''

Colecovision Homebrew

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#1 retroillucid OFFLINE  

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Posted Mon Sep 1, 2014 1:31 PM

Here's a project I had in mind since 2009,

 

Wrath of the Shurikens / Shuriken no ikari

A Ninja game inspired from those games:

 

- Tarzan

- Pitfall

- Megaman

- Ninja Gaiden

 

 

I decided to go on with this project (wich I'm currently working on)

So far, the main character is done as well as the Stage 1 (on a total of 5 Stages)

Backgrounds are done for all Stages except Stage 4  

I need to work on Enemies, Bosses, Items  

 

 

The game will use the MegaCart (won't fit 32K obviously)

I'm expecting to use something around 256K

 

 

I'll post progress in this thread during the whole development

So feel free to post your suggestions, comments etc..  

 

Here's Stage 1

Attached Thumbnails

  • WotS Stage1.png


#2 Tarzilla OFFLINE  

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Posted Mon Sep 1, 2014 2:28 PM

I don't know what you have planned for the rest of the levels but I think it needs more up and down screens. Tarzan was one of my favorite games but I always wanted to go up a screen or two to the tops of the trees or down into some caves instead of straight left to right. Also I'd like to see being able to backtrack to previous screens. For instance: to get to some out of reach object you have to go two screens right, up one or two, back left two screens. The graphics style looks great. I'd love to know where you find the time!

#3 retroillucid OFFLINE  

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Posted Mon Sep 1, 2014 6:02 PM

I don't know what you have planned for the rest of the levels but I think it needs more up and down screens. Tarzan was one of my favorite games but I always wanted to go up a screen or two to the tops of the trees or down into some caves instead of straight left to right. Also I'd like to see being able to backtrack to previous screens. For instance: to get to some out of reach object you have to go two screens right, up one or two, back left two screens. The graphics style looks great.


There will be Levels with that kind of Level design ;)

I'd love to know where you find the time!


I'm not real ;)

#4 Kiwi ONLINE  

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Posted Mon Sep 1, 2014 8:01 PM

I was in a mood one day and felt like wanting to make a Megaman like game for the Colecovision.  So I remember JF showing me the ninja game.  So I decided to build a game engine based on what I learned on building Rock Cutter to start making this game. 

Just now I finished inputting the level data. 

 

NinjaGame.gif.gif <--click to animate

I just need to add the background tiles.  Then work on putting enemies in. 

The game engine allows back and forth screen transition.  Also will add in top and bottom transition as development goes on. 


Edited by Kiwi, Mon Sep 1, 2014 8:01 PM.


#5 nanochess OFFLINE  

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Posted Mon Sep 1, 2014 8:52 PM

I was in a mood one day and felt like wanting to make a Megaman like game for the Colecovision.  So I remember JF showing me the ninja game.  So I decided to build a game engine based on what I learned on building Rock Cutter to start making this game. 

Just now I finished inputting the level data. 

 

attachicon.gifNinjaGame.gif.gif <--click to animate

I just need to add the background tiles.  Then work on putting enemies in. 

The game engine allows back and forth screen transition.  Also will add in top and bottom transition as development goes on. 

 

Wow! amazing ninja graphics and animation :) :thumbsup:



#6 Electric Adventures OFFLINE  

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Posted Mon Sep 1, 2014 9:17 PM

I was in a mood one day and felt like wanting to make a Megaman like game for the Colecovision.  So I remember JF showing me the ninja game.  So I decided to build a game engine based on what I learned on building Rock Cutter to start making this game. 

Just now I finished inputting the level data. 
 
NinjaGame.gif.gif <--click to animate

I just need to add the background tiles.  Then work on putting enemies in. 

The game engine allows back and forth screen transition.  Also will add in top and bottom transition as development goes on. 

That looks awesome, hoping to have time soon myself to restart my development efforts.

#7 mufla OFFLINE  

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Posted Mon Sep 1, 2014 9:50 PM

The cv homebrew scene continues to blow my mind.  Great work



#8 alekmaul OFFLINE  

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Posted Tue Sep 2, 2014 1:51 AM

Reallyu nice work. I love ninja animation :)

 

Kiwi, are you using C langage or pure ASM for this project ?



#9 ten-four OFFLINE  

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Posted Tue Sep 2, 2014 7:25 AM

Hi J-F.

 

:)

 

For some time ago, you talked about a Ninja game called: Ninja Densetsu.

 

I can see the game is based on the animated GIF above, is this Ninja Densetsu game canceled. ?



#10 retroillucid OFFLINE  

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Posted Tue Sep 2, 2014 10:28 AM

Hi J-F.
 
:)
 
For some time ago, you talked about a Ninja game called: Ninja Densetsu.
 
I can see the game is based on the animated GIF above, is this Ninja Densetsu game canceled. ?


Ninja Densetsu has been renamed to Wrath of the Shurikens

#11 retroillucid OFFLINE  

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Posted Tue Sep 2, 2014 12:16 PM

Here is the title screen

Attached Thumbnails

  • title.png


#12 ten-four OFFLINE  

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Posted Tue Sep 2, 2014 12:43 PM

:thumbsup:  :-D



#13 Raccoon Lad OFFLINE  

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Posted Tue Sep 2, 2014 2:49 PM

Looks like the shuriken throwing animation is a little off.  The feet should remain planted, and the head/body should shift forewards slightly.  



#14 retroillucid OFFLINE  

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Posted Tue Sep 2, 2014 3:53 PM

Changed the title screen a bit

Attached Thumbnails

  • title screen.png


#15 Kiwi ONLINE  

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Posted Tue Sep 2, 2014 7:28 PM

Looks like the shuriken throwing animation is a little off.  The feet should remain planted, and the head/body should shift forewards slightly.  

 

Nice catch.  I went ahead and fixed that. 

 

NinjaGame2.gif.gif

 

Bamboo Forest background is work in progress.



#16 Pixelboy OFFLINE  

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Posted Tue Sep 2, 2014 8:00 PM

Okay, now I just have to ask: Shurikens are inanimate objects, so how/why would they want to inflict their wrath on anyone or anything? :P

#17 retroillucid OFFLINE  

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Posted Tue Sep 2, 2014 8:03 PM

Okay, now I just have to ask: Shurikens are inanimate objects, so how/why would they want to inflict their wrath on anyone or anything? :P


Um....who knows! :P

#18 Kiwi ONLINE  

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Posted Tue Sep 2, 2014 8:26 PM

Okay, now I just have to ask: Shurikens are inanimate objects, so how/why would they want to inflict their wrath on anyone or anything? :P

Be careful.  You're making my shurikens angry.  ;)



#19 nanochess OFFLINE  

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Posted Tue Sep 2, 2014 9:51 PM

 

Nice catch.  I went ahead and fixed that. 

 

attachicon.gifNinjaGame2.gif.gif

 

Bamboo Forest background is work in progress.

 

Beautiful animation! :)



#20 youki OFFLINE  

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Posted Wed Sep 3, 2014 1:18 AM

I'm always amazed by the graphism  that guys like J-F , Luc and Kwi are able to do.

 

the animition of the Ronin is amazing. :thumbsup:

 

I agree with Luc about the Title...    Wrath of the Ronin  , would make more "sense".  :-D

 

Ronin in addition being a Samourai without master, is also a type of Shuriken, i think. ;)

 

 

 

Or something like : "The Revenge of the Rusty Shuriken" :lolblue:



#21 Nognir OFFLINE  

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Posted Wed Sep 3, 2014 7:05 AM

Wow this Looks great!

I'm sure I will buy it, but I also will be cursing because I'm really not good at Jump'n'Runs :D



#22 Harry Potthead OFFLINE  

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Posted Wed Sep 3, 2014 8:23 AM

Nice Work Dude! Count me in, want that game :)



#23 NIAD OFFLINE  

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Posted Wed Sep 3, 2014 8:45 PM

Ah, just name it Mini Ninjas. On second thought, leave well enough alone as you don't want Eidos sending a C&D letter.



#24 imstarryeyed OFFLINE  

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Posted Thu Sep 4, 2014 6:50 AM

This game looks cool. It really reminds me of Kid Nikki Radical Ninja. I loved that game with it's secret warps and passages. I hope it will have some catchy tunes like Kidd as well.

#25 retroillucid OFFLINE  

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Posted Thu Sep 4, 2014 12:24 PM

This game looks cool. It really reminds me of Kid Nikki Radical Ninja. I loved that game with it's secret warps and passages. I hope it will have some catchy tunes like Kidd as well.


I also like Kid Nikki Radical Ninja , it sure got some inspiration from that game as well
It also got inspiration from The Mystical Ninja on N64 (Ganbare Goemon)

Yeah, I hope to have at least 6-7 tunes


The name of the game remain to Wrath of the Shurikens
I'm not going to change the name of the game





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